[DEBUG] update area
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external/ege
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Subproject commit eb762e5c93b8e20ac862b32879da7fb3e55b6fce
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Subproject commit ca3ead0c8ce3c24b8e0be38bbad853383a695f8b
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2
external/etk
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Subproject commit ceab3d4d7d578d818aa7fba11e86fa3557f14d36
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Subproject commit f04c3dd23829c63e383d0b4988198e6db2847539
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@ -61,7 +61,7 @@ void ewol::compositing::Area::draw(bool _disableDepthTest) {
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// set Matrix : translation/positionMatrix
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mat4 tmpMatrix = ewol::openGL::getMatrix()*m_matrixApply;
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m_GLprogram->use();
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m_GLprogram->uniformMatrix4fv(m_GLMatrix, 1, tmpMatrix.m_mat);
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m_GLprogram->uniformMatrix4fv(m_GLMatrix, 1, tmpMatrix);
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// TextureID
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m_GLprogram->setTexture0(m_GLtexID, m_resource->getId());
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// position :
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@ -117,7 +117,7 @@ namespace ewol {
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* @param[in] _pointer Pointer on the data that might be sended
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* @param[in] _transpose Transpose the matrix (needed all the taime in the normal openGl access (only not done in the openGL-ES2 due to the fact we must done it ourself)
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*/
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void uniformMatrix4fv(int32_t _idElem, int32_t _nbElement, mat4 _pointer, bool _transpose=true);
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void uniformMatrix4fv(int32_t _idElem, int32_t _nbElement, mat4 _matrix, bool _transpose=true);
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inline void uniform(int32_t _idElem, const etk::Color<float>& _value) {
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uniform4f(_idElem, _value.r(), _value.g(), _value.b(), _value.a());
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