[DEV] add some cone, sphere, capsule and cylinder at the 3d object element
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dbe62ed3d5
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1ac5daa456
@ -156,49 +156,6 @@ void ewol::resource::Colored3DObject::drawLine(std::vector<vec3>& _vertices,
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}
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}
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void ewol::resource::Colored3DObject::drawSphere(float _radius,
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int _lats,
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int _longs,
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mat4& _transformationMatrix,
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const etk::Color<float>& _tmpColor) {
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int i, j;
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std::vector<vec3> EwolVertices;
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for(i = 0; i <= _lats; i++) {
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btScalar lat0 = M_PI * (-0.5f + float(i - 1) / _lats);
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btScalar z0 = _radius*sin(lat0);
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btScalar zr0 = _radius*cos(lat0);
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btScalar lat1 = M_PI * (-0.5f + float(i) / _lats);
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btScalar z1 = _radius*sin(lat1);
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btScalar zr1 = _radius*cos(lat1);
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//glBegin(GL_QUAD_STRIP);
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for(j = 0; j < _longs; j++) {
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btScalar lng = 2.0f * M_PI * float(j - 1) / _longs;
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btScalar x = cos(lng);
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btScalar y = sin(lng);
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vec3 v1 = vec3(x * zr1, y * zr1, z1);
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vec3 v4 = vec3(x * zr0, y * zr0, z0);
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lng = 2 * M_PI * float(j) / _longs;
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x = cos(lng);
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y = sin(lng);
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vec3 v2 = vec3(x * zr1, y * zr1, z1);
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vec3 v3 = vec3(x * zr0, y * zr0, z0);
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EwolVertices.push_back(v1);
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EwolVertices.push_back(v2);
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EwolVertices.push_back(v3);
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EwolVertices.push_back(v1);
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EwolVertices.push_back(v3);
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EwolVertices.push_back(v4);
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}
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}
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draw(EwolVertices, _tmpColor, _transformationMatrix);
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}
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void ewol::resource::Colored3DObject::drawSquare(const vec3& _size,
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mat4& _transformationMatrix,
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const etk::Color<float>& _tmpColor) {
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@ -226,6 +183,265 @@ void ewol::resource::Colored3DObject::drawSquare(const vec3& _size,
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}
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draw(tmpVertices, _tmpColor, _transformationMatrix);
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}
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void ewol::resource::Colored3DObject::drawSphere(float _radius,
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int _lats,
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int _longs,
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mat4& _transformationMatrix,
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const etk::Color<float>& _tmpColor) {
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std::vector<vec3> tmpVertices;
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for(int32_t iii=0; iii<=_lats; ++iii) {
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float lat0 = M_PI * (-0.5f + float(iii - 1) / _lats);
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float y0 = _radius*sin(lat0);
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float yr0 = _radius*cos(lat0);
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float lat1 = M_PI * (-0.5f + float(iii) / _lats);
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float y1 = _radius*sin(lat1);
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float yr1 = _radius*cos(lat1);
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for(int32_t jjj=0; jjj<_longs; ++jjj) {
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float lng = 2.0f * M_PI * float(jjj - 1) / _longs;
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float x = cos(lng);
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float z = sin(lng);
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vec3 v1 = vec3(x * yr1, y1, z * yr1);
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vec3 v4 = vec3(x * yr0, y0, z * yr0);
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lng = 2 * M_PI * float(jjj) / _longs;
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x = cos(lng);
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z = sin(lng);
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vec3 v2 = vec3(x * yr1, y1, z * yr1);
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vec3 v3 = vec3(x * yr0, y0, z * yr0);
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tmpVertices.push_back(v1);
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tmpVertices.push_back(v2);
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tmpVertices.push_back(v3);
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tmpVertices.push_back(v1);
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tmpVertices.push_back(v3);
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tmpVertices.push_back(v4);
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}
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}
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draw(tmpVertices, _tmpColor, _transformationMatrix);
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}
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void ewol::resource::Colored3DObject::drawCylinder(float _radius,
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float _size,
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int _lats,
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int _longs,
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mat4& _transformationMatrix,
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const etk::Color<float>& _tmpColor) {
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std::vector<vec3> tmpVertices;
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// center to border (TOP)
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for(int32_t jjj=0; jjj<_longs; ++jjj) {
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float lng = 2.0f * M_PI * float(jjj - 1) / _longs;
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float y = _size*0.5f;
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vec3 v1 = vec3(0.0f, y, 0.0f);
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float x = cos(lng)*_radius;
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float z = sin(lng)*_radius;
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vec3 v2 = vec3(x, y, z);
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lng = 2.0f * M_PI * float(jjj) / _longs;
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x = cos(lng)*_radius;
