10 lines
167 B
GLSL
10 lines
167 B
GLSL
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// Input :
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uniform sampler2D EW_texID;
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varying vec2 f_texcoord;
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varying vec4 f_color;
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void main(void) {
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gl_FragColor = texture2D(EW_texID, f_texcoord) * f_color;
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}
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