class: ewol::context::Fps
Description:
This class is designed to count the number of frame per second in the main renderer system
Constructor and Destructor:
+ Fps (const char* displayName,
bool displayFPS);
+ ~Fps ();
Synopsis:
+ void tic ();
+ void toc (bool displayTime);
+ void incrementCounter ();
+ void draw ();
Detail:
Fps
+ Fps (const char* displayName,
bool displayFPS);
Constructor
~Fps
+ ~Fps ();
Destructor
tic
+ void tic ();
this might be call every time a diplay start
toc
+ void toc (bool displayTime);
this might be call every time a diplay stop, it do the display every second
incrementCounter
+ void incrementCounter ();
this might be call when a display is really done
draw
+ void draw ();
draw debug display ...