2012-03-20 22:41:35 +01:00
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/**
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*******************************************************************************
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* @file parserSVG/Polygon.cpp
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* @brief basic poligon parsing (Sources)
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* @author Edouard DUPIN
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* @date 20/03/2012
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* @par Project
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* parserSVG
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*
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* @par Copyright
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* Copyright 2011 Edouard DUPIN, all right reserved
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*
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* This software is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY.
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*
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* Licence summary :
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* You can modify and redistribute the sources code and binaries.
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* You can send me the bug-fix
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*
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* Term of the licence in in the file licence.txt.
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*
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*******************************************************************************
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*/
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#include <parserSVG/Debug.h>
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#include <parserSVG/Polygon.h>
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2012-03-22 17:45:05 +01:00
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svg::Polygon::Polygon(PaintState parentPaintState) : svg::Base(parentPaintState)
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2012-03-20 22:41:35 +01:00
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{
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}
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svg::Polygon::~Polygon(void)
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{
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}
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bool svg::Polygon::Parse(TiXmlNode * node)
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{
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2012-03-21 18:01:50 +01:00
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ParseTransform(node);
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ParsePaintAttr(node);
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const char *sss = node->ToElement()->Attribute("points");
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if (NULL == sss) {
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SVG_ERROR("(l "<<node->Row()<<") polygon: missing points attribute");
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return false;
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}
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SVG_VERBOSE("Parse polygon : \"" << sss << "\"");
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while ('\0' != sss[0]) {
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coord2D_ts pos;
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int32_t n;
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if (sscanf(sss, "%f,%f %n", &pos.x, &pos.y, &n) == 2) {
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m_listPoint.PushBack(pos);
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sss += n;
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} else {
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break;
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}
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}
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return true;
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}
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void svg::Polygon::Display(int32_t spacing)
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{
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SVG_DEBUG(SpacingDist(spacing) << "Polygon nbPoint=" << m_listPoint.Size());
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}
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2012-03-23 17:57:27 +01:00
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#include <agg-2.4/agg_basics.h>
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#include <agg-2.4/agg_rendering_buffer.h>
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#include <agg-2.4/agg_rasterizer_scanline_aa.h>
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#include <agg-2.4/agg_scanline_p.h>
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#include <agg-2.4/agg_renderer_scanline.h>
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#include <agg-2.4/agg_path_storage.h>
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#include <agg-2.4/agg_conv_transform.h>
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#include <agg-2.4/agg_bounding_rect.h>
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#include <agg-2.4/agg_color_rgba.h>
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#include <agg-2.4/agg_pixfmt_rgba.h>
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void svg::Polygon::AggDraw(svg::Renderer& myRenderer, svg::PaintState &curentPaintProp)
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2012-03-21 18:01:50 +01:00
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{
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2012-03-23 17:57:27 +01:00
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curentPaintProp = m_paint;
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agg::path_storage path;
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etk::VectorType<agg::rgba8> colorsList;
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etk::VectorType<uint32_t> pathListId;
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// New color. Every new color creates new path in the path object.
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colorsList.PushBack(agg::rgba8(m_paint.fill.red, m_paint.fill.green, m_paint.fill.blue, m_paint.fill.alpha));
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uint32_t tmpPathNew = path.start_new_path();
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pathListId.PushBack(tmpPathNew);
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2012-03-21 18:01:50 +01:00
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path.move_to(m_listPoint[0].x, m_listPoint[0].y);
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for( int32_t iii=1; iii< m_listPoint.Size(); iii++) {
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path.line_to(m_listPoint[iii].x, m_listPoint[iii].y);
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}
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path.close_polygon();
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2012-03-23 17:57:27 +01:00
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agg::trans_affine mtx;
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//mtx *= agg::trans_affine_translation(-g_base_dx, -g_base_dy);
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//mtx *= agg::trans_affine_scaling(g_scale*coefmult, g_scale*coefmult);
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//mtx *= agg::trans_affine_rotation(g_angle);// + agg::pi);
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//mtx *= agg::trans_affine_skewing(g_skew_x/1000.0, g_skew_y/1000.0);
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//mtx *= agg::trans_affine_translation(width*0.3, height/2);
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mtx *= agg::trans_affine_translation(myRenderer.m_size.x*0.5, myRenderer.m_size.x/2);
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// This code renders the lion:
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agg::conv_transform<agg::path_storage, agg::trans_affine> trans(path, mtx);
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agg::render_all_paths( myRenderer.m_rasterizer, myRenderer.m_scanLine, *myRenderer.m_renderArea, trans, &colorsList[0], &pathListId[0], pathListId.Size());
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2012-03-20 22:41:35 +01:00
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}
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2012-03-21 18:01:50 +01:00
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