ewol/Sources/libewol/Windows.mk

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LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
# name of the librairy
LOCAL_MODULE := ewol
# get the tag of the current project :
LOCAL_VERSION_TAG=$(shell cd $(LOCAL_PATH) ; git describe --tags)
LOCAL_VERSION_TAG_SHORT=$(shell cd $(LOCAL_PATH) ; git describe --tags --abbrev=0)
$(info $(LOCAL_MODULE) version TAG : $(LOCAL_VERSION_TAG))
# name of the dependency
LOCAL_STATIC_LIBRARIES := etk freetype tinyxml libzip libpng agg parsersvg lua zlib
LOCAL_C_INCLUDES :=
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)
LOCAL_EXPORT_LDLIBS := -lopengl32 -lgdi32
LOCAL_CFLAGS := -Wno-write-strings \
-DEWOL_VERSION_TAG_NAME="\"$(LOCAL_VERSION_TAG_SHORT)-$(BUILD_DIRECTORY_MODE)\"" \
-DLUA_COMPAT_ALL \
-Wall
# load the common sources file of the platform
include $(LOCAL_PATH)/file.mk
LOCAL_SRC_FILES := $(FILE_LIST) ewol/base/guiWindows.cpp
# Ewol Test Software :
LOCAL_LDLIBS :=
include $(BUILD_STATIC_LIBRARY)