[DEV] add absolute calculation of the vec3
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@ -293,6 +293,22 @@ namespace etk
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{
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return (x*x)+(y*y)+(z*z);
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};
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/**
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* @brief Set the absolute value of the vector
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*/
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void Abs(void)
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{
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if (x<0) {
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x = -x;
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}
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if (y<0) {
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y = -y;
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}
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if (z<0) {
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z = -z;
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}
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};
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//rotations
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void RotateX(float angle)
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