esvg/esvg/Circle.cpp

138 lines
4.7 KiB
C++

/**
* @author Edouard DUPIN
*
* @copyright 2011, Edouard DUPIN, all right reserved
*
* @license APACHE v2.0 (see license file)
*/
#include <esvg/debug.h>
#include <esvg/Circle.h>
#include <esvg/render/Path.h>
#include <esvg/render/Weight.h>
#undef __class__
#define __class__ "Circle"
esvg::Circle::Circle(PaintState _parentPaintState) : esvg::Base(_parentPaintState) {
}
esvg::Circle::~Circle() {
}
bool esvg::Circle::parseXML(const std::shared_ptr<exml::Element>& _element, mat2& _parentTrans, vec2& _sizeMax) {
m_radius = 0.0;
m_position.setValue(0,0);
if (_element == nullptr) {
return false;
}
parseTransform(_element);
parsePaintAttr(_element);
// add the property of the parrent modifications ...
m_transformMatrix *= _parentTrans;
std::string content = _element->getAttribute("cx");
if (content.size()!=0) {
m_position.setX(parseLength(content));
}
content = _element->getAttribute("cy");
if (content.size()!=0) {
m_position.setY(parseLength(content));
}
content = _element->getAttribute("r");
if (content.size()!=0) {
m_radius = parseLength(content);
} else {
SVG_ERROR("(l "<<_element->getPos()<<") Circle \"r\" is not present");
return false;
}
if (0 > m_radius) {
m_radius = 0;
SVG_ERROR("(l "<<_element->getPos()<<") Circle \"r\" is negative");
return false;
}
_sizeMax.setValue(m_position.x() + m_radius, m_position.y() + m_radius);
return true;
}
void esvg::Circle::display(int32_t _spacing) {
SVG_DEBUG(spacingDist(_spacing) << "Circle " << m_position << " radius=" << m_radius);
}
void esvg::Circle::draw(esvg::Renderer& _myRenderer, mat2& _basicTrans, int32_t _level) {
SVG_VERBOSE(spacingDist(_level) << "DRAW esvg::Circle");
if (m_radius <= 0.0f) {
SVG_VERBOSE(spacingDist(_level+1) << "Too small radius" << m_radius);
return;
}
esvg::render::Path listElement;
listElement.clear();
listElement.moveTo(false, m_position + vec2(m_radius, 0.0f));
listElement.curveTo(false,
m_position + vec2(m_radius, m_radius*esvg::kappa90),
m_position + vec2(m_radius*esvg::kappa90, m_radius),
m_position + vec2(0.0f, m_radius));
listElement.curveTo(false,
m_position + vec2(-m_radius*esvg::kappa90, m_radius),
m_position + vec2(-m_radius, m_radius*esvg::kappa90),
m_position + vec2(-m_radius, 0.0f));
listElement.curveTo(false,
m_position + vec2(-m_radius, -m_radius*esvg::kappa90),
m_position + vec2(-m_radius*esvg::kappa90, -m_radