etk/math/etk-math/Vector4D.cpp

63 lines
1.1 KiB
C++

/**
* @author Edouard DUPIN
*
* @copyright 2011, Edouard DUPIN, all right reserved
*
* @license APACHE v2.0 (see license file)
*/
#include <etk/math/Vector4D.h>
std::ostream& etk::operator <<(std::ostream &_os, const etk::Vector4D<int32_t>& _obj) {
_os << "(";
_os << _obj.x();
_os << ",";
_os << _obj.y();
_os << ",";
_os << _obj.z();
_os << ",";
_os << _obj.w();
_os << ")";
return _os;
}
std::ostream& etk::operator <<(std::ostream &_os, const etk::Vector4D<float>& _obj) {
_os << "(";
_os << _obj.x();
_os << ",";
_os << _obj.y();
_os << ",";
_os << _obj.z();
_os << ",";
_os << _obj.w();
_os << ")";
return _os;
}
std::ostream& etk::operator <<(std::ostream &_os, const etk::Vector4D<uint32_t>& _obj) {
_os << "(";
_os << _obj.x();
_os << ",";
_os << _obj.y();
_os << ",";
_os << _obj.z();
_os << ",";
_os << _obj.w();
_os << ")";
return _os;
}
std::ostream& etk::operator <<(std::ostream &_os, const etk::Vector4D<bool>& _obj) {
_os << "(";
_os << _obj.x();
_os << ",";
_os << _obj.y();
_os << ",";
_os << _obj.z();
_os << ",";
_os << _obj.w();
_os << ")";
return _os;
}