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a602665e10
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[DEV] multiple texture availlable and better mesh
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2013-03-05 21:11:33 +01:00 |
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c56289dbfd
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[DEV] Add calculation of the normal and the vertex normal for mesh
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2013-03-04 21:53:43 +01:00 |
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2794b6e18f
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[DEV] implement catmul-clak algorithm
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2013-03-03 16:00:59 +01:00 |
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71aefe981c
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[DEV] change the mesh properties and add a basic subdivider
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2013-03-02 12:02:15 +01:00 |
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c53664d973
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[DEV] try to have better mesh management and subdivision try
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2013-03-01 22:28:14 +01:00 |
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53a678cdd1
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[DEV] VBO work correctly on computer
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2013-01-16 23:42:34 +01:00 |
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ba5bbea967
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[DEV] start to work on VBO integration
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2013-01-15 22:35:52 +01:00 |
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38932b616b
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[DEV] remove old game engine ==> deprecated ...
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2013-01-11 23:18:05 +01:00 |
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d1e48b5d0d
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[DEV] add AABB bounding alculation and display of it
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2012-12-30 21:11:38 +01:00 |
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4b4758bc7f
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[DEV] import engine instead of creating an extern
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2012-12-17 22:21:54 +01:00 |
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03876b5a71
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[DEV] display scene is back
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2012-12-17 07:56:33 +01:00 |
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b6d11d78e2
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[DEV] Start dev of the physic engine
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2012-12-13 22:50:30 +01:00 |
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28a044fb00
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[DEV] compilation error
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2012-12-13 22:30:57 +01:00 |
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ae29b34eab
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[DEV] adapt vector 2D, 3D and 4D wrapper with statdard glsl vec[2-4] ivec[2-4] and std mat4
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2012-11-30 22:45:55 +01:00 |
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f45c7a6743
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[DEV] Rework of the internal tree and system
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2012-11-22 22:28:05 +01:00 |
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15c71ebe1a
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[DEV] Rework compleately EWOL to simplify and set it more user-frendly NO-MORE-COMPILE
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2012-11-21 21:56:37 +01:00 |
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