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z = sin(lng)*_radius;
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vec3 v3 = vec3(x, y, z);
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tmpVertices.push_back(v1);
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tmpVertices.push_back(v3);
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tmpVertices.push_back(v2);
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}
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// Cylinder
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for(int32_t jjj=0; jjj<_longs; ++jjj) {
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float lng = 2.0f * M_PI * float(jjj - 1) / _longs;
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float y = _size*0.5f;
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float x = cos(lng)*_radius;
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float z = sin(lng)*_radius;
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vec3 v2 = vec3(x, y, z);
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vec3 v2b = vec3(x, -y, z);
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lng = 2.0f * M_PI * float(jjj) / _longs;
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x = cos(lng)*_radius;
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z = sin(lng)*_radius;
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vec3 v3 = vec3(x, y, z);
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vec3 v3b = vec3(x, -y, z);
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tmpVertices.push_back(v2);
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tmpVertices.push_back(v3);
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tmpVertices.push_back(v3b);
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tmpVertices.push_back(v2);
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tmpVertices.push_back(v3b);
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tmpVertices.push_back(v2b);
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}
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// center to border (BUTTOM)
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for(int32_t jjj=0; jjj<_longs; ++jjj) {
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float lng = 2.0f * M_PI * float(jjj - 1) / _longs;
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float y = _size*-0.5f;
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vec3 v1 = vec3(0.0f, y, 0.0f);
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float x = cos(lng)*_radius;
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float z = sin(lng)*_radius;
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vec3 v2 = vec3(x, y, z);
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lng = 2.0f * M_PI * float(jjj) / _longs;
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x = cos(lng)*_radius;
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z = sin(lng)*_radius;
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vec3 v3 = vec3(x, y, z);
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tmpVertices.push_back(v1);
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tmpVertices.push_back(v2);
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tmpVertices.push_back(v3);
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}
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draw(tmpVertices, _tmpColor, _transformationMatrix);
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}
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void ewol::resource::Colored3DObject::drawCapsule(float _radius,
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float _size,
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int _lats,
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int _longs,
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mat4& _transformationMatrix,
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const etk::Color<float>& _tmpColor) {
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std::vector<vec3> tmpVertices;
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_lats = int32_t(_lats / 2)*2;
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// center to border (TOP)
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float offset = _size*0.5f;
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for(int32_t iii=_lats/2+1; iii<=_lats; ++iii) {
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float lat0 = M_PI * (-0.5f + float(iii - 1) / _lats);
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float y0 = _radius*sin(lat0);
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float yr0 = _radius*cos(lat0);
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float lat1 = M_PI * (-0.5f + float(iii) / _lats);
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float y1 = _radius*sin(lat1);
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float yr1 = _radius*cos(lat1);
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for(int32_t jjj=0; jjj<_longs; ++jjj) {
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float lng = 2.0f * M_PI * float(jjj - 1) / _longs;
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float x = cos(lng);
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float z = sin(lng);
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vec3 v1 = vec3(x * yr1, y1+offset, z * yr1);
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vec3 v4 = vec3(x * yr0, y0+offset, z * yr0);
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lng = 2 * M_PI * float(jjj) / _longs;
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x = cos(lng);
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z = sin(lng);
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vec3 v2 = vec3(x * yr1, y1+offset, z * yr1);
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vec3 v3 = vec3(x * yr0, y0+offset, z * yr0);
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tmpVertices.push_back(v1);
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tmpVertices.push_back(v2);
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tmpVertices.push_back(v3);
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tmpVertices.push_back(v1);
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tmpVertices.push_back(v3);
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tmpVertices.push_back(v4);
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}
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}
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// Cylinder
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for(int32_t jjj=0; jjj<_longs; ++jjj) {
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float lng = 2.0f * M_PI * float(jjj - 1) / _longs;
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float y = _size*0.5f;
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float x = cos(lng)*_radius;
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float z = sin(lng)*_radius;
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vec3 v2 = vec3(x, y, z);
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vec3 v2b = vec3(x, -y, z);
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lng = 2.0f * M_PI * float(jjj) / _longs;
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x = cos(lng)*_radius;
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z = sin(lng)*_radius;
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vec3 v3 = vec3(x, y, z);
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vec3 v3b = vec3(x, -y, z);
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tmpVertices.push_back(v2);
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tmpVertices.push_back(v3);
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tmpVertices.push_back(v3b);
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tmpVertices.push_back(v2);
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tmpVertices.push_back(v3b);
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tmpVertices.push_back(v2b);
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}
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offset = -_size*0.5f;
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for(int32_t iii=0; iii<=_lats/2; ++iii) {
