#!/usr/bin/python # -------------------------------------------------------- # -- Ogre_main librairy # -------------------------------------------------------- import lutinModule import lutinTools def Create(target): myModule = lutinModule.module(__file__, 'ogre_plugin_BSPSceneManager', 'LIBRARY') myModule.AddModuleDepend(['ogre_main']) myModule.CompileFlags_CC([ '-DPlugin_BSPSceneManager_EXPORTS', '-msse', '-Wno-deprecated', '-Wall', '-Wctor-dtor-privacy', '-Winit-self', '-Wno-overloaded-virtual', '-Wcast-qual', '-Wwrite-strings', '-Wextra', '-Wno-unused-parameter', '-pedantic', '-Wshadow', '-Wno-missing-field-initializers', '-Wno-long-long', '-Wno-unused-but-set-parameter', '-O2', '-DNDEBUG']) myModule.AddExportPath(lutinTools.GetCurrentPath(__file__)+"/ogre/PlugIns/BSPSceneManager/include") myModule.AddSrcFile([ 'ogre/PlugIns/BSPSceneManager/src/OgreBspLevel.cpp', 'ogre/PlugIns/BSPSceneManager/src/OgreBspNode.cpp', 'ogre/PlugIns/BSPSceneManager/src/OgreBspResourceManager.cpp', 'ogre/PlugIns/BSPSceneManager/src/OgreBspSceneManager.cpp', 'ogre/PlugIns/BSPSceneManager/src/OgreBspSceneManagerDll.cpp', 'ogre/PlugIns/BSPSceneManager/src/OgreBspSceneManagerPlugin.cpp', 'ogre/PlugIns/BSPSceneManager/src/OgreBspSceneNode.cpp', 'ogre/PlugIns/BSPSceneManager/src/OgreQuake3Level.cpp', 'ogre/PlugIns/BSPSceneManager/src/OgreQuake3Shader.cpp', 'ogre/PlugIns/BSPSceneManager/src/OgreQuake3ShaderManager.cpp']) # add the currrent module at the return myModule