[DEV] change mesh private in protected
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external/ege
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external/ege
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@ -1 +1 @@
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Subproject commit 912f4b83167007e6ca5bed76d899316a802f1590
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Subproject commit 901747263964d1330756ddebfbb9b3a4069dee78
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@ -135,7 +135,7 @@ void ewol::Mesh::Draw(mat4& _positionMatrix, bool _enableDepthTest, bool _enable
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cameraNormal.normalized();
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cameraNormal.normalized();
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// remove face that is notin the view ...
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// remove face that is notin the view ...
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etk::Vector<uint32_t> tmpIndexResult;
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etk::Vector<uint32_t> tmpIndexResult;
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etk::Vector<Face>& tmppFaces = m_listFaces.GetValue(kkk).m_faces;
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etk::Vector<ewol::Face>& tmppFaces = m_listFaces.GetValue(kkk).m_faces;
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etk::Vector<uint32_t>& tmppIndex = m_listFaces.GetValue(kkk).m_index;
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etk::Vector<uint32_t>& tmppIndex = m_listFaces.GetValue(kkk).m_index;
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if (normalModeFace == m_normalMode) {
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if (normalModeFace == m_normalMode) {
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for(int32_t iii=0; iii<tmppFaces.Size() ; ++iii) {
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for(int32_t iii=0; iii<tmppFaces.Size() ; ++iii) {
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@ -83,7 +83,7 @@ namespace ewol
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normalModeFace,
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normalModeFace,
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normalModeVertex,
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normalModeVertex,
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} normalMode_te;
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} normalMode_te;
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private:
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protected:
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normalMode_te m_normalMode; // select the normal mode of display
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normalMode_te m_normalMode; // select the normal mode of display
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bool m_checkNormal; //!< when enable, this check the normal of the mesh before sending it at the 3d card
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bool m_checkNormal; //!< when enable, this check the normal of the mesh before sending it at the 3d card
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protected:
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protected:
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