[DEV] update MacOs onput mouse to be compatible wit Linux
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c6928fa591
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971acf0036
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external/etk
vendored
2
external/etk
vendored
@ -1 +1 @@
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Subproject commit 216f3a55280227155a8acded577dec14be5734a0
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Subproject commit 9e93578be9d48f8cbf21de9fe56ceaf17eeb8b21
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@ -11,12 +11,9 @@
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#import <ewol/renderer/MacOs/OpenglView.h>
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@implementation MacOsAppDelegate
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@synthesize window=_window;
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- (BOOL)application:(MacOsAppDelegate *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
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{
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- (BOOL)application:(MacOsAppDelegate *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
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OpenGLView *view=[[OpenGLView alloc]initWithFrame:[[NSScreen mainScreen] bounds]];
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// Override point for customization after application launch.
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[self.window addSubview:view];
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@ -24,38 +21,33 @@
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return YES;
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}
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- (void)applicationWillResignActive:(MacOsAppDelegate *)application
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{
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- (void)applicationWillResignActive:(MacOsAppDelegate *)application {
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/*
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Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
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Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
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*/
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}
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- (void)applicationDidEnterBackground:(MacOsAppDelegate *)application
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{
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- (void)applicationDidEnterBackground:(MacOsAppDelegate *)application {
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/*
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Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
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If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
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*/
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}
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- (void)applicationWillEnterForeground:(MacOsAppDelegate *)application
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{
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- (void)applicationWillEnterForeground:(MacOsAppDelegate *)application {
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/*
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Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
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*/
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}
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- (void)applicationDidBecomeActive:(MacOsAppDelegate *)application
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{
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- (void)applicationDidBecomeActive:(MacOsAppDelegate *)application {
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/*
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Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
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*/
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}
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- (void)applicationWillTerminate:(MacOsAppDelegate *)application
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{
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- (void)applicationWillTerminate:(MacOsAppDelegate *)application {
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/*
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Called when the application is about to terminate.
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Save data if appropriate.
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@ -63,8 +55,7 @@
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*/
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}
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- (void)dealloc
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{
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- (void)dealloc {
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[_window release];
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[super dealloc];
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}
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@ -11,9 +11,7 @@
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#include <ewol/key.h>
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namespace MacOs
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{
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namespace MacOs {
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// return true if a flush is needed
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bool draw(bool _displayEveryTime);
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/**
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@ -21,11 +19,9 @@ namespace MacOs
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* @param[in] _size new size of the windows.
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*/
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void resize(float _x, float _y);
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void setMouseState(int32_t _id, bool _isDown, float _x, float _y);
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void setMouseMotion(int32_t _id, float _x, float _y);
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void setKeyboard(ewol::SpecialKey _keyboardMode, int32_t _unichar, bool _isDown, bool _isAReapeateKey);
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};
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#endif
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@ -12,9 +12,7 @@
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#import <ewol/renderer/MacOs/OpenglView.h>
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#import <ewol/renderer/MacOs/AppDelegate.h>
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int mm_main(int argc, const char *argv[])
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{
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int mm_main(int argc, const char *argv[]) {
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[NSAutoreleasePool new];
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[NSApplication sharedApplication];
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@ -81,10 +79,8 @@ int mm_main(int argc, const char *argv[])
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return 0;
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}
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int mm_run(void)
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{
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int mm_run(void) {
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[NSApp run];
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// return no error
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return 0;
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}
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@ -10,8 +10,7 @@
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#import <Cocoa/Cocoa.h>
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@interface OpenGLView : NSOpenGLView<NSWindowDelegate>
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{
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@interface OpenGLView : NSOpenGLView<NSWindowDelegate> {
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}
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- (void)prepareOpenGL;
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- (void)drawRect:(NSRect) bounds;
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@ -13,10 +13,8 @@
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#include <ewol/debug.h>
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#include <ewol/Dimension.h>
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@implementation OpenGLView
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static ewol::SpecialKey guiKeyBoardMode;
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- (void) prepareOpenGL
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@ -34,7 +32,6 @@ static ewol::SpecialKey guiKeyBoardMode;
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ewol::dimension::setPixelRatio(vec2((float)displayPixelSize.width/(float)displayPhysicalSize.width,
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(float)displayPixelSize.height/(float)displayPhysicalSize.height),
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ewol::Dimension::Millimeter);
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}
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-(void) drawRect: (NSRect) bounds
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@ -53,7 +50,6 @@ static ewol::SpecialKey guiKeyBoardMode;
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MacOs::resize(width,height);
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}
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-(void)mouseDown:(NSEvent *)event {
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NSPoint point = [event locationInWindow];
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//float x = [event locationInWindow].x; //point.x;
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@ -100,22 +96,90 @@ static ewol::SpecialKey guiKeyBoardMode;
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}
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-(void)otherMouseDown:(NSEvent *)event {
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NSPoint point = [event locationInWindow];
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EWOL_INFO("otherMouseDown : " << (float)point.x << " " << (float)point.y);
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int32_t btNumber = [event buttonNumber];
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switch (btNumber) {
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case 2: // 2 : Middle button
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btNumber = 2;
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break;
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case 3: // 3 : border button DOWN
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btNumber = 8;
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break;
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case 4: // 4 : border button UP
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btNumber = 9;
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break;
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case 5: // 5 : horizontal scroll Right to left
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btNumber = 11;
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break;
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case 6: // 6 : horizontal scroll left to Right
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btNumber = 10;
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break;
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case 7: // 7 : Red button
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btNumber = 12;
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break;
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default:
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btNumber = 15;
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break;
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}
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//EWOL_INFO("otherMouseDown : " << (float)point.x << " " << (float)point.y);
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MacOs::setMouseState(btNumber, true, point.x, point.y);
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}
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-(void)otherMouseDragged:(NSEvent *)event {
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NSPoint point = [event locationInWindow];
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EWOL_INFO("otherMouseDragged : " << (float)point.x << " " << (float)point.y);
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int32_t btNumber = [event buttonNumber];
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switch (btNumber) {
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case 2: // 2 : Middle button
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btNumber = 2;
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break;
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case 3: // 3 : border button DOWN
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btNumber = 8;
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break;
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case 4: // 4 : border button UP
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btNumber = 9;
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break;
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case 5: // 5 : horizontal scroll Right to left
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btNumber = 11;
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break;
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case 6: // 6 : horizontal scroll left to Right
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btNumber = 10;
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break;
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case 7: // 7 : Red button
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btNumber = 12;
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break;
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default:
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btNumber = 15;
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break;
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}
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//EWOL_INFO("otherMouseDragged : " << (float)point.x << " " << (float)point.y);
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MacOs::setMouseMotion(btNumber, point.x, point.y);
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}
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-(void)otherMouseUp:(NSEvent *)event {
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NSPoint point = [event locationInWindow];
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int32_t btNumber = [event buttonNumber];
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EWOL_INFO("otherMouseUp : " << (float)point.x << " " << (float)point.y << " bt id=" << btNumber );
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// 2 : Middle button
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// 3 : border button DOWN
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// 4 : border button UP
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// 7 : Red button
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// 5 : horizontal scroll Right to left
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// 6 : horizontal scroll left to Right
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switch (btNumber) {
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case 2: // 2 : Middle button
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btNumber = 2;
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break;
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case 3: // 3 : border button DOWN
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btNumber = 8;
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break;
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case 4: // 4 : border button UP
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btNumber = 9;
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break;
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case 5: // 5 : horizontal scroll Right to left
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btNumber = 11;
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break;
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case 6: // 6 : horizontal scroll left to Right
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btNumber = 10;
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break;
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case 7: // 7 : Red button
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btNumber = 12;
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break;
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default:
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btNumber = 15;
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break;
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}
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//EWOL_INFO("otherMouseUp : " << (float)point.x << " " << (float)point.y << " bt id=" << btNumber );
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MacOs::setMouseState(btNumber, false, point.x, point.y);
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}
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- (void)scrollWheel:(NSEvent *)event {
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NSPoint point = [event locationInWindow];
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@ -155,12 +219,6 @@ static ewol::SpecialKey guiKeyBoardMode;
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NSString *str = [theEvent charactersIgnoringModifiers];
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// TODO : set if for every char in the string !!!
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unichar c = [str characterAtIndex:0];
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/*
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if (c < ' ' || c > '~') { // only ASCII please
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c = 0;
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return;
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}
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*/
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//EWOL_DEBUG("KeyDown " << (char)c);
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MacOs::setKeyboard(guiKeyBoardMode, (char)c, true, thisIsAReapeateKey);
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if (true==thisIsAReapeateKey) {
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@ -176,12 +234,6 @@ static ewol::SpecialKey guiKeyBoardMode;
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//EWOL_DEBUG("KeyUp ");
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NSString *str = [theEvent charactersIgnoringModifiers];
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unichar c = [str characterAtIndex:0];
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/*
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if (c < ' ' || c > '~') { // only ASCII please
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c = 0;
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return;
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}
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*/
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MacOs::setKeyboard(guiKeyBoardMode, (char)c, false, thisIsAReapeateKey);
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if (true==thisIsAReapeateKey) {
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MacOs::setKeyboard(guiKeyBoardMode, (char)c, true, thisIsAReapeateKey);
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