[DEV] add bad element in the init of the vector to prevent not init error
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@ -24,7 +24,15 @@ namespace etk
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/*****************************************************
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/*****************************************************
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* Constructor
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* Constructor
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*****************************************************/
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*****************************************************/
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Vector2D(void) { }; // do nothing ==> better for optimisation
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Vector2D(void)
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{
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#ifdef DEBUG
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// in debug mode we set supid value to prevent forget of the inits ...
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m_floats[0] = (T)34673363;
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m_floats[1] = (T)34523535;
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#endif
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};
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Vector2D(T _x, T _y)
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Vector2D(T _x, T _y)
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{
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{
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m_floats[0] = _x;
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m_floats[0] = _x;
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@ -30,6 +30,13 @@ namespace etk
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*/
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*/
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Vector3D(void)
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Vector3D(void)
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{
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{
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#ifdef DEBUG
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// in debug mode we set supid value to prevent forget of the inits ...
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m_floats[0] = (T)34673363;
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m_floats[1] = (T)34523535;
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m_floats[2] = (T)43523424;
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m_floats[3] = (T)23452345;
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#endif
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}
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}
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/**
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/**
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* @brief Constructor from scalars
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* @brief Constructor from scalars
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