[DEV] add export APi and permit to get current application binary path
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@ -289,6 +289,7 @@ static std::mutex& getNodeMutex() {
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// zip file of the apk file for Android ==> set to zip file apk access
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static std::string s_fileAPK = "";
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static std::string baseApplName = "ewolNoName";
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static std::string baseApplPath = "ewolNoName";
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static std::string baseRunPath = "/";
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static std::string baseRunPathInHome = "/";
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#if defined(__TARGET_OS__Android)
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@ -312,6 +313,10 @@ std::string etk::FSNodeGetApplicationName() {
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return baseApplName;
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}
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std::string etk::FSNodeGetApplicationPath() {
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return baseApplPath;
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}
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#ifdef HAVE_ZIP_DATA
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static etk::Archive* s_APKArchive = nullptr;
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static void loadAPK(const std::string& _apkPath) {
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@ -538,6 +543,7 @@ void etk::initDefaultFolder(const char* _applName) {
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binaryName = std::string(binaryName.begin()+1, binaryName.end());
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}
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binaryPath.erase(binaryPath.begin() + pos, binaryPath.end());
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baseApplPath = binaryPath;
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TK_INFO("Bianry name : '" << binaryPath << "' && '" << binaryName << "'" );
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#ifdef __TARGET_OS__Windows
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// check if we have a data path just near the .exe file
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@ -52,6 +52,11 @@ namespace etk {
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* @return The application name
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*/
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std::string FSNodeGetApplicationName();
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/**
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* @brief Get application binary path.
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* @return The application path
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*/
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std::string FSNodeGetApplicationPath();
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/**
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* @brief List of Type that a node can have (this wrap some type that not exist on Windows)
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*/
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@ -54,3 +54,16 @@
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#endif
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#endif
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#ifdef _WIN32
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//#define ETK_EXPORT_API extern "C" __declspec( dllimport )
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#define ETK_EXPORT_API
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#else
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#define ETK_EXPORT_API extern "C" __attribute__ ((visibility ("default")))
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#endif
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#ifdef _WIN32
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#define ETK_EXPORT_VISIBILITY
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#else
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#define ETK_EXPORT_VISIBILITY __attribute__ ((visibility ("default")))
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#endif
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