[DEBUG] compile without linear lib
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7037d83d6f
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499c47d0e4
@ -8,7 +8,7 @@
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#include <etk/stdTools.hpp>
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#include <etk/stdTools.hpp>
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#include <etk/debug.hpp>
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#include <etk/debug.hpp>
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std::ostream& etk::operator <<(std::ostream& _os, const ivec3& _obj) {
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std::ostream& etk::operator <<(std::ostream& _os, const etk::Vector3D<int32_t>& _obj) {
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_os << "(";
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_os << "(";
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_os << _obj.x();
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_os << _obj.x();
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_os << ",";
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_os << ",";
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@ -19,7 +19,20 @@ std::ostream& etk::operator <<(std::ostream& _os, const ivec3& _obj) {
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return _os;
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return _os;
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}
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}
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std::ostream& operator <<(std::ostream& _os, const vec3& _obj) {
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#ifdef ETK_BUILD_LINEARMATH
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std::ostream& operator <<(std::ostream& _os, const btVector3& _obj) {
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_os << "(";
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_os << _obj.x();
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_os << ",";
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_os << _obj.y();
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_os << ",";
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_os << _obj.z();
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_os << ")";
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return _os;
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}
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#endif
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std::ostream& etk::operator <<(std::ostream& _os, const etk::Vector3D<float>& _obj) {
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_os << "(";
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_os << "(";
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_os << _obj.x();
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_os << _obj.x();
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_os << ",";
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_os << ",";
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@ -30,7 +43,7 @@ std::ostream& operator <<(std::ostream& _os, const vec3& _obj) {
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return _os;
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return _os;
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}
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}
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std::ostream& etk::operator <<(std::ostream& _os, const uivec3& _obj) {
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std::ostream& etk::operator <<(std::ostream& _os, const etk::Vector3D<uint32_t>& _obj) {
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_os << "(";
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_os << "(";
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_os << _obj.x();
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_os << _obj.x();
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_os << ",";
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_os << ",";
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@ -41,7 +54,7 @@ std::ostream& etk::operator <<(std::ostream& _os, const uivec3& _obj) {
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return _os;
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return _os;
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}
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}
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std::ostream& etk::operator <<(std::ostream& _os, const bvec3& _obj) {
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std::ostream& etk::operator <<(std::ostream& _os, const etk::Vector3D<bool>& _obj) {
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_os << "(";
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_os << "(";
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_os << _obj.x();
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_os << _obj.x();
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_os << ",";
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_os << ",";
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@ -53,7 +66,20 @@ std::ostream& etk::operator <<(std::ostream& _os, const bvec3& _obj) {
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}
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}
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std::ostream& etk::operator <<(std::ostream& _os, const std::vector<vec3>& _obj) {
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#ifdef ETK_BUILD_LINEARMATH
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std::ostream& etk::operator <<(std::ostream& _os, const std::vector<btVector3>& _obj) {
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for (size_t iii = 0; iii < _obj.size(); ++iii) {
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if (iii != 0) {
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_os << " ";
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}
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_os << _obj[iii];
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}
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return _os;
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}
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#endif
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std::ostream& etk::operator <<(std::ostream& _os, const std::vector<etk::Vector3D<float>>& _obj) {
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for (size_t iii = 0; iii < _obj.size(); ++iii) {
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for (size_t iii = 0; iii < _obj.size(); ++iii) {
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if (iii != 0) {
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if (iii != 0) {
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_os << " ";
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_os << " ";
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@ -63,7 +89,7 @@ std::ostream& etk::operator <<(std::ostream& _os, const std::vector<vec3>& _obj)
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return _os;
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return _os;
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}
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}
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std::ostream& etk::operator <<(std::ostream& _os, const std::vector<ivec3>& _obj) {
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std::ostream& etk::operator <<(std::ostream& _os, const std::vector<etk::Vector3D<int32_t>>& _obj) {
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for (size_t iii = 0; iii < _obj.size(); ++iii) {
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for (size_t iii = 0; iii < _obj.size(); ++iii) {
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if (iii != 0) {
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if (iii != 0) {
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_os << " ";
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_os << " ";
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@ -73,7 +99,7 @@ std::ostream& etk::operator <<(std::ostream& _os, const std::vector<ivec3>& _obj
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return _os;
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return _os;
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}
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}
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std::ostream& etk::operator <<(std::ostream& _os, const std::vector<uivec3>& _obj) {
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std::ostream& etk::operator <<(std::ostream& _os, const std::vector<etk::Vector3D<uint32_t>>& _obj) {
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for (size_t iii = 0; iii < _obj.size(); ++iii) {
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for (size_t iii = 0; iii < _obj.size(); ++iii) {
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if (iii != 0) {
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if (iii != 0) {
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_os << " ";
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_os << " ";
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@ -83,7 +109,7 @@ std::ostream& etk::operator <<(std::ostream& _os, const std::vector<uivec3>& _ob
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return _os;
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return _os;
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}
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}
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std::ostream& etk::operator <<(std::ostream& _os, const std::vector<bvec3>& _obj) {
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std::ostream& etk::operator <<(std::ostream& _os, const std::vector<etk::Vector3D<bool>>& _obj) {
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for (size_t iii = 0; iii < _obj.size(); ++iii) {
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for (size_t iii = 0; iii < _obj.size(); ++iii) {
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if (iii != 0) {
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if (iii != 0) {
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_os << " ";
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_os << " ";
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@ -442,8 +442,7 @@ namespace etk {
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* @return false The Objects are NOT identical
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* @return false The Objects are NOT identical
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*/
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*/
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bool operator==(const Vector3D<T>& _obj) const {
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bool operator==(const Vector3D<T>& _obj) const {
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return ( (m_floats[3] == _obj.m_floats[3])
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return ( (m_floats[2] == _obj.m_floats[2])
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&& (m_floats[2] == _obj.m_floats[2])
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&& (m_floats[1] == _obj.m_floats[1])
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&& (m_floats[1] == _obj.m_floats[1])
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&& (m_floats[0] == _obj.m_floats[0]));
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&& (m_floats[0] == _obj.m_floats[0]));
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}
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}
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@ -454,8 +453,7 @@ namespace etk {
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* @return false The Objects are identical
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* @return false The Objects are identical
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*/
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*/
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bool operator!=(const Vector3D<T>& _obj) const {
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bool operator!=(const Vector3D<T>& _obj) const {
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return ( (m_floats[3] != _obj.m_floats[3])
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return ( (m_floats[2] != _obj.m_floats[2])
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|| (m_floats[2] != _obj.m_floats[2])
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|| (m_floats[1] != _obj.m_floats[1])
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|| (m_floats[1] != _obj.m_floats[1])
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|| (m_floats[0] != _obj.m_floats[0]));
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|| (m_floats[0] != _obj.m_floats[0]));
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}
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}
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@ -464,20 +462,18 @@ namespace etk {
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* @param _obj The other Vector3D<T> to compare with
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* @param _obj The other Vector3D<T> to compare with
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*/
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*/
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void setMax(const Vector3D<T>& _obj) {
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void setMax(const Vector3D<T>& _obj) {
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btSetMax(m_floats[0], _obj.m_floats[0]);
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m_floats[0] = std::max(m_floats[0], _obj.m_floats[0]);
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btSetMax(m_floats[1], _obj.m_floats[1]);
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m_floats[1] = std::max(m_floats[1], _obj.m_floats[1]);
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btSetMax(m_floats[2], _obj.m_floats[2]);
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m_floats[2] = std::max(m_floats[2], _obj.m_floats[2]);
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btSetMax(m_floats[3], _obj.m_floats[3]);
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}
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}
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/**
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/**
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* @brief Set each element to the min of the current values and the values of another Vector3D<T>
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* @brief Set each element to the min of the current values and the values of another Vector3D<T>
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* @param _obj The other Vector3D<T> to compare with
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* @param _obj The other Vector3D<T> to compare with
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*/
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*/
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void setMin(const Vector3D<T>& _obj) {
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void setMin(const Vector3D<T>& _obj) {
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btSetMin(m_floats[0], _obj.m_floats[0]);
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m_floats[0] = std::min(m_floats[0], _obj.m_floats[0]);
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btSetMin(m_floats[1], _obj.m_floats[1]);
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m_floats[1] = std::min(m_floats[1], _obj.m_floats[1]);
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btSetMin(m_floats[2], _obj.m_floats[2]);
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m_floats[2] = std::min(m_floats[2], _obj.m_floats[2]);
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btSetMin(m_floats[3], _obj.m_floats[3]);
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}
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}
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/**
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/**
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* @brief Set Value on the vector
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* @brief Set Value on the vector
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@ -520,12 +516,22 @@ namespace etk {
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}
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}
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};
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};
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//! @not_in_doc
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//! @not_in_doc
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std::ostream& operator <<(std::ostream& _os, const etk::Vector3D<float>& _obj);
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//! @not_in_doc
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std::ostream& operator <<(std::ostream& _os, const etk::Vector3D<int32_t>& _obj);
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std::ostream& operator <<(std::ostream& _os, const etk::Vector3D<int32_t>& _obj);
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//! @not_in_doc
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//! @not_in_doc
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std::ostream& operator <<(std::ostream& _os, const etk::Vector3D<uint32_t>& _obj);
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std::ostream& operator <<(std::ostream& _os, const etk::Vector3D<uint32_t>& _obj);
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//! @not_in_doc
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//! @not_in_doc
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std::ostream& operator <<(std::ostream& _os, const etk::Vector3D<bool>& _obj);
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std::ostream& operator <<(std::ostream& _os, const etk::Vector3D<bool>& _obj);
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};
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//! @not_in_doc
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std::ostream& operator <<(std::ostream& _os, const std::vector<etk::Vector3D<float>>& _obj);
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//! @not_in_doc
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std::ostream& operator <<(std::ostream& _os, const std::vector<etk::Vector3D<int32_t>>& _obj);
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//! @not_in_doc
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std::ostream& operator <<(std::ostream& _os, const std::vector<etk::Vector3D<uint32_t>>& _obj);
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//! @not_in_doc
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std::ostream& operator <<(std::ostream& _os, const std::vector<etk::Vector3D<bool>>& _obj);
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}
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// To siplify the writing of the code ==> this permit to have the same name with the glsl language...
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// To siplify the writing of the code ==> this permit to have the same name with the glsl language...
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#ifdef ETK_BUILD_LINEARMATH
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#ifdef ETK_BUILD_LINEARMATH
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@ -539,10 +545,9 @@ using ivec3 = etk::Vector3D<int32_t>; //!< wrapper on etk::Vector3D<int32_t> to
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using uivec3 = etk::Vector3D<uint32_t>; //!< wrapper on etk::Vector3D<uint32_t> to have the same naming has OpenGL shader
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using uivec3 = etk::Vector3D<uint32_t>; //!< wrapper on etk::Vector3D<uint32_t> to have the same naming has OpenGL shader
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using bvec3 = etk::Vector3D<bool>; //!< wrapper on etk::Vector3D<bool> to have the same naming has OpenGL shader
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using bvec3 = etk::Vector3D<bool>; //!< wrapper on etk::Vector3D<bool> to have the same naming has OpenGL shader
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//! @not_in_doc
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std::ostream& operator <<(std::ostream& _os, const vec3& _obj);
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#ifdef ETK_BUILD_LINEARMATH
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#ifdef ETK_BUILD_LINEARMATH
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std::ostream& operator <<(std::ostream& _os, const btVector3& _obj);
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std::ostream& operator <<(std::ostream& _os, const std::vector<btVector3>& _obj);
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vec3 quaternionToEulerXYZ(const btQuaternion& quat);
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vec3 quaternionToEulerXYZ(const btQuaternion& quat);
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#endif
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#endif
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@ -583,20 +588,6 @@ namespace etk {
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}
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}
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}
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}
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namespace etk {
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//! @not_in_doc
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std::ostream& operator <<(std::ostream& _os, const std::vector<vec3>& _obj);
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//! @not_in_doc
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std::ostream& operator <<(std::ostream& _os, const std::vector<ivec3>& _obj);
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//! @not_in_doc
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std::ostream& operator <<(std::ostream& _os, const std::vector<uivec3>& _obj);
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//! @not_in_doc
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std::ostream& operator <<(std::ostream& _os, const std::vector<bvec3>& _obj);
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}
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template<class ETK_TYPE>
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template<class ETK_TYPE>
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inline etk::Vector3D<ETK_TYPE> operator+(const etk::Vector3D<ETK_TYPE>& _vect1, const etk::Vector3D<ETK_TYPE>& _vect2) {
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inline etk::Vector3D<ETK_TYPE> operator+(const etk::Vector3D<ETK_TYPE>& _vect1, const etk::Vector3D<ETK_TYPE>& _vect2) {
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return etk::Vector3D<ETK_TYPE>(_vect1.x() + _vect2.x(), _vect1.y() + _vect2.y(), _vect1.z() + _vect2.z());
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return etk::Vector3D<ETK_TYPE>(_vect1.x() + _vect2.x(), _vect1.y() + _vect2.y(), _vect1.z() + _vect2.z());
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