[DEV] add at the impage compositing the Z position
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external/ege
vendored
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external/ege
vendored
@ -1 +1 @@
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Subproject commit 7f28ae22f21f223ff8f6776af70189f86ae715a8
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Subproject commit 274ad28f95c936d4fbc1e3843c14668b71be2024
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@ -68,6 +68,7 @@ void ewol::Image::Draw(void)
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EWOL_ERROR("No shader ...");
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EWOL_ERROR("No shader ...");
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return;
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return;
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}
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}
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ewol::openGL::Disable(ewol::openGL::FLAG_DEPTH_TEST);
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// set Matrix : translation/positionMatrix
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// set Matrix : translation/positionMatrix
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mat4 tmpMatrix = ewol::openGL::GetMatrix()*m_matrixApply;
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mat4 tmpMatrix = ewol::openGL::GetMatrix()*m_matrixApply;
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m_GLprogram->Use();
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m_GLprogram->Use();
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@ -144,11 +145,9 @@ void ewol::Image::PrintPart(const vec2& _size,
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const vec2& _sourcePosStop)
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const vec2& _sourcePosStop)
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{
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{
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if (m_angle==0.0f) {
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if (m_angle==0.0f) {
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vec3 point(0,0,0);
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vec3 point = m_position;
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vec2 tex(_sourcePosStart.x(),_sourcePosStop.y());
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vec2 tex(_sourcePosStart.x(),_sourcePosStop.y());
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point.setX(m_position.x());
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point.setY(m_position.y());
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m_coord.PushBack(point);
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m_coord.PushBack(point);
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m_coordTex.PushBack(tex);
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m_coordTex.PushBack(tex);
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m_coordColor.PushBack(m_color);
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m_coordColor.PushBack(m_color);
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