[DEV] add some cone, sphere, capsule and cylinder at the 3d object element

This commit is contained in:
Edouard DUPIN 2017-05-22 21:36:58 +02:00
parent dbe62ed3d5
commit 1ac5daa456
2 changed files with 288 additions and 54 deletions

View File

@ -156,49 +156,6 @@ void ewol::resource::Colored3DObject::drawLine(std::vector<vec3>& _vertices,
} }
} }
void ewol::resource::Colored3DObject::drawSphere(float _radius,
int _lats,
int _longs,
mat4& _transformationMatrix,
const etk::Color<float>& _tmpColor) {
int i, j;
std::vector<vec3> EwolVertices;
for(i = 0; i <= _lats; i++) {
btScalar lat0 = M_PI * (-0.5f + float(i - 1) / _lats);
btScalar z0 = _radius*sin(lat0);
btScalar zr0 = _radius*cos(lat0);
btScalar lat1 = M_PI * (-0.5f + float(i) / _lats);
btScalar z1 = _radius*sin(lat1);
btScalar zr1 = _radius*cos(lat1);
//glBegin(GL_QUAD_STRIP);
for(j = 0; j < _longs; j++) {
btScalar lng = 2.0f * M_PI * float(j - 1) / _longs;
btScalar x = cos(lng);
btScalar y = sin(lng);
vec3 v1 = vec3(x * zr1, y * zr1, z1);
vec3 v4 = vec3(x * zr0, y * zr0, z0);
lng = 2 * M_PI * float(j) / _longs;
x = cos(lng);
y = sin(lng);
vec3 v2 = vec3(x * zr1, y * zr1, z1);
vec3 v3 = vec3(x * zr0, y * zr0, z0);
EwolVertices.push_back(v1);
EwolVertices.push_back(v2);
EwolVertices.push_back(v3);
EwolVertices.push_back(v1);
EwolVertices.push_back(v3);
EwolVertices.push_back(v4);
}
}
draw(EwolVertices, _tmpColor, _transformationMatrix);
}
void ewol::resource::Colored3DObject::drawSquare(const vec3& _size, void ewol::resource::Colored3DObject::drawSquare(const vec3& _size,
mat4& _transformationMatrix, mat4& _transformationMatrix,
const etk::Color<float>& _tmpColor) { const etk::Color<float>& _tmpColor) {
@ -226,6 +183,265 @@ void ewol::resource::Colored3DObject::drawSquare(const vec3& _size,
} }
draw(tmpVertices, _tmpColor, _transformationMatrix); draw(tmpVertices, _tmpColor, _transformationMatrix);
} }
void ewol::resource::Colored3DObject::drawSphere(float _radius,
int _lats,
int _longs,
mat4& _transformationMatrix,
const etk::Color<float>& _tmpColor) {
std::vector<vec3> tmpVertices;
for(int32_t iii=0; iii<=_lats; ++iii) {
float lat0 = M_PI * (-0.5f + float(iii - 1) / _lats);
float y0 = _radius*sin(lat0);
float yr0 = _radius*cos(lat0);
float lat1 = M_PI * (-0.5f + float(iii) / _lats);
float y1 = _radius*sin(lat1);
float yr1 = _radius*cos(lat1);
for(int32_t jjj=0; jjj<_longs; ++jjj) {
float lng = 2.0f * M_PI * float(jjj - 1) / _longs;
float x = cos(lng);
float z = sin(lng);
vec3 v1 = vec3(x * yr1, y1, z * yr1);
vec3 v4 = vec3(x * yr0, y0, z * yr0);
lng = 2 * M_PI * float(jjj) / _longs;
x = cos(lng);
z = sin(lng);
vec3 v2 = vec3(x * yr1, y1, z * yr1);
vec3 v3 = vec3(x * yr0, y0, z * yr0);
tmpVertices.push_back(v1);
tmpVertices.push_back(v2);
tmpVertices.push_back(v3);
tmpVertices.push_back(v1);
tmpVertices.push_back(v3);
tmpVertices.push_back(v4);
}
}
draw(tmpVertices, _tmpColor, _transformationMatrix);
}
void ewol::resource::Colored3DObject::drawCylinder(float _radius,
float _size,
int _lats,
int _longs,
mat4& _transformationMatrix,
const etk::Color<float>& _tmpColor) {
std::vector<vec3> tmpVertices;
// center to border (TOP)
for(int32_t jjj=0; jjj<_longs; ++jjj) {
float lng = 2.0f * M_PI * float(jjj - 1) / _longs;
