[DEBUG] correct some bugs
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@ -402,7 +402,7 @@ namespace etk {
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* @return The absolute max value.
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* @return The absolute max value.
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*/
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*/
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T maxDifference(const Matrix<T>& _input) {
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T maxDifference(const Matrix<T>& _input) {
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if (m_size != _input.m_size)
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if (m_size != _input.m_size) {
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TK_WARNING("better to do with same size Matrix");
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TK_WARNING("better to do with same size Matrix");
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}
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}
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T max = 0;
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T max = 0;
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@ -400,11 +400,11 @@ namespace etk {
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std::ostream& operator <<(std::ostream& _os, const etk::Vector2D<bool>& _obj);
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std::ostream& operator <<(std::ostream& _os, const etk::Vector2D<bool>& _obj);
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};
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};
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// To siplify the writing of the code ==> this permit to have the same name with the glsl language...
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// To siplify the writing of the code ==> this permit to have the same name with the glsl language...
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typedef etk::Vector2D<float> vec2;
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using vec2 = etk::Vector2D<float>;
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typedef etk::Vector2D<int32_t> ivec2;
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using ivec2 = etk::Vector2D<int32_t>;
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// not compatible with glsl ... but it is better to have a same writing
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// not compatible with glsl ... but it is better to have a same writing
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typedef etk::Vector2D<uint32_t> uivec2;
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using uivec2 = etk::Vector2D<uint32_t>;
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typedef etk::Vector2D<bool> bvec2;
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using bvec2 = etk::Vector2D<bool>;
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inline vec2 vec2ClipInt32(const vec2& _val) {
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inline vec2 vec2ClipInt32(const vec2& _val) {
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return vec2((int32_t)_val.x(), (int32_t)_val.y());
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return vec2((int32_t)_val.x(), (int32_t)_val.y());
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@ -41,10 +41,6 @@
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#endif
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#endif
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#endif
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#endif
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namespace std17 = std;
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namespace std14 = std;
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namespace std11 = std;
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#include <etk/stdTools.h>
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#include <etk/stdTools.h>
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#ifndef ETK_BUILD_LINEARMATH
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#ifndef ETK_BUILD_LINEARMATH
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