esvg/esvg/Line.cpp

119 lines
3.7 KiB
C++

/**
* @author Edouard DUPIN
*
* @copyright 2011, Edouard DUPIN, all right reserved
*
* @license APACHE v2.0 (see license file)
*/
#include <esvg/debug.h>
#include <esvg/Line.h>
#include <esvg/render/Path.h>
#include <esvg/render/Weight.h>
#undef __class__
#define __class__ "Line"
esvg::Line::Line(PaintState _parentPaintState) : esvg::Base(_parentPaintState) {
m_startPos.setValue(0,0);
m_stopPos.setValue(0,0);
}
esvg::Line::~Line() {
}
bool esvg::Line::parseXML(const std::shared_ptr<exml::Element>& _element, mat2& _parentTrans, vec2& _sizeMax) {
// line must have a minimum size...
m_paint.strokeWidth = 1;
if (_element == nullptr) {
return false;
}
parseTransform(_element);
parsePaintAttr(_element);
// add the property of the parrent modifications ...
m_transformMatrix *= _parentTrans;
std::string content = _element->getAttribute("x1");
if (content.size()!=0) {
m_startPos.setX(parseLength(content));
}
content = _element->getAttribute("y1");
if (content.size()!=0) {
m_startPos.setY(parseLength(content));
}
content = _element->getAttribute("x2");
if (content.size()!=0) {
m_stopPos.setX(parseLength(content));
}
content = _element->getAttribute("y2");
if (content.size()!=0) {
m_stopPos.setY(parseLength(content));
}
_sizeMax.setValue(std::max(m_startPos.x(), m_stopPos.x()),
std::max(m_startPos.y(), m_stopPos.y()));
return true;
}
void esvg::Line::display(int32_t _spacing) {
ESVG_DEBUG(spacingDist(_spacing) << "Line " << m_startPos << " to " << m_stopPos);
}
void esvg::Line::draw(esvg::Renderer& _myRenderer, mat2& _basicTrans, int32_t _level) {
ESVG_VERBOSE(spacingDist(_level) << "DRAW esvg::Line");
esvg::render::Path listElement;
listElement.clear();
listElement.moveTo(false, m_startPos);
listElement.lineTo(false, m_stopPos);
listElement.stop();
mat2 mtx = m_transformMatrix;
mtx *= _basicTrans;
esvg::render::PointList listPoints;
listPoints = listElement.generateListPoints(_level,
_myRenderer.getInterpolationRecurtionMax(),
_myRenderer.getInterpolationThreshold());
//listPoints.applyMatrix(mtx);
esvg::render::SegmentList listSegmentFill;
esvg::render::SegmentList listSegmentStroke;
esvg::render::Weight tmpFill;
esvg::render::Weight tmpStroke;
std::shared_ptr<esvg::render::DynamicColor> colorFill = esvg::render::createColor(m_paint.fill, mtx);
std::shared_ptr<esvg::render::DynamicColor> colorStroke;
if (m_paint.strokeWidth > 0.0f) {
colorStroke = esvg::render::createColor(m_paint.stroke, mtx);
}
// Check if we need to display background
// No background ...
// check if we need to display stroke:
if (colorStroke != nullptr) {
listSegmentStroke.createSegmentListStroke(listPoints,
m_paint.strokeWidth,
m_paint.lineCap,
m_paint.lineJoin,
m_paint.miterLimit);
colorStroke->setViewPort(listSegmentStroke.getViewPort());
listSegmentStroke.applyMatrix(mtx);
// now, traverse the scanlines and find the intersections on each scanline, use non-zero rule
tmpStroke.generate(_myRenderer.getSize(),
_myRenderer.getNumberSubScanLine(),
listSegmentStroke);
}
// add on images:
_myRenderer.print(tmpFill,
colorFill,
tmpStroke,
colorStroke,
m_paint.opacity);
#ifdef DEBUG
_myRenderer.addDebugSegment(listSegmentFill);
_myRenderer.addDebugSegment(listSegmentStroke);
_myRenderer.addDebugSegment(listElement.m_debugInformation);
#endif
}