[DEV] update basic form axis
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48efe503a7
commit
d9c11ad667
@ -38,7 +38,7 @@ namespace ewol {
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void setApplWakeUpTime(const echrono::Clock& _timeUpAppl) {
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void setApplWakeUpTime(const echrono::Clock& _timeUpAppl) {
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m_timeUpAppl = _timeUpAppl;
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m_timeUpAppl = _timeUpAppl;
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};
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};
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inline const echrono::Clock& getApplWakeUpTime() const {
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inline const echrono::Clock& getApplWakeUpTime() const {
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return m_timeUpAppl;
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return m_timeUpAppl;
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};
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};
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inline echrono::Duration getApplUpTime() const {
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inline echrono::Duration getApplUpTime() const {
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@ -241,25 +241,25 @@ void ewol::resource::Colored3DObject::drawSphere(float _radius,
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std::vector<vec3> tmpVertices;
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std::vector<vec3> tmpVertices;
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for(int32_t iii=0; iii<=_lats; ++iii) {
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for(int32_t iii=0; iii<=_lats; ++iii) {
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float lat0 = M_PI * (-0.5f + float(iii - 1) / _lats);
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float lat0 = M_PI * (-0.5f + float(iii - 1) / _lats);
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float y0 = _radius*sin(lat0);
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float z0 = _radius*sin(lat0);
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float yr0 = _radius*cos(lat0);
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float zr0 = _radius*cos(lat0);
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float lat1 = M_PI * (-0.5f + float(iii) / _lats);
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float lat1 = M_PI * (-0.5f + float(iii) / _lats);
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float y1 = _radius*sin(lat1);
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float z1 = _radius*sin(lat1);
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float yr1 = _radius*cos(lat1);
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float zr1 = _radius*cos(lat1);
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for(int32_t jjj=0; jjj<_longs; ++jjj) {
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for(int32_t jjj=0; jjj<_longs; ++jjj) {
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float lng = 2.0f * M_PI * float(jjj - 1) / _longs;
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float lng = 2.0f * M_PI * float(jjj - 1) / _longs;
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float x = cos(lng);
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float x = cos(lng);
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float z = sin(lng);
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float y = sin(lng);
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vec3 v1 = vec3(x * yr1, y1, z * yr1);
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vec3 v1 = vec3(x * zr1, y * zr1, z1);
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vec3 v4 = vec3(x * yr0, y0, z * yr0);
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vec3 v4 = vec3(x * zr0, y * zr0, z0);
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lng = 2 * M_PI * float(jjj) / _longs;
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lng = 2 * M_PI * float(jjj) / _longs;
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x = cos(lng);
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x = cos(lng);
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z = sin(lng);
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y = sin(lng);
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vec3 v2 = vec3(x * yr1, y1, z * yr1);
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vec3 v2 = vec3(x * zr1, y * zr1, z1);
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vec3 v3 = vec3(x * yr0, y0, z * yr0);
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vec3 v3 = vec3(x * zr0, y * zr0, z0);
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tmpVertices.push_back(v1);
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tmpVertices.push_back(v1);
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tmpVertices.push_back(v2);
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tmpVertices.push_back(v2);
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@ -279,20 +279,22 @@ void ewol::resource::Colored3DObject::drawCylinder(float _radius,
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mat4& _transformationMatrix,
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mat4& _transformationMatrix,
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const etk::Color<float>& _tmpColor) {
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const etk::Color<float>& _tmpColor) {
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std::vector<vec3> tmpVertices;
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std::vector<vec3> tmpVertices;
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// center to border (TOP)
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// center to border (TOP)
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// center to border (TOP)
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for(int32_t jjj=0; jjj<_longs; ++jjj) {
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for(int32_t jjj=0; jjj<_longs; ++jjj) {
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float lng = 2.0f * M_PI * float(jjj - 1) / _longs;
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float lng = 2.0f * M_PI * float(jjj - 1) / _longs;
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float y = _size*0.5f;
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float z = _size*0.5f;
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vec3 v1 = vec3(0.0f, y, 0.0f);
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vec3 v1 = vec3(0.0f, 0.0f, z);
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float x = cos(lng)*_radius;
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float x = cos(lng)*_radius;
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float z = sin(lng)*_radius;
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float y = sin(lng)*_radius;
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vec3 v2 = vec3(x, y, z);
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vec3 v2 = vec3(x, y, z);
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lng = 2.0f * M_PI * float(jjj) / _longs;
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lng = 2.0f * M_PI * float(jjj) / _longs;
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x = cos(lng)*_radius;