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float lat0 = M_PI * (-0.5f + float(iii - 1) / _lats);
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float y0 = _radius*sin(lat0);
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float yr0 = _radius*cos(lat0);
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float lat1 = M_PI * (-0.5f + float(iii) / _lats);
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float y1 = _radius*sin(lat1);
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float yr1 = _radius*cos(lat1);
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for(int32_t jjj=0; jjj<_longs; ++jjj) {
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float lng = 2.0f * M_PI * float(jjj - 1) / _longs;
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float x = cos(lng);
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float z = sin(lng);
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vec3 v1 = vec3(x * yr1, y1+offset, z * yr1);
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vec3 v4 = vec3(x * yr0, y0+offset, z * yr0);
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lng = 2 * M_PI * float(jjj) / _longs;
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x = cos(lng);
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z = sin(lng);
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vec3 v2 = vec3(x * yr1, y1+offset, z * yr1);
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vec3 v3 = vec3(x * yr0, y0+offset, z * yr0);
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tmpVertices.push_back(v1);
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tmpVertices.push_back(v2);
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tmpVertices.push_back(v3);
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tmpVertices.push_back(v1);
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tmpVertices.push_back(v3);
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tmpVertices.push_back(v4);
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}
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}
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draw(tmpVertices, _tmpColor, _transformationMatrix);
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}
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void ewol::resource::Colored3DObject::drawCone(float _radius,
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float _size,
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int _lats,
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int _longs,
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mat4& _transformationMatrix,
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const etk::Color<float>& _tmpColor) {
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std::vector<vec3> tmpVertices;
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// center to border (TOP)
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for(int32_t jjj=0; jjj<_longs; ++jjj) {
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float lng = 2.0f * M_PI * float(jjj - 1) / _longs;
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vec3 v1 = vec3(0.0f, _size/2, 0.0f);
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float x = cos(lng)*_radius;
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float z = sin(lng)*_radius;
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vec3 v2 = vec3(x, -_size/2, z);
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lng = 2.0f * M_PI * float(jjj) / _longs;
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x = cos(lng)*_radius;
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z = sin(lng)*_radius;
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vec3 v3 = vec3(x, -_size/2, z);
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tmpVertices.push_back(v1);
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tmpVertices.push_back(v3);
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tmpVertices.push_back(v2);
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}
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// center to border (BUTTOM)
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for(int32_t jjj=0; jjj<_longs; ++jjj) {
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float lng = 2.0f * M_PI * float(jjj - 1) / _longs;
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vec3 v1 = vec3(0.0f, -_size/2, 0.0f);
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float x = cos(lng)*_radius;
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float z = sin(lng)*_radius;
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vec3 v2 = vec3(x, -_size/2, z);
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lng = 2.0f * M_PI * float(jjj) / _longs;
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x = cos(lng)*_radius;
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z = sin(lng)*_radius;
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vec3 v3 = vec3(x, -_size/2, z);
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tmpVertices.push_back(v1);
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tmpVertices.push_back(v2);
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tmpVertices.push_back(v3);
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}
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draw(tmpVertices, _tmpColor, _transformationMatrix);
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}
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namespace etk {
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template<> std::string to_string(ewol::resource::Colored3DObject const&) {
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return "!!ewol::resource::Colored3DObject!ERROR!CAN_NOT_BE_CONVERT!!";
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@ -45,12 +45,30 @@ namespace ewol {
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bool _updateDepthBuffer=true,
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bool _depthtest=true);
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public:
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void drawSquare(const vec3& _size,
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mat4& _transformationMatrix,
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const etk::Color<float>& _tmpColor);
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void drawSphere(float _radius,
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int _lats,
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int _longs,
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mat4& _transformationMatrix,
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const etk::Color<float>& _tmpColor);
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void drawSquare(const vec3& _size, // halph size
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void drawCylinder(float _radius,
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float _size,
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int _lats,
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int _longs,
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mat4& _transformationMatrix,
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const etk::Color<float>& _tmpColor);
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void drawCapsule(float _radius,
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float _size,
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int _lats,
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int _longs,
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mat4& _transformationMatrix,
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const etk::Color<float>& _tmpColor);
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void drawCone(float _radius,
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float _size,
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int _lats,
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int _longs,
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mat4& _transformationMatrix,
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const etk::Color<float>& _tmpColor);
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};
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