float y = _size*0.5f;
vec3 v1 = vec3(0.0f, y, 0.0f);
float x = cos(lng)*_radius;
float z = sin(lng)*_radius;
vec3 v2 = vec3(x, y, z);
lng = 2.0f * M_PI * float(jjj) / _longs;
x = cos(lng)*_radius;
z = sin(lng)*_radius;
vec3 v3 = vec3(x, y, z);
tmpVertices.push_back(v1);
tmpVertices.push_back(v3);
tmpVertices.push_back(v2);
}
// Cylinder
for(int32_t jjj=0; jjj<_longs; ++jjj) {
float lng = 2.0f * M_PI * float(jjj - 1) / _longs;
float y = _size*0.5f;
float x = cos(lng)*_radius;
float z = sin(lng)*_radius;
vec3 v2 = vec3(x, y, z);
vec3 v2b = vec3(x, -y, z);
lng = 2.0f * M_PI * float(jjj) / _longs;
x = cos(lng)*_radius;
z = sin(lng)*_radius;
vec3 v3 = vec3(x, y, z);
vec3 v3b = vec3(x, -y, z);
tmpVertices.push_back(v2);
tmpVertices.push_back(v3);
tmpVertices.push_back(v3b);
tmpVertices.push_back(v2);
tmpVertices.push_back(v3b);
tmpVertices.push_back(v2b);
}
// center to border (BUTTOM)
for(int32_t jjj=0; jjj<_longs; ++jjj) {
float lng = 2.0f * M_PI * float(jjj - 1) / _longs;
float y = _size*-0.5f;
vec3 v1 = vec3(0.0f, y, 0.0f);
float x = cos(lng)*_radius;
float z = sin(lng)*_radius;
vec3 v2 = vec3(x, y, z);
lng = 2.0f * M_PI * float(jjj) / _longs;
x = cos(lng)*_radius;
z = sin(lng)*_radius;
vec3 v3 = vec3(x, y, z);
tmpVertices.push_back(v1);
tmpVertices.push_back(v2);
tmpVertices.push_back(v3);
}
draw(tmpVertices, _tmpColor, _transformationMatrix);
}
void ewol::resource::Colored3DObject::drawCapsule(float _radius,
float _size,
int _lats,
int _longs,
mat4& _transformationMatrix,
const etk::Color<float>& _tmpColor) {
std::vector<vec3> tmpVertices;
_lats = int32_t(_lats / 2)*2;
// center to border (TOP)
float offset = _size*0.5f;
for(int32_t iii=_lats/2+1; iii<=_lats; ++iii) {
float lat0 = M_PI * (-0.5f + float(iii - 1) / _lats);
float y0 = _radius*sin(lat0);
float yr0 = _radius*cos(lat0);
float lat1 = M_PI * (-0.5f + float(iii) / _lats);
float y1 = _radius*sin(lat1);
float yr1 = _radius*cos(lat1);
for(int32_t jjj=0; jjj<_longs; ++jjj) {
float lng = 2.0f * M_PI * float(jjj - 1) / _longs;
float x = cos(lng);
float z = sin(lng);
vec3 v1 = vec3(x * yr1, y1+offset, z * yr1);
vec3 v4 = vec3(x * yr0, y0+offset, z * yr0);
lng = 2 * M_PI * float(jjj) / _longs;
x = cos(lng);
z = sin(lng);
vec3 v2 = vec3(x * yr1, y1+offset, z * yr1);
vec3 v3 = vec3(x * yr0, y0+offset, z * yr0);
tmpVertices.push_back(v1);
tmpVertices.push_back(v2);
tmpVertices.push_back(v3);
tmpVertices.push_back(v1);
tmpVertices.push_back(v3);
tmpVertices.push_back(v4);
}
}
// Cylinder
for(int32_t jjj=0; jjj<_longs; ++jjj) {
float lng = 2.0f * M_PI * float(jjj - 1) / _longs;
float y = _size*0.5f;
float x = cos(lng)*_radius;
float z = sin(lng)*_radius;
vec3 v2 = vec3(x, y, z);
vec3 v2b = vec3(x, -y, z);
lng = 2.0f * M_PI * float(jjj) / _longs;
x = cos(lng)*_radius;
z = sin(lng)*_radius;
vec3 v3 = vec3(x, y, z);
vec3 v3b = vec3(x, -y, z);
tmpVertices.push_back(v2);
tmpVertices.push_back(v3);
tmpVertices.push_back(v3b);
tmpVertices.push_back(v2);
tmpVertices.push_back(v3b);
tmpVertices.push_back(v2b);
}
offset = -_size*0.5f;
for(int32_t iii=0; iii<=_lats/2; ++iii) {
float lat0 = M_PI * (-0.5f + float(iii - 1) / _lats);
float y0 = _radius*sin(lat0);
float yr0 = _radius*cos(lat0);