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x = cos(lng)*_radius;
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z = sin(lng)*_radius;
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y = sin(lng)*_radius;
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vec3 v3 = vec3(x, y, z);
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vec3 v3 = vec3(x, y, z);
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tmpVertices.push_back(v1);
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tmpVertices.push_back(v1);
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tmpVertices.push_back(v3);
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tmpVertices.push_back(v3);
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@ -302,18 +304,18 @@ void ewol::resource::Colored3DObject::drawCylinder(float _radius,
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for(int32_t jjj=0; jjj<_longs; ++jjj) {
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for(int32_t jjj=0; jjj<_longs; ++jjj) {
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float lng = 2.0f * M_PI * float(jjj - 1) / _longs;
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float lng = 2.0f * M_PI * float(jjj - 1) / _longs;
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float y = _size*0.5f;
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float z = _size*0.5f;
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float x = cos(lng)*_radius;
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float x = cos(lng)*_radius;
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float z = sin(lng)*_radius;
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float y = sin(lng)*_radius;
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vec3 v2 = vec3(x, y, z);
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vec3 v2 = vec3(x, y, z);
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vec3 v2b = vec3(x, -y, z);
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vec3 v2b = vec3(x, y, -z);
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lng = 2.0f * M_PI * float(jjj) / _longs;
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lng = 2.0f * M_PI * float(jjj) / _longs;
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x = cos(lng)*_radius;
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x = cos(lng)*_radius;
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z = sin(lng)*_radius;
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y = sin(lng)*_radius;
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vec3 v3 = vec3(x, y, z);
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vec3 v3 = vec3(x, y, z);
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vec3 v3b = vec3(x, -y, z);
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vec3 v3b = vec3(x, y, -z);
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tmpVertices.push_back(v2);
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tmpVertices.push_back(v2);
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tmpVertices.push_back(v3);
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tmpVertices.push_back(v3);
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@ -323,21 +325,20 @@ void ewol::resource::Colored3DObject::drawCylinder(float _radius,
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tmpVertices.push_back(v3b);
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tmpVertices.push_back(v3b);
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tmpVertices.push_back(v2b);
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tmpVertices.push_back(v2b);
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}
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}
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// center to border (BUTTOM)
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// center to border (BUTTOM)
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for(int32_t jjj=0; jjj<_longs; ++jjj) {
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for(int32_t jjj=0; jjj<_longs; ++jjj) {
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float lng = 2.0f * M_PI * float(jjj - 1) / _longs;
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float lng = 2.0f * M_PI * float(jjj - 1) / _longs;
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float y = _size*-0.5f;
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float z = _size*-0.5f;
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vec3 v1 = vec3(0.0f, y, 0.0f);
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vec3 v1 = vec3(0.0f, 0.0f, z);
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float x = cos(lng)*_radius;
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float x = cos(lng)*_radius;
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float z = sin(lng)*_radius;
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float y = sin(lng)*_radius;
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vec3 v2 = vec3(x, y, z);
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vec3 v2 = vec3(x, y, z);
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lng = 2.0f * M_PI * float(jjj) / _longs;
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lng = 2.0f * M_PI * float(jjj) / _longs;
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x = cos(lng)*_radius;
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x = cos(lng)*_radius;
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z = sin(lng)*_radius;
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y = sin(lng)*_radius;
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vec3 v3 = vec3(x, y, z);
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vec3 v3 = vec3(x, y, z);
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tmpVertices.push_back(v1);
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tmpVertices.push_back(v1);
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tmpVertices.push_back(v2);
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tmpVertices.push_back(v2);
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@ -353,30 +354,30 @@ void ewol::resource::Colored3DObject::drawCapsule(float _radius,
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const etk::Color<float>& _tmpColor) {
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const etk::Color<float>& _tmpColor) {
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std::vector<vec3> tmpVertices;
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std::vector<vec3> tmpVertices;
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_lats = int32_t(_lats / 2)*2;
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_lats = int32_t(_lats / 2)*2;
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// center to border (TOP)
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// center to border (TOP)
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float offset = _size*0.5f;
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float offset = _size*0.5f;
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for(int32_t iii=_lats/2+1; iii<=_lats; ++iii) {
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for(int32_t iii=_lats/2+1; iii<=_lats; ++iii) {
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float lat0 = M_PI * (-0.5f + float(iii - 1) / _lats);
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float lat0 = M_PI * (-0.5f + float(iii - 1) / _lats);
