class: ewol::object::Worker


Description:

A worker might not been possesed by someone, then the system might keep a pointer on it.

Constructor and Destructor:

#              Worker          ();
+ virtual ~Worker ();

Synopsis:

#         void init            ();
# void init (const std::string & _name);
+ DECLARE_FACTORY (Worker );
+ virtual void destroy ();

Object Hierarchy:

+std::enable_shared_from_this<Object>
+ewol::object::ParameterList
+ewol::object::SignalList
+--> +ewol::Object
+--> ewol::object::Worker

Detail:

Worker

#  Worker ();
Constructor.


init

# void init ();
# void init (const
std::string & _name);



DECLARE_FACTORY

+  DECLARE_FACTORY (Worker );
Factory


~Worker

+ virtual  ~Worker ();
Destructor


destroy

+ virtual void destroy ();