[DEBUG] opengl es 2 on PC not work identicaly as embended board
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487d265b66
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@ -1,7 +1,7 @@
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#ifdef GL_ES
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#ifdef GL_ES
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#extension GL_OES_standard_derivatives : enable
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precision mediump float;
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precision mediump float;
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precision mediump int;
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precision mediump int;
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#extension GL_OES_standard_derivatives : enable
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#endif
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#endif
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// Input :
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// Input :
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@ -82,6 +82,7 @@ void ewol::widget::Entry::onCallbackShortCut(const std::string& _value) {
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} else if (_value == "copy") {
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} else if (_value == "copy") {
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onCallbackCopy();
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onCallbackCopy();
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} else if (_value == "paste") {
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} else if (_value == "paste") {
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EWOL_WARNING("Request past ...");
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onCallbackPaste();
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onCallbackPaste();
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} else if (_value == "select:all") {
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} else if (_value == "select:all") {
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onCallbackSelect(true);
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onCallbackSelect(true);
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@ -244,7 +245,7 @@ void ewol::widget::Entry::copySelectionToClipBoard(enum gale::context::clipBoard
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bool ewol::widget::Entry::onEventInput(const ewol::event::Input& _event) {
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bool ewol::widget::Entry::onEventInput(const ewol::event::Input& _event) {
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//EWOL_DEBUG("Event on Entry ... type=" << (int32_t)type << " id=" << IdInput);
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EWOL_WARNING("Event on Input ... " << _event);
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if (_event.getId() == 1) {
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if (_event.getId() == 1) {
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if (gale::key::status::pressSingle == _event.getStatus()) {
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if (gale::key::status::pressSingle == _event.getStatus()) {
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keepFocus();
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keepFocus();
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@ -337,6 +338,7 @@ bool ewol::widget::Entry::onEventInput(const ewol::event::Input& _event) {
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bool ewol::widget::Entry::onEventEntry(const ewol::event::Entry& _event) {
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bool ewol::widget::Entry::onEventEntry(const ewol::event::Entry& _event) {
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EWOL_WARNING("Event on Entry ... " << _event);
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if (_event.getType() == gale::key::keyboard::character) {
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if (_event.getType() == gale::key::keyboard::character) {
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if(_event.getStatus() == gale::key::status::down) {
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if(_event.getStatus() == gale::key::status::down) {
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// remove curent selected data ...
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// remove curent selected data ...
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