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float y0 = _radius*sin(lat0);
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float z0 = _radius*sin(lat0);
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float yr0 = _radius*cos(lat0);
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float zr0 = _radius*cos(lat0);
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float lat1 = M_PI * (-0.5f + float(iii) / _lats);
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float lat1 = M_PI * (-0.5f + float(iii) / _lats);
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float y1 = _radius*sin(lat1);
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float z1 = _radius*sin(lat1);
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float yr1 = _radius*cos(lat1);
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float zr1 = _radius*cos(lat1);
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for(int32_t jjj=0; jjj<_longs; ++jjj) {
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for(int32_t jjj=0; jjj<_longs; ++jjj) {
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float lng = 2.0f * M_PI * float(jjj - 1) / _longs;
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float lng = 2.0f * M_PI * float(jjj - 1) / _longs;
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float x = cos(lng);
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float x = cos(lng);
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float z = sin(lng);
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float y = sin(lng);
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vec3 v1 = vec3(x * yr1, y1+offset, z * yr1);
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vec3 v1 = vec3(x * zr1, y * zr1, z1+offset);
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vec3 v4 = vec3(x * yr0, y0+offset, z * yr0);
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vec3 v4 = vec3(x * zr0, y * zr0, z0+offset);
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lng = 2 * M_PI * float(jjj) / _longs;
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lng = 2 * M_PI * float(jjj) / _longs;
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x = cos(lng);
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x = cos(lng);
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z = sin(lng);
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y = sin(lng);
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vec3 v2 = vec3(x * yr1, y1+offset, z * yr1);
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vec3 v2 = vec3(x * zr1, y * zr1, z1+offset);
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vec3 v3 = vec3(x * yr0, y0+offset, z * yr0);
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vec3 v3 = vec3(x * zr0, y * zr0, z0+offset);
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tmpVertices.push_back(v1);
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tmpVertices.push_back(v1);
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tmpVertices.push_back(v2);
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tmpVertices.push_back(v2);
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tmpVertices.push_back(v3);
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tmpVertices.push_back(v3);
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@ -390,18 +391,18 @@ void ewol::resource::Colored3DObject::drawCapsule(float _radius,
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for(int32_t jjj=0; jjj<_longs; ++jjj) {
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for(int32_t jjj=0; jjj<_longs; ++jjj) {
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float lng = 2.0f * M_PI * float(jjj - 1) / _longs;
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float lng = 2.0f * M_PI * float(jjj - 1) / _longs;
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float y = _size*0.5f;
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float z = _size*0.5f;
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float x = cos(lng)*_radius;
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float x = cos(lng)*_radius;
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float z = sin(lng)*_radius;
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float y = sin(lng)*_radius;
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vec3 v2 = vec3(x, y, z);
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vec3 v2 = vec3(x, y, z);
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vec3 v2b = vec3(x, -y, z);
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vec3 v2b = vec3(x, y, -z);
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lng = 2.0f * M_PI * float(jjj) / _longs;
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lng = 2.0f * M_PI * float(jjj) / _longs;
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x = cos(lng)*_radius;
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x = cos(lng)*_radius;
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z = sin(lng)*_radius;
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y = sin(lng)*_radius;
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vec3 v3 = vec3(x, y, z);
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vec3 v3 = vec3(x, y, z);
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vec3 v3b = vec3(x, -y, z);
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vec3 v3b = vec3(x, y, -z);
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tmpVertices.push_back(v2);
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tmpVertices.push_back(v2);
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tmpVertices.push_back(v3);
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tmpVertices.push_back(v3);
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@ -411,29 +412,29 @@ void ewol::resource::Colored3DObject::drawCapsule(float _radius,
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tmpVertices.push_back(v3b);
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tmpVertices.push_back(v3b);
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tmpVertices.push_back(v2b);
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tmpVertices.push_back(v2b);
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}
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}
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// center to border (BUTTOM)
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offset = -_size*0.5f;
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offset = -_size*0.5f;
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for(int32_t iii=0; iii<=_lats/2; ++iii) {
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for(int32_t iii=0; iii<=_lats/2; ++iii) {
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float lat0 = M_PI * (-0.5f + float(iii - 1) / _lats);
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float lat0 = M_PI * (-0.5f + float(iii - 1) / _lats);
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float y0 = _radius*sin(lat0);
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float z0 = _radius*sin(lat0);
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float yr0 = _radius*cos(lat0);
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float zr0 = _radius*cos(lat0);
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float lat1 = M_PI * (-0.5f + float(iii) / _lats);
