esvg/esvg/Polygon.hpp

38 lines
1.1 KiB
C++

/** @file
* @author Edouard DUPIN
* @copyright 2011, Edouard DUPIN, all right reserved
* @license MPL v2.0 (see license file)
*/
#pragma once
#include <esvg/Base.hpp>
#include <vector>
namespace esvg {
/*
enum polygonMode {
polygoneModeNonZero,
polygoneModeEvenOdd
};
*/
class Polygon : public esvg::Base {
private:
std::vector<vec2 > m_listPoint; //!< list of all point of the polygone
//enum esvg::polygonMode m_diplayMode; //!< polygone specific display mode
public:
Polygon(PaintState parentPaintState);
~Polygon();
bool parseXML(const exml::Element& _element, mat2& _parentTrans, vec2& _sizeMax) override;
void display(int32_t _spacing) override;
void draw(esvg::Renderer& _myRenderer, mat2& _basicTrans, int32_t _level) override;
void drawShapePoints(std::vector<std::vector<vec2>>& _out,
int32_t _recurtionMax,
float _threshold,
mat2& _basicTrans,
int32_t _level=1) override;
private:
esvg::render::Path createPath();
};
}