14 lines
204 B
GLSL
14 lines
204 B
GLSL
|
#ifdef GL_ES
|
||
|
precision mediump float;
|
||
|
precision mediump int;
|
||
|
#endif
|
||
|
|
||
|
// Input :
|
||
|
uniform sampler2D EW_texID;
|
||
|
|
||
|
varying vec2 f_texcoord;
|
||
|
|
||
|
void main(void) {
|
||
|
gl_FragColor = texture2D(EW_texID, f_texcoord);
|
||
|
}
|