[DEV] update 'lutin' build system

This commit is contained in:
Edouard DUPIN 2013-04-21 22:22:12 +02:00
parent 242c98e12b
commit 91b9d60599
3 changed files with 63 additions and 67 deletions

1
.gitignore vendored Normal file
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*.pyc

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#!/usr/bin/python
import module
import buildTools
# prevent erro integration
#del myModule
# module name is 'edn' and type binary.
myModule = module.module(__file__, 'etk', 'LIBRARY')
# add the file to compile:
myModule.AddSrcFile([
'etk/Debug.cpp',
'etk/DebugInternal.cpp',
'etk/unicode.cpp',
'etk/unicodeTable.cpp',
'etk/Char.cpp',
'etk/UString.cpp',
'etk/Stream.cpp',
'etk/RegExp.cpp',
'etk/tool.cpp',
'etk/Noise.cpp'])
myModule.AddSrcFile([
'etk/math/Matrix4.cpp',
'etk/math/Vector2D.cpp',
'etk/math/Vector3D.cpp'])
myModule.AddSrcFile([
'etk/os/FSNode.cpp',
'etk/os/FSNodeRight.cpp',
'etk/os/Memory.cpp'])
#ifeq ("$(TARGET_OS)","Windows")
# myModule.AddSrcFile('etk/os/Mutex.Windows.cpp')
# myModule.AddSrcFile('etk/os/Semaphore.Windows.cpp')
#else
myModule.AddSrcFile('etk/os/Mutex.Generic.cpp')
myModule.AddSrcFile('etk/os/Semaphore.Generic.cpp')
#endif
# name of the dependency
#ifeq ("$(PLATFORM)","Android")
myModule.AddModuleDepend(['linearmath', 'libzip'])
myModule.CompileFlags_CC([
'-Wno-write-strings',
'-Wall'])
# TODO : The other way is to remove this ...
# TODO : Fore release mode : the etk folder are absolutly not at the same position in the tree ...
#,'-DMODE_RELEASE'])
myModule.AddExportPath(buildTools.GetCurrentPath(__file__))
# add the currrent module at the
module.AddModule(myModule)

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lutin_etk.py Normal file
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#!/usr/bin/python
import lutinModule
import lutinTools
def Create(target):
# module name is 'edn' and type binary.
myModule = lutinModule.module(__file__, 'etk', 'LIBRARY')
# add the file to compile:
myModule.AddSrcFile([
'etk/Debug.cpp',
'etk/DebugInternal.cpp',
'etk/unicode.cpp',
'etk/unicodeTable.cpp',
'etk/Char.cpp',
'etk/UString.cpp',
'etk/Stream.cpp',
'etk/RegExp.cpp',
'etk/tool.cpp',
'etk/Noise.cpp'])
myModule.AddSrcFile([
'etk/math/Matrix4.cpp',
'etk/math/Vector2D.cpp',
'etk/math/Vector3D.cpp'])
myModule.AddSrcFile([
'etk/os/FSNode.cpp',
'etk/os/FSNodeRight.cpp',
'etk/os/Memory.cpp'])
#ifeq ("$(TARGET_OS)","Windows")
# myModule.AddSrcFile('etk/os/Mutex.Windows.cpp')
# myModule.AddSrcFile('etk/os/Semaphore.Windows.cpp')
#else
myModule.AddSrcFile('etk/os/Mutex.Generic.cpp')
myModule.AddSrcFile('etk/os/Semaphore.Generic.cpp')
#endif
# name of the dependency
#ifeq ("$(PLATFORM)","Android")
myModule.AddModuleDepend(['linearmath', 'zip'])
myModule.CompileFlags_CC([
'-Wno-write-strings',
'-Wall'])
# TODO : The other way is to remove this ...
# TODO : Fore release mode : the etk folder are absolutly not at the same position in the tree ...
#,'-DMODE_RELEASE'])
myModule.AddExportPath(lutinTools.GetCurrentPath(__file__))
# add the currrent module at the
return myModule