#ifdef GL_ES precision mediump float; precision mediump int; #endif // Input : uniform sampler2D EW_texID; varying vec2 f_texcoord; varying vec4 f_color; void main(void) { gl_FragColor = texture2D(EW_texID, f_texcoord) * f_color; //gl_FragColor = vec4(1.0,1.0,0.2,0.6); }