19 lines
397 B
GLSL
19 lines
397 B
GLSL
|
#ifdef GL_ES
|
||
|
precision mediump float;
|
||
|
precision mediump int;
|
||
|
#endif
|
||
|
|
||
|
// Input :
|
||
|
attribute vec3 EW_coord3d;
|
||
|
uniform vec4 EW_color;
|
||
|
uniform mat4 EW_MatrixTransformation;
|
||
|
|
||
|
// output :
|
||
|
varying vec4 f_color;
|
||
|
|
||
|
void main(void) {
|
||
|
gl_Position = EW_MatrixTransformation * vec4(EW_coord3d, 1.0);
|
||
|
//gl_Position = gl_ProjectionMatrix * gl_ModelViewMatrix * vec4(EW_coord2d, 0.0, 1.0);
|
||
|
f_color = EW_color;
|
||
|
}
|