class: ewol::object::Worker
Description:
A worker might not been possesed by someone, then the system might keep a pointer on it.
Constructor and Destructor:
# Worker ();
+ virtual ~Worker ();
Synopsis:
# void init ();
# void init (const std::string & _name);
+ DECLARE_FACTORY (Worker );
+ virtual void destroy ();
Object Hierarchy:
+std::enable_shared_from_this<Object>
+ewol::object::ParameterList
+ewol::object::SignalList
+--> +ewol::Object
+--> ewol::object::Worker
Detail:
Worker
# Worker ();
Constructor.
init
# void init ();
# void init (const std::string & _name);
DECLARE_FACTORY
+ DECLARE_FACTORY (Worker );
Factory
~Worker
+ virtual ~Worker ();
Destructor
destroy
+ virtual void destroy ();