# Basic elements FILE_LIST:= ewol/ewol.cpp \ ewol/clipBoard.cpp \ ewol/debug.cpp \ ewol/config.cpp \ ewol/commandLine.cpp \ ewol/key.cpp \ ewol/cursor.cpp \ ewol/Dimension.cpp # Basic Eobject of EWOL FILE_LIST+= ewol/eObject/EObject.cpp \ ewol/eObject/EObjectManager.cpp #openGl Basic access abstraction (for the model matrix and include FILE_LIST+= ewol/renderer/openGL.cpp \ ewol/renderer/Light.cpp \ ewol/renderer/Material.cpp # Operating System interface FILE_LIST+= ewol/renderer/os/eSystem.cpp \ ewol/renderer/os/eSystemInput.cpp # renderer : FILE_LIST+= ewol/renderer/resources/Shader.cpp \ ewol/renderer/resources/Program.cpp \ ewol/renderer/resources/VirtualBufferObject.cpp \ ewol/renderer/resources/ConfigFile.cpp \ ewol/renderer/resources/FontFreeType.cpp \ ewol/renderer/resources/TexturedFont.cpp \ ewol/renderer/resources/Mesh.cpp \ ewol/renderer/resources/MeshObj.cpp \ ewol/renderer/resources/Texture.cpp \ ewol/renderer/resources/Colored3DObject.cpp \ ewol/renderer/resources/Image.cpp \ ewol/renderer/resources/image/ImageBMP.cpp \ ewol/renderer/resources/image/ImagePNG.cpp \ ewol/renderer/ResourceManager.cpp # Audio system FILE_LIST+= ewol/renderer/audio/audio.cpp \ ewol/renderer/audio/decWav.cpp # Compositing FILE_LIST+= ewol/compositing/Compositing.cpp \ ewol/compositing/Text.cpp \ ewol/compositing/Drawing.cpp \ ewol/compositing/Image.cpp \ ewol/compositing/Sprite.cpp \ ewol/compositing/Mesh.cpp \ ewol/compositing/Shaper.cpp \ ewol/compositing/Area.cpp # all widgets FILE_LIST+= ewol/widget/Widget.cpp \ ewol/widget/WidgetManager.cpp \ ewol/widget/Windows.cpp \ ewol/widget/Button.cpp \ ewol/widget/Gird.cpp \ ewol/widget/Image.cpp \ ewol/widget/ButtonColor.cpp \ ewol/widget/CheckBox.cpp \ ewol/widget/ColorBar.cpp \ ewol/widget/ContextMenu.cpp \ ewol/widget/Composer.cpp \ ewol/widget/Drawable.cpp \ ewol/widget/Entry.cpp \ ewol/widget/Joystick.cpp \ ewol/widget/Label.cpp \ ewol/widget/List.cpp \ ewol/widget/ListFileSystem.cpp \ ewol/widget/Layer.cpp \ ewol/widget/Menu.cpp \ ewol/widget/Mesh.cpp \ ewol/widget/PopUp.cpp \ ewol/widget/ProgressBar.cpp \ ewol/widget/Sizer.cpp \ ewol/widget/Slider.cpp \ ewol/widget/WSlider.cpp \ ewol/widget/Spacer.cpp \ ewol/widget/WidgetScrolled.cpp \ ewol/widget/meta/FileChooser.cpp \ ewol/widget/meta/ColorChooser.cpp \ ewol/widget/meta/Parameter.cpp \ ewol/widget/meta/ParameterList.cpp # game mode area : FILE_LIST+= ewol/widget/Scene.cpp \ ewol/game/Camera.cpp LOCAL_COPY_FOLDERS := ../data/theme/default/widgetEntry.*:theme/default \ ../data/theme/rounded/widgetEntry.*:theme/rounded \ ../data/theme/default/widgetButton.*:theme/default \ ../data/theme/rounded/widgetButton.*:theme/rounded \ ../data/textured.*: \ ../data/texturedNoMaterial.*: \ ../data/text.*: \ ../data/simple3D.*: \ ../data/color.*: \ ../data/color3.*: \ ../data/textured3D2.*: \ ../data/textured3D.*: