class: ewol::context::Fps


Description:

This class is designed to count the number of frame per second in the main renderer system

Constructor and Destructor:

+             Fps              (const char* displayName,
bool displayFPS);
+ ~Fps (void );

Synopsis:

+ void        tic              (void );
+ void toc (bool displayTime);
+ void incrementCounter (void );
+ void draw (void );

Detail:

Fps

+  Fps (const char* displayName,
bool displayFPS);
Constructor


~Fps

+  ~Fps (void );
Destructor


tic

+ void tic (void );
this might be call every time a diplay start


toc

+ void toc (bool displayTime);
this might be call every time a diplay stop, it do the display every second


incrementCounter

+ void incrementCounter (void );
this might be call when a display is really done


draw

+ void draw (void );
draw debug display ...