class: ewol::context::Fps
Description:
This class is designed to count the number of frame per second in the main renderer system
Constructor and Destructor:
+ Fps (const char* displayName,
bool displayFPS);
+ ~Fps (void );
Synopsis:
+ void tic (void );
+ void toc (bool displayTime);
+ void incrementCounter (void );
+ void draw (void );
Detail:
Fps
+ Fps (const char* displayName,
bool displayFPS);
Constructor
~Fps
+ ~Fps (void );
Destructor
tic
+ void tic (void );
this might be call every time a diplay start
toc
+ void toc (bool displayTime);
this might be call every time a diplay stop, it do the display every second
incrementCounter
+ void incrementCounter (void );
this might be call when a display is really done
draw
+ void draw (void );
draw debug display ...