class: ewol::resource::Manager
Description:
Constructor and Destructor:
+ Manager ();
+ virtual ~Manager ();
Synopsis:
+ void unInit ();
+ void display ();
+ void reLoadResources ();
+ void update (const std::shared_ptr<ewol::Resource> & _object);
+ void updateContext ();
+ void contextHasBeenDestroyed ();
+ std::shared_ptr<ewol::Resource> localKeep (const std::string & _filename);
+ void localAdd (const std::shared_ptr<ewol::Resource> & _object);
+ virtual void cleanInternalRemoved ();
Detail:
Manager
+ Manager ();initialize the internal variable
~Manager
+ virtual ~Manager ();Uninitiamize the resource manager, free all resources previously requested
Note: when not free == > generate warning, because the segfault can appear after...
unInit
+ void unInit ();remove all resources (un-init) out of the destructor (due to the system implementation)
display
+ void display ();display in the log all the resources loaded ...
reLoadResources
+ void reLoadResources ();Reload all resources from files, and send there in openGL card if needed.
Note: If file is reference at THEME:XXX:filename if the Theme change the file will reload the newOne
update
+ void update (const std::shared_ptr<ewol::Resource> & _object);Call by the system to send all the needed data on the graphic card chen they change ...
Parameter [input]: | _object | The resources that might be updated |
updateContext
+ void updateContext ();Call by the system chen the openGL Context has been unexpectially removed == > This reload all the texture, VBO and other ....
contextHasBeenDestroyed
+ void contextHasBeenDestroyed ();This is to inform the resources manager that we have no more openGl context ...
localKeep
+ std::shared_ptr<ewol::Resource> localKeep (const std::string & _filename);
localAdd
+ void localAdd (const std::shared_ptr<ewol::Resource> & _object);
cleanInternalRemoved
+ virtual void cleanInternalRemoved ();