float lat1 = M_PI * (-0.5f + float(iii) / _lats);
float y1 = _radius*sin(lat1);
float yr1 = _radius*cos(lat1);
for(int32_t jjj=0; jjj<_longs; ++jjj) {
float lng = 2.0f * M_PI * float(jjj - 1) / _longs;
float x = cos(lng);
float z = sin(lng);
vec3 v1 = vec3(x * yr1, y1+offset, z * yr1);
vec3 v4 = vec3(x * yr0, y0+offset, z * yr0);
lng = 2 * M_PI * float(jjj) / _longs;
x = cos(lng);
z = sin(lng);
vec3 v2 = vec3(x * yr1, y1+offset, z * yr1);
vec3 v3 = vec3(x * yr0, y0+offset, z * yr0);
tmpVertices.push_back(v1);
tmpVertices.push_back(v2);
tmpVertices.push_back(v3);
tmpVertices.push_back(v1);
tmpVertices.push_back(v3);
tmpVertices.push_back(v4);
}
}
draw(tmpVertices, _tmpColor, _transformationMatrix);
}
void ewol::resource::Colored3DObject::drawCone(float _radius,
float _size,
int _lats,
int _longs,
mat4& _transformationMatrix,
const etk::Color<float>& _tmpColor) {
std::vector<vec3> tmpVertices;
// center to border (TOP)
for(int32_t jjj=0; jjj<_longs; ++jjj) {
float lng = 2.0f * M_PI * float(jjj - 1) / _longs;
vec3 v1 = vec3(0.0f, _size/2, 0.0f);
float x = cos(lng)*_radius;
float z = sin(lng)*_radius;
vec3 v2 = vec3(x, -_size/2, z);
lng = 2.0f * M_PI * float(jjj) / _longs;
x = cos(lng)*_radius;
z = sin(lng)*_radius;
vec3 v3 = vec3(x, -_size/2, z);
tmpVertices.push_back(v1);
tmpVertices.push_back(v3);
tmpVertices.push_back(v2);
}
// center to border (BUTTOM)
for(int32_t jjj=0; jjj<_longs; ++jjj) {
float lng = 2.0f * M_PI * float(jjj - 1) / _longs;
vec3 v1 = vec3(0.0f, -_size/2, 0.0f);
float x = cos(lng)*_radius;
float z = sin(lng)*_radius;
vec3 v2 = vec3(x, -_size/2, z);
lng = 2.0f * M_PI * float(jjj) / _longs;
x = cos(lng)*_radius;
z = sin(lng)*_radius;
vec3 v3 = vec3(x, -_size/2, z);
tmpVertices.push_back(v1);
tmpVertices.push_back(v2);
tmpVertices.push_back(v3);
}
draw(tmpVertices, _tmpColor, _transformationMatrix);
}
namespace etk { namespace etk {
template<> std::string to_string(ewol::resource::Colored3DObject const&) { template<> std::string to_string(ewol::resource::Colored3DObject const&) {
return "!!ewol::resource::Colored3DObject!ERROR!CAN_NOT_BE_CONVERT!!"; return "!!ewol::resource::Colored3DObject!ERROR!CAN_NOT_BE_CONVERT!!";

View File

@ -45,12 +45,30 @@ namespace ewol {
bool _updateDepthBuffer=true, bool _updateDepthBuffer=true,
bool _depthtest=true); bool _depthtest=true);
public: public:
void drawSquare(const vec3& _size,
mat4& _transformationMatrix,
const etk::Color<float>& _tmpColor);
void drawSphere(float _radius, void drawSphere(float _radius,
int _lats, int _lats,
int _longs, int _longs,
mat4& _transformationMatrix, mat4& _transformationMatrix,
const etk::Color<float>& _tmpColor); const etk::Color<float>& _tmpColor);
void drawSquare(const vec3& _size, // halph size void drawCylinder(float _radius,
float _size,
int _lats,
int _longs,
mat4& _transformationMatrix,
const etk::Color<float>& _tmpColor);
void drawCapsule(float _radius,
float _size,
int _lats,
int _longs,
mat4& _transformationMatrix,
const etk::Color<float>& _tmpColor);
void drawCone(float _radius,
float _size,
int _lats,
int _longs,
mat4& _transformationMatrix, mat4& _transformationMatrix,
const etk::Color<float>& _tmpColor); const etk::Color<float>& _tmpColor);
}; };