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float lat1 = M_PI * (-0.5f + float(iii) / _lats);
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float y1 = _radius*sin(lat1);
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float z1 = _radius*sin(lat1);
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float yr1 = _radius*cos(lat1);
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float zr1 = _radius*cos(lat1);
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for(int32_t jjj=0; jjj<_longs; ++jjj) {
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for(int32_t jjj=0; jjj<_longs; ++jjj) {
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float lng = 2.0f * M_PI * float(jjj - 1) / _longs;
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float lng = 2.0f * M_PI * float(jjj - 1) / _longs;
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float x = cos(lng);
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float x = cos(lng);
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float z = sin(lng);
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float y = sin(lng);
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vec3 v1 = vec3(x * yr1, y1+offset, z * yr1);
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vec3 v1 = vec3(x * zr1, y * zr1, z1+offset);
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vec3 v4 = vec3(x * yr0, y0+offset, z * yr0);
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vec3 v4 = vec3(x * zr0, y * zr0, z0+offset);
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lng = 2 * M_PI * float(jjj) / _longs;
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lng = 2 * M_PI * float(jjj) / _longs;
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x = cos(lng);
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x = cos(lng);
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z = sin(lng);
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y = sin(lng);
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vec3 v2 = vec3(x * yr1, y1+offset, z * yr1);
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vec3 v2 = vec3(x * zr1, y * zr1, z1+offset);
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vec3 v3 = vec3(x * yr0, y0+offset, z * yr0);
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vec3 v3 = vec3(x * zr0, y * zr0, z0+offset);
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tmpVertices.push_back(v1);
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tmpVertices.push_back(v1);
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tmpVertices.push_back(v2);
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tmpVertices.push_back(v2);
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tmpVertices.push_back(v3);
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tmpVertices.push_back(v3);
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@ -456,16 +457,16 @@ void ewol::resource::Colored3DObject::drawCone(float _radius,
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// center to border (TOP)
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// center to border (TOP)
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for(int32_t jjj=0; jjj<_longs; ++jjj) {
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for(int32_t jjj=0; jjj<_longs; ++jjj) {
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float lng = 2.0f * M_PI * float(jjj - 1) / _longs;
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float lng = 2.0f * M_PI * float(jjj - 1) / _longs;
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vec3 v1 = vec3(0.0f, _size/2, 0.0f);
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vec3 v1 = vec3(0.0f, 0.0f, -_size/2);
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float x = cos(lng)*_radius;
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float x = cos(lng)*_radius;
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float z = sin(lng)*_radius;
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float y = sin(lng)*_radius;
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vec3 v2 = vec3(x, -_size/2, z);
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vec3 v2 = vec3(x, y, _size/2);
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lng = 2.0f * M_PI * float(jjj) / _longs;
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lng = 2.0f * M_PI * float(jjj) / _longs;
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x = cos(lng)*_radius;
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x = cos(lng)*_radius;
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z = sin(lng)*_radius;
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y = sin(lng)*_radius;
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vec3 v3 = vec3(x, -_size/2, z);
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vec3 v3 = vec3(x, y, _size/2);
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tmpVertices.push_back(v1);
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tmpVertices.push_back(v1);
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tmpVertices.push_back(v3);
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tmpVertices.push_back(v3);
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tmpVertices.push_back(v2);
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tmpVertices.push_back(v2);
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@ -474,16 +475,16 @@ void ewol::resource::Colored3DObject::drawCone(float _radius,
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for(int32_t jjj=0; jjj<_longs; ++jjj) {
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for(int32_t jjj=0; jjj<_longs; ++jjj) {
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float lng = 2.0f * M_PI * float(jjj - 1) / _longs;
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float lng = 2.0f * M_PI * float(jjj - 1) / _longs;
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vec3 v1 = vec3(0.0f, -_size/2, 0.0f);
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vec3 v1 = vec3(0.0f, 0.0f, _size/2);
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float x = cos(lng)*_radius;
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float x = cos(lng)*_radius;
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float z = sin(lng)*_radius;
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float y = sin(lng)*_radius;
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vec3 v2 = vec3(x, -_size/2, z);
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vec3 v2 = vec3(x, y, _size/2);
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lng = 2.0f * M_PI * float(jjj) / _longs;
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lng = 2.0f * M_PI * float(jjj) / _longs;
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x = cos(lng)*_radius;
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x = cos(lng)*_radius;
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z = sin(lng)*_radius;
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y = sin(lng)*_radius;
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vec3 v3 = vec3(x, -_size/2, z);
|
vec3 v3 = vec3(x, y, _size/2);
|
||||||
tmpVertices.push_back(v1);
|
tmpVertices.push_back(v1);
|
||||||
tmpVertices.push_back(v2);
|
tmpVertices.push_back(v2);
|
||||||
tmpVertices.push_back(v3);
|
tmpVertices.push_back(v3);
|
||||||
|
Loading…
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Reference in New Issue
Block a user