diff --git a/README.md b/README.md index b31b563f..8234563f 100644 --- a/README.md +++ b/README.md @@ -15,15 +15,17 @@ download the software : Compile software and install : - For this you might use a priject that create binaies or somting else ... + For this you might use a project that create binaries or something else ... Show http://github.com/HeeroYui/edn project Dependency packages =================== sudo apt-get install g++ libgl1-mesa-dev zlib1g-dev libasound2-dev - # if you want to compile with clang : + # if you want to compile with clang : sudo apt-get install clang + # if you want to compile for windows : + sudo apt-get install mingw32 Copyright (c) ============= diff --git a/build b/build index 0e65c531..d2180be4 160000 --- a/build +++ b/build @@ -1 +1 @@ -Subproject commit 0e65c531e58f33dbacc59ebeb4d41dd279cafc90 +Subproject commit d2180be4a67230150a2001920a600395c3190fd2 diff --git a/sources/ewol/renderer/os/gui.Android.base.cpp b/sources/ewol/renderer/os/gui.Android.base.cpp index 70181d74..d25a0842 100644 --- a/sources/ewol/renderer/os/gui.Android.base.cpp +++ b/sources/ewol/renderer/os/gui.Android.base.cpp @@ -603,3 +603,16 @@ void guiInterface::ForceOrientation(ewol::orientation_te orientation) { SendJava_OrientationChange((int32_t)orientation); } + +void guiInterface::GrabPointerEvents(bool isGrabbed, vec2 forcedPosition) +{ + // nothing to do ... +} + +void guiInterface::SetCursor(ewol::cursorDisplay_te newCursor) +{ + // nothing to do ... +} + + + diff --git a/sources/ewol/renderer/os/gui.Windows.cpp b/sources/ewol/renderer/os/gui.Windows.cpp index 5833123c..ad2b6eb8 100644 --- a/sources/ewol/renderer/os/gui.Windows.cpp +++ b/sources/ewol/renderer/os/gui.Windows.cpp @@ -540,12 +540,19 @@ void DisableOpenGL(HWND hWnd, HDC hDC, HGLRC hRC) ReleaseDC( hWnd, hDC ); } -/** - * @brief Force the screen orientation (availlable on portable elements ... - * @param orientation Selected orientation. - * @return --- - */ void guiInterface::ForceOrientation(ewol::orientation_te orientation) { // nothing to do ... } + +void guiInterface::GrabPointerEvents(bool isGrabbed, vec2 forcedPosition) +{ + // nothing to do ... +} + +void guiInterface::SetCursor(ewol::cursorDisplay_te newCursor) +{ + // nothing to do ... +} + +