[DEV] add basic think of multi shaper type
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{
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{
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extern-border-left:2,
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extern-border-right:2,
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extern-border-top:2,
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extern-border-butom:2,
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border-left:2,
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border-right:2,
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border-top:2,
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border-buttom:2,
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padding-left:8,
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padding-left:8,
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padding-right:8,
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padding-right:8,
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padding-top:8,
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padding-top:8,
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padding-buttom:8,
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padding-buttom:8,
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change-time:356,
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change-time:356,
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program:"THEME:GUI:Button.prog",
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program:"THEME:GUI:Button.prog",
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color:"THEME:COLOR:Button.json"
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color:"THEME:COLOR:Button.json"
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@ -20,6 +20,11 @@
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namespace ewol {
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namespace ewol {
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namespace compositing {
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namespace compositing {
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enum renderMode {
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renderSingleSquare, //!< basic historic render mode
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renderBorder, //!< Render 4 squares for coiner, and renctangle for border, a big rentangle for background and 8 rectangle for the outside part
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renderOneBorder,
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};
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/**
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/**
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* @brief the Shaper system is a basic theme configuration for every widget, it corespond at a background display described by a pool of files
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* @brief the Shaper system is a basic theme configuration for every widget, it corespond at a background display described by a pool of files
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*/
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*/
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