GAME : Add having impact
This commit is contained in:
parent
343c92c115
commit
b499575b61
@ -49,6 +49,7 @@ ewol::GameElement::GameElement(SceneElement & sceneElement, etk::UString& tmpNam
|
|||||||
m_gravity = 0.0;
|
m_gravity = 0.0;
|
||||||
m_fileNameConfig = tmpName;
|
m_fileNameConfig = tmpName;
|
||||||
m_canBeCibled = false;
|
m_canBeCibled = false;
|
||||||
|
m_canHaveImpact = true;
|
||||||
m_life = 0;
|
m_life = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -130,6 +131,9 @@ void ewol::GameElement::GetElementProperty(gameElementGenericProperty_ts &elemen
|
|||||||
|
|
||||||
bool ewol::GameElement::HaveImpact(int32_t group, int32_t type, Vector2D<float> position, float size)
|
bool ewol::GameElement::HaveImpact(int32_t group, int32_t type, Vector2D<float> position, float size)
|
||||||
{
|
{
|
||||||
|
if (true != m_canHaveImpact) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
// check if it was in the same group
|
// check if it was in the same group
|
||||||
if (group == m_group) {
|
if (group == m_group) {
|
||||||
return false;
|
return false;
|
||||||
|
@ -30,6 +30,7 @@
|
|||||||
#include <ewol/OObject/Sprite.h>
|
#include <ewol/OObject/Sprite.h>
|
||||||
#include <ewol/Widget.h>
|
#include <ewol/Widget.h>
|
||||||
#include <ewol/Game/SceneElement.h>
|
#include <ewol/Game/SceneElement.h>
|
||||||
|
#include <math.h>
|
||||||
|
|
||||||
#define CYCLIC_CALL_PERIODE_US (10000)
|
#define CYCLIC_CALL_PERIODE_US (10000)
|
||||||
|
|
||||||
@ -52,6 +53,7 @@ namespace ewol {
|
|||||||
float m_angle;
|
float m_angle;
|
||||||
float m_gravity;
|
float m_gravity;
|
||||||
bool m_canBeCibled;
|
bool m_canBeCibled;
|
||||||
|
bool m_canHaveImpact;
|
||||||
float m_life;
|
float m_life;
|
||||||
public:
|
public:
|
||||||
/**
|
/**
|
||||||
@ -84,13 +86,24 @@ namespace ewol {
|
|||||||
float SizeGet(void) { return m_size; };
|
float SizeGet(void) { return m_size; };
|
||||||
void SizeSet(float state) { m_size = state; };
|
void SizeSet(float state) { m_size = state; };
|
||||||
float AngleGet(void) { return m_angle; };
|
float AngleGet(void) { return m_angle; };
|
||||||
void AngleSet(float state) { m_angle = state; };
|
void AngleSet(float state)
|
||||||
|
{
|
||||||
|
m_angle = state;
|
||||||
|
while (m_angle > M_PI) {
|
||||||
|
m_angle -= 2.0*M_PI;
|
||||||
|
}
|
||||||
|
while (m_angle < -M_PI) {
|
||||||
|
m_angle += 2.0*M_PI;
|
||||||
|
}
|
||||||
|
};
|
||||||
float GravityGet(void) { return m_gravity; };
|
float GravityGet(void) { return m_gravity; };
|
||||||
void GravitySet(float state) { m_gravity = state; };
|
void GravitySet(float state) { m_gravity = state; };
|
||||||
int32_t PowerGet(void) { return m_power; };
|
int32_t PowerGet(void) { return m_power; };
|
||||||
void PowerSet(int32_t state) { m_power = state; };
|
void PowerSet(int32_t state) { m_power = state; };
|
||||||
bool CanBeCibledGet(void) { return m_canBeCibled; };
|
bool CanBeCibledGet(void) { return m_canBeCibled; };
|
||||||
void CanBeCibledSet(bool state) { m_canBeCibled = state; };
|
void CanBeCibledSet(bool state) { m_canBeCibled = state; };
|
||||||
|
bool CanHaveImpactGet(void) { return m_canHaveImpact; };
|
||||||
|
void CanHaveImpactSet(bool state) { m_canHaveImpact = state; };
|
||||||
|
|
||||||
int32_t GetType(void) { return m_type; }; // TODO : DEPRECATED ...
|
int32_t GetType(void) { return m_type; }; // TODO : DEPRECATED ...
|
||||||
int32_t TypeGet(void) { return m_type; };
|
int32_t TypeGet(void) { return m_type; };
|
||||||
|
Loading…
x
Reference in New Issue
Block a user