[DEV] add API to get home path
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@ -89,8 +89,6 @@ extern "C" {
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}
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#endif
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std::string etk::simplifyPath(std::string _input) {
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// step 1 : for windows change \ in /:
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TK_DEBUG("Simplify(1) : '" << _input << "'");
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@ -317,6 +315,10 @@ std::string etk::FSNodeGetApplicationPath() {
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return baseApplPath;
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}
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std::string etk::FSNodeGetHomePath() {
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return baseFolderHome;
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}
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#ifdef HAVE_ZIP_DATA
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static etk::Archive* s_APKArchive = nullptr;
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static void loadAPK(const std::string& _apkPath) {
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@ -2473,8 +2475,8 @@ bool etk::FSNodeExist(const std::string& _path) {
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bool etk::FSNodeMove(const std::string& _path1, const std::string& _path2) {
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etk::FSNode tmpNode(_path1);
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if (false==tmpNode.exist()) {
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TK_DEBUG("try to move un existant file \"" << _path1 << "\"");
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if (tmpNode.exist() == false) {
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TK_DEBUG("try to move un existant file '" << _path1 << "'");
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return false;
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}
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// no check error in every case
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@ -2550,13 +2552,13 @@ bool etk::FSNodeTouch(const std::string& _path) {
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bool etk::FSNodeEcho(const std::string& _path, const std::string& _dataTowrite) {
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etk::FSNode tmpNode(_path);
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if (false==tmpNode.exist()) {
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if (tmpNode.exist() == false) {
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return false;
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}
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if (typeNode_folder==tmpNode.getNodeType()) {
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if (tmpNode.getNodeType() == typeNode_folder) {
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return false;
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}
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if (false==tmpNode.fileOpenWrite()) {
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if (tmpNode.fileOpenWrite() == false) {
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return false;
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}
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// convert in UTF8 :
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@ -2574,13 +2576,13 @@ bool etk::FSNodeEcho(const std::string& _path, const std::string& _dataTowrite)
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bool etk::FSNodeEchoAdd(const std::string& _path, const std::string& _dataTowrite) {
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etk::FSNode tmpNode(_path);
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if (false==tmpNode.exist()) {
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if (tmpNode.exist() == false) {
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return false;
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}
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if (typeNode_folder==tmpNode.getNodeType()) {
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if (tmpNode.getNodeType() == typeNode_folder) {
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return false;
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}
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if (false==tmpNode.fileOpenAppend()) {
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if (tmpNode.fileOpenAppend() == false) {
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return false;
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}
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// convert in UTF8 :
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@ -2600,11 +2602,11 @@ void etk::FSNodeHistory(const std::string& _path, int32_t _historyCount) {
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// step 1 : Move the file to prevent writing error
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//Get the first oldest save :
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for (int32_t iii=_historyCount-1; iii>0 ; iii--) {
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if (true==etk::FSNodeExist(_path + "-" + etk::to_string(iii)) ) {
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if (etk::FSNodeExist(_path + "-" + etk::to_string(iii)) == true) {
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etk::FSNodeMove(_path + "-" + etk::to_string(iii), _path + "-" + etk::to_string(iii+1));
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}
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}
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if (true==etk::FSNodeExist(_path) ) {
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if (etk::FSNodeExist(_path) == true) {
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etk::FSNodeMove(_path, _path + "-1");
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}
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}
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@ -57,6 +57,11 @@ namespace etk {
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* @return The application path
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*/
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std::string FSNodeGetApplicationPath();
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/**
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* @brief Get the user Home path.
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* @return The Home path: "~"
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*/
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std::string FSNodeGetHomePath();
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/**
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* @brief List of Type that a node can have (this wrap some type that not exist on Windows)
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*/
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