#!/usr/bin/python # -------------------------------------------------------- # -- Ogre_main librairy # -------------------------------------------------------- import lutinModule import lutinTools def Create(target): myModule = lutinModule.module(__file__, 'ogre', 'LIBRARY') myModule.AddModuleDepend([ 'ogre_main', 'ogre_paging', 'ogre_plugin_BSPSceneManager', 'ogre_plugin_OctreeSceneManager', 'ogre_plugin_OctreeZone', 'ogre_plugin_PCZSceneManager', 'ogre_plugin_particuleFX', 'ogre_RenderGL', 'ogre_RTShaderSystem', 'ogre_terrain']) """ myModule.CompileFlags_CC([ ]) myModule.AddExportPath(lutinTools.GetCurrentPath(__file__)+"/ogre/OgreMain/include") myModule.AddPath(lutinTools.GetCurrentPath(__file__)+"/ogre/include") myModule.AddPath(lutinTools.GetCurrentPath(__file__)+"/ogre") myModule.AddPath(lutinTools.GetCurrentPath(__file__)+"/ogre/OgreMain/include/Threading") myModule.AddPath(lutinTools.GetCurrentPath(__file__)+"/ogre/OgreMain/include/GLX") myModule.AddPath(lutinTools.GetCurrentPath(__file__)+"/ogre/OgreMain/src/nedmalloc") myModule.AddSrcFile([ ]) """ # add the currrent module at the return myModule