Remove log of the anomynous send event
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parent
969c36f27a
commit
7ed04e5ec6
@ -92,7 +92,7 @@ static void MultiCastRm(ewol::EObject* object)
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static void MultiCastSend(ewol::EObject* object, const char* const message, etk::UString& data)
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static void MultiCastSend(ewol::EObject* object, const char* const message, etk::UString& data)
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{
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{
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EWOL_DEBUG("SendMulticast message \"" << message << "\" data=\"" << data << "\" to :");
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EWOL_VERBOSE("SendMulticast message \"" << message << "\" data=\"" << data << "\" to :");
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// send the message at all registered widget ...
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// send the message at all registered widget ...
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for (int32_t iii=0; iii<m_messageList.Size(); iii++) {
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for (int32_t iii=0; iii<m_messageList.Size(); iii++) {
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@ -100,7 +100,7 @@ static void MultiCastSend(ewol::EObject* object, const char* const message, etk:
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&& m_messageList[iii].object != object)
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&& m_messageList[iii].object != object)
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{
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{
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if (NULL != m_messageList[iii].object) {
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if (NULL != m_messageList[iii].object) {
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EWOL_DEBUG(" id = " << m_messageList[iii].object->GetId() << " type=" << m_messageList[iii].object->GetObjectType());
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EWOL_VERBOSE(" id = " << m_messageList[iii].object->GetId() << " type=" << m_messageList[iii].object->GetObjectType());
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// generate event ...
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// generate event ...
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m_messageList[iii].object->OnReceiveMessage(object, m_messageList[iii].message, data);
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m_messageList[iii].object->OnReceiveMessage(object, m_messageList[iii].message, data);
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}
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}
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@ -44,6 +44,7 @@ ewol::GameElement::GameElement(SceneElement & sceneElement, etk::UString& tmpNam
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m_position.y = 0.0;
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m_position.y = 0.0;
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m_speed = 0.0;
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m_speed = 0.0;
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m_size = 64.0;
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m_size = 64.0;
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m_sizeDisplay = 64.0;
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m_angle = 0.0;
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m_angle = 0.0;
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m_mass = 0.0;
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m_mass = 0.0;
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m_fileNameConfig = tmpName;
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m_fileNameConfig = tmpName;
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@ -54,6 +54,7 @@ namespace ewol {
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float m_angle; //!< Angle of the speed
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float m_angle; //!< Angle of the speed
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float m_mass; //!< Current element Mass ==> for the physical calculation
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float m_mass; //!< Current element Mass ==> for the physical calculation
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float m_size; //!< Current size of the element more specific size can be done in the under class => this is for simplify calculation ==> all is consider like sphere...
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float m_size; //!< Current size of the element more specific size can be done in the under class => this is for simplify calculation ==> all is consider like sphere...
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float m_sizeDisplay; //!< Current diplay size of the element
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bool m_canBeCibled; //!< This is for automatic finding on an ennemy
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bool m_canBeCibled; //!< This is for automatic finding on an ennemy
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bool m_canHaveImpact; //!< detection of impact is done with this ...
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bool m_canHaveImpact; //!< detection of impact is done with this ...
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float m_specialParam[NB_SPECIAL_PARAM]; //!< specific game user parameter
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float m_specialParam[NB_SPECIAL_PARAM]; //!< specific game user parameter
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@ -88,6 +89,8 @@ namespace ewol {
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void MassSet(float state) { m_mass = state; };
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void MassSet(float state) { m_mass = state; };
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float SizeGet(void) { return m_size; };
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float SizeGet(void) { return m_size; };
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void SizeSet(float state) { m_size = state; };
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void SizeSet(float state) { m_size = state; };
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float DisplaySizeGet(void) { return m_sizeDisplay; };
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void DisplaySizeSet(float state) { m_sizeDisplay = state; };
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float AngleGet(void) { return m_angle; };
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float AngleGet(void) { return m_angle; };
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void AngleSet(float state)
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void AngleSet(float state)
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{
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{
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