diff --git a/etk/Noise.cpp b/etk/Noise.cpp index 15750d7..a9e5620 100644 --- a/etk/Noise.cpp +++ b/etk/Noise.cpp @@ -13,7 +13,7 @@ #include #include #include -#include +#include etk::BaseNoise::BaseNoise(const ivec2& _size, float _min, float _max) : m_data(_size.x()*_size.y()), diff --git a/etk/math/Matrix4.hpp b/etk/math/Matrix4.hpp index 47f3726..c6e2819 100644 --- a/etk/math/Matrix4.hpp +++ b/etk/math/Matrix4.hpp @@ -10,7 +10,7 @@ #include -#include +#include namespace etk { /** diff --git a/etk/math/Vector4D.hpp b/etk/math/Vector4D.hpp index a004328..3f07d6e 100644 --- a/etk/math/Vector4D.hpp +++ b/etk/math/Vector4D.hpp @@ -7,7 +7,7 @@ #include -#include +#include #ifdef ETK_BUILD_LINEARMATH #include #include diff --git a/etk/os/FSNode.cpp b/etk/os/FSNode.cpp index 1acc4b7..72dcc95 100644 --- a/etk/os/FSNode.cpp +++ b/etk/os/FSNode.cpp @@ -8,7 +8,7 @@ #include #include #include -#include +#include #include #include #include @@ -22,7 +22,7 @@ extern "C" { // file browsing ... #include #include - #include + #include } #ifdef HAVE_ZIP_DATA diff --git a/etk/tool.cpp b/etk/tool.cpp index bcd36eb..4120332 100644 --- a/etk/tool.cpp +++ b/etk/tool.cpp @@ -10,7 +10,7 @@ #include #include #include -#include +#include double etk::tool::frand(double _a, double _b) { return (float)(( (double)rand()/(double)RAND_MAX ) * ((double)_b-(double)_a) + (double)_a); diff --git a/etk/types.hpp b/etk/types.hpp index 1a15f4f..7822d46 100644 --- a/etk/types.hpp +++ b/etk/types.hpp @@ -7,15 +7,15 @@ #include -#include -#include +#include +#include #include -#include -#include +#include +#include // defien type : uintXX_t and intXX_t #define __STDC_LIMIT_MACROS // note in android include the macro of min max are overwitten -#include +#include // in case of android error ... #ifdef __TARGET_OS__Android #if __ANDROID_BOARD_ID__ <= 20 @@ -39,7 +39,7 @@ #endif #endif -#include +#include #ifndef ETK_BUILD_LINEARMATH //! @brief If not using linear math from bullet lib, we need to define the basic element of a btScalar (float) @@ -47,7 +47,7 @@ #endif #ifndef _WIN32 - #include + #include #ifndef _MATH_H_MATHDEF //! @brief Generate a basic type for floating point unit selection (not finished) using float_t = float;