Think at new drawing API
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@ -43,10 +43,16 @@ namespace ewol {
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public:
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public:
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void SetColor(float red, float green, float blue, float alpha = 1.0);
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void SetColor(float red, float green, float blue, float alpha = 1.0);
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void SetColor(color_ts color);
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void SetColor(color_ts color);
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//void SetPoint(coord2D_ts point); //==> for direct adding custum element ...
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void Line(float sx, float sy, float ex, float ey, float thickness);
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void Line(float sx, float sy, float ex, float ey, float thickness);
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void Rectangle(float x, float y, float w, float h);
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void Rectangle(float x, float y, float w, float h);
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//void RectangleAngle(float x, float y, float w, float h, float angle);
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//void RectangleBorder(float x, float y, float w, float h, float thickness);
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//void RectangleBorder(float x, float y, float w, float h, float thickness, float angle);
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void Circle(float x, float y, float radius, float thickness);
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void Circle(float x, float y, float radius, float thickness);
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//void CirclePart(float x, float y, float radius, float thickness, float angleStart, float angleStop);
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void Disc(float x, float y, float radius);
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void Disc(float x, float y, float radius);
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//void DiscPart(float x, float y, float radius, float angleStart, float angleStop);
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public:
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public:
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// Ewol internal ... : done to update at the origin of the widget ...
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// Ewol internal ... : done to update at the origin of the widget ...
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virtual void UpdateOrigin(float x, float y);
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virtual void UpdateOrigin(float x, float y);
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