class: ewol::context::Fps


Description:

This class is designed to count the number of frame per second in the main renderer system

Constructor and Destructor:

+             Fps              (const char* displayName,
bool displayFPS);
+ ~Fps ();

Synopsis:

+ void        tic              ();
+ void toc (bool displayTime);
+ void incrementCounter ();
+ void draw ();

Detail:

Fps

+  Fps (const char* displayName,
bool displayFPS);
Constructor


~Fps

+  ~Fps ();
Destructor


tic

+ void tic ();
this might be call every time a diplay start


toc

+ void toc (bool displayTime);
this might be call every time a diplay stop, it do the display every second


incrementCounter

+ void incrementCounter ();
this might be call when a display is really done


draw

+ void draw ();
draw debug display ...