Abstraction of the set Title in the main X11 thread
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2ee4d9f071
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@ -143,6 +143,8 @@ int32_t offsetMoveClickedDouble = 20000;
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#define GUI_UNLOCK() XUnlockDisplay(m_display)
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#define GUI_UNLOCK() XUnlockDisplay(m_display)
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#endif
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#endif
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bool l_titleChange = false;
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etk::UString l_title = "Ewol";
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bool inputIsPressed[20];
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bool inputIsPressed[20];
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@ -295,7 +297,7 @@ bool CreateX11Context(void)
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return true;
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return true;
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}
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}
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void ewol::SetTitle(etk::UString title)
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static void local_SetTitle(etk::UString title)
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{
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{
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#ifdef DEBUG_X11_EVENT
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#ifdef DEBUG_X11_EVENT
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EWOL_INFO("X11: Set Title (START)");
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EWOL_INFO("X11: Set Title (START)");
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@ -316,6 +318,19 @@ void ewol::SetTitle(etk::UString title)
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#endif
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#endif
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}
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}
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// the set title is abstract, because otherwise it generate latency in the display ...
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// TODO : We might generate system like this for evry other requested
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void ewol::SetTitle(etk::UString title)
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{
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// set new title and inform that it change
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if (true == l_titleChange) {
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usleep(30);
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}
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l_title = title;
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l_titleChange = true;
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}
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/* this variable will contain the ID of the newly created pixmap. */
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/* this variable will contain the ID of the newly created pixmap. */
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Pixmap icon_pixmap;
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Pixmap icon_pixmap;
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@ -535,7 +550,11 @@ void X11_Run(void)
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EWOL_INFO("X11:Event");
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EWOL_INFO("X11:Event");
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#endif
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#endif
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XNextEvent(m_display, &event);
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XNextEvent(m_display, &event);
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// change title if needed
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if (l_titleChange) {
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local_SetTitle(l_title);
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l_titleChange = false;
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}
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switch (event.type)
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switch (event.type)
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{
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{
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case ClientMessage:
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case ClientMessage:
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