Basic dynaic game is OK
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@ -19,8 +19,8 @@ else ifeq ($(PLATFORM), IMac)
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else ifeq ($(PLATFORM), IOs)
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else ifeq ($(PLATFORM), Android)
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PROJECT_NDK?=$(realpath $(PROJECT_MODULE)/android/ndk/)
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PROJECT_SDK?=$(realpath $(PROJECT_MODULE)/android/sdk/)
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PROJECT_NDK:=$(PROJECT_MODULE)/android/ndk/
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PROJECT_SDK:=$(PROJECT_MODULE)/android/sdk/
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else
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$(error you must specify a corect platform : make PLATFORM=$(SUPPORTED_PLATFORM))
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endif
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@ -27,7 +27,7 @@
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#include <time.h>
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#include <stdint.h>
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#include <pthread.h>
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#include <tools_debug.h>
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#include <Debug.h>
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#include <ewol/threadMsg.h>
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@ -57,49 +57,49 @@ extern "C"
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void Java_com___PROJECT_VENDOR_____PROJECT_PACKAGE_____PROJECT_NAME___ActivityOnCreate( JNIEnv* env )
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{
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EDN_DEBUG("*******************************************");
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EDN_DEBUG("** Activity On Create **");
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EDN_DEBUG("*******************************************");
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APPL_DEBUG("*******************************************");
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APPL_DEBUG("** Activity On Create **");
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APPL_DEBUG("*******************************************");
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EWOL_SystemStart();
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}
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void Java_com___PROJECT_VENDOR_____PROJECT_PACKAGE_____PROJECT_NAME___ActivityOnStart( JNIEnv* env )
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{
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EDN_DEBUG("*******************************************");
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EDN_DEBUG("** Activity On Start **");
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EDN_DEBUG("*******************************************");
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APPL_DEBUG("*******************************************");
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APPL_DEBUG("** Activity On Start **");
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APPL_DEBUG("*******************************************");
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}
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void Java_com___PROJECT_VENDOR_____PROJECT_PACKAGE_____PROJECT_NAME___ActivityOnReStart( JNIEnv* env )
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{
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EDN_DEBUG("*******************************************");
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EDN_DEBUG("** Activity On Re-Start **");
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EDN_DEBUG("*******************************************");
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APPL_DEBUG("*******************************************");
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APPL_DEBUG("** Activity On Re-Start **");
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APPL_DEBUG("*******************************************");
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}
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void Java_com___PROJECT_VENDOR_____PROJECT_PACKAGE_____PROJECT_NAME___ActivityOnResume( JNIEnv* env )
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{
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EDN_DEBUG("*******************************************");
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EDN_DEBUG("** Activity On Resume **");
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EDN_DEBUG("*******************************************");
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APPL_DEBUG("*******************************************");
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APPL_DEBUG("** Activity On Resume **");
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APPL_DEBUG("*******************************************");
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}
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void Java_com___PROJECT_VENDOR_____PROJECT_PACKAGE_____PROJECT_NAME___ActivityOnPause( JNIEnv* env )
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{
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EDN_DEBUG("*******************************************");
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EDN_DEBUG("** Activity On Pause **");
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EDN_DEBUG("*******************************************");
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APPL_DEBUG("*******************************************");
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APPL_DEBUG("** Activity On Pause **");
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APPL_DEBUG("*******************************************");
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// All the openGl has been destroyed ...
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// TODO : Mark all the texture to be reloaded ...
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EWOL_NativeGLDestroy();
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}
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void Java_com___PROJECT_VENDOR_____PROJECT_PACKAGE_____PROJECT_NAME___ActivityOnStop( JNIEnv* env )
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{
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EDN_DEBUG("*******************************************");
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EDN_DEBUG("** Activity On Stop **");
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EDN_DEBUG("*******************************************");
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APPL_DEBUG("*******************************************");
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APPL_DEBUG("** Activity On Stop **");
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APPL_DEBUG("*******************************************");
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}
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void Java_com___PROJECT_VENDOR_____PROJECT_PACKAGE_____PROJECT_NAME___ActivityOnDestroy( JNIEnv* env )
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{
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EDN_DEBUG("*******************************************");
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EDN_DEBUG("** Activity On Destroy **");
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EDN_DEBUG("*******************************************");
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APPL_DEBUG("*******************************************");
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APPL_DEBUG("** Activity On Destroy **");
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APPL_DEBUG("*******************************************");
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EWOL_SystemStop();
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}
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@ -36,10 +36,11 @@ ewol::GameElement::GameElement(void)
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m_visible = true;
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m_position.x = 0.0;
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m_position.y = 0.0;
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m_acceleration.x = 0.0;
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m_acceleration.y = 0.0;
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m_speed.x = 0.0;
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m_speed.y = 0.0;
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m_size = 64.0;
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m_angle = 0.0;
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m_gravity = 0.0;
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}
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@ -37,9 +37,10 @@ namespace ewol {
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protected:
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bool m_visible;
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coord2D_ts m_position;
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coord2D_ts m_acceleration;
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coord2D_ts m_speed;
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etkFloat_t m_size;
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etkFloat_t m_angle;
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etkFloat_t m_gravity;
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public:
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GameElement(void);
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virtual ~GameElement(void);
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@ -48,15 +49,20 @@ namespace ewol {
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coord2D_ts PositionGet(void) { return m_position; };
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void PositionSet(coord2D_ts state) { m_position = state; };
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void PositionSet(etkFloat_t xxx, etkFloat_t yyy) { m_position.x = xxx; m_position.y = yyy; };
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coord2D_ts AccelerationGet(void) { return m_acceleration; };
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void AccelerationSet(coord2D_ts state) { m_acceleration = state; };
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coord2D_ts SpeedGet(void) { return m_speed; };
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void SpeedSet(coord2D_ts state) { m_speed = state; };
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void SpeedSet(etkFloat_t xxx, etkFloat_t yyy) { m_speed.x = xxx; m_speed.y = yyy; };
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etkFloat_t SizeGet(void) { return m_size; };
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void SizeSet(etkFloat_t state) { m_size = state; };
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etkFloat_t AngleGet(void) { return m_angle; };
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void AngleSet(etkFloat_t state) { m_angle = state; };
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etkFloat_t GravityGet(void) { return m_gravity; };
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void GravitySet(etkFloat_t state) { m_gravity = state; };
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virtual bool Process(int64_t time, int32_t deltaTime, etk::VectorType<ewol::GameElement*> & listOfElement);
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virtual void Draw(etk::VectorType<ewol::Sprite*> & listOfSprite, etk::VectorType<ewol::Sprite*> & listOfEffects);
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virtual void RemoveElement(int32_t idOfElement);
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virtual bool HaveImpact(int32_t type, coord2D_ts position, etkFloat_t size) {return false;};
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virtual void Explosion(int32_t type, coord2D_ts position, etkFloat_t pxAtenuation, etkFloat_t power) { } ;
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int32_t LoadSprite(etk::VectorType<ewol::Sprite*> listOfElement[NB_BOUBLE_BUFFER], etk::UString fileName, coord2D_ts maxSize);
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};
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@ -28,9 +28,11 @@
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#include <ewol/WidgetManager.h>
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extern const char * const ewolEventButtonPressed = "ewol Button Pressed";
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extern const char * const ewolEventButtonEnter = "ewol Button Enter";
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extern const char * const ewolEventButtonLeave = "ewol Button Leave";
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extern const char * const ewolEventButtonPressed = "ewol-button-Pressed";
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extern const char * const ewolEventButtonDown = "ewol-button-down";
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extern const char * const ewolEventButtonUp = "ewol-button-up";
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extern const char * const ewolEventButtonEnter = "ewol-button-enter";
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extern const char * const ewolEventButtonLeave = "ewol-button-leave";
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/**
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@ -51,6 +53,8 @@ void ewol::WIDGET_ButtonInit(void)
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void ewol::Button::Init(void)
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{
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AddEventId(ewolEventButtonPressed);
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AddEventId(ewolEventButtonDown);
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AddEventId(ewolEventButtonUp);
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AddEventId(ewolEventButtonEnter);
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AddEventId(ewolEventButtonLeave);
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m_hasAnImage = false;
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@ -277,11 +281,15 @@ bool ewol::Button::OnEventInput(int32_t IdInput, eventInputType_te typeEvent, co
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{
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//EWOL_DEBUG("Event on BT ...");
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if (1 == IdInput) {
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if(ewol::EVENT_INPUT_TYPE_DOWN == typeEvent) {
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GenerateEventId(ewolEventButtonDown);
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}
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if(ewol::EVENT_INPUT_TYPE_UP == typeEvent) {
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GenerateEventId(ewolEventButtonUp);
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}
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if( ewol::EVENT_INPUT_TYPE_SINGLE == typeEvent
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|| ewol::EVENT_INPUT_TYPE_DOUBLE == typeEvent
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|| ewol::EVENT_INPUT_TYPE_TRIPLE == typeEvent) {
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// nothing to do ...
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//EWOL_DEBUG(" ==> generate event : " << ewolEventButtonPressed);
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GenerateEventId(ewolEventButtonPressed);
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MarkToReedraw();
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return true;
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@ -30,6 +30,8 @@
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#include <ewol/widget/Drawable.h>
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extern const char * const ewolEventButtonPressed;
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extern const char * const ewolEventButtonDown;
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extern const char * const ewolEventButtonUp;
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extern const char * const ewolEventButtonEnter;
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extern const char * const ewolEventButtonLeave;
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@ -167,11 +167,15 @@ void ewol::Scene::AddElement(ewol::GameElement* newElement)
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*/
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void ewol::Scene::PeriodicCall(int64_t localTime)
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{
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//EWOL_ERROR("Periodic Call ... " << localTime);
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for (int32_t iii=0; iii<m_listAnimatedElements.Size(); iii++) {
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if (NULL != m_listAnimatedElements[iii]) {
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// find an empty slot ...
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m_listAnimatedElements[iii]->Process(localTime, 100, m_listAnimatedElements);
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// check if the element request an auto Kill ...
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if (true == m_listAnimatedElements[iii]->Process(localTime, 20000, m_listAnimatedElements) ) {
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delete(m_listAnimatedElements[iii]);
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m_listAnimatedElements[iii] = NULL;
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}
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}
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}
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MarkToReedraw();
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@ -24,4 +24,4 @@
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#include <parserSVG/Debug.h>
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const char * parserSVGLibName = "parserSVG ";
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const char * parserSVGLibName = "parserSVG";
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