16 Commits

Author SHA1 Message Date
a602665e10 [DEV] multiple texture availlable and better mesh 2013-03-05 21:11:33 +01:00
c56289dbfd [DEV] Add calculation of the normal and the vertex normal for mesh 2013-03-04 21:53:43 +01:00
2794b6e18f [DEV] implement catmul-clak algorithm 2013-03-03 16:00:59 +01:00
71aefe981c [DEV] change the mesh properties and add a basic subdivider 2013-03-02 12:02:15 +01:00
c53664d973 [DEV] try to have better mesh management and subdivision try 2013-03-01 22:28:14 +01:00
53a678cdd1 [DEV] VBO work correctly on computer 2013-01-16 23:42:34 +01:00
ba5bbea967 [DEV] start to work on VBO integration 2013-01-15 22:35:52 +01:00
38932b616b [DEV] remove old game engine ==> deprecated ... 2013-01-11 23:18:05 +01:00
d1e48b5d0d [DEV] add AABB bounding alculation and display of it 2012-12-30 21:11:38 +01:00
4b4758bc7f [DEV] import engine instead of creating an extern 2012-12-17 22:21:54 +01:00
03876b5a71 [DEV] display scene is back 2012-12-17 07:56:33 +01:00
b6d11d78e2 [DEV] Start dev of the physic engine 2012-12-13 22:50:30 +01:00
28a044fb00 [DEV] compilation error 2012-12-13 22:30:57 +01:00
ae29b34eab [DEV] adapt vector 2D, 3D and 4D wrapper with statdard glsl vec[2-4] ivec[2-4] and std mat4 2012-11-30 22:45:55 +01:00
f45c7a6743 [DEV] Rework of the internal tree and system 2012-11-22 22:28:05 +01:00
15c71ebe1a [DEV] Rework compleately EWOL to simplify and set it more user-frendly NO-MORE-COMPILE 2012-11-21 21:56:37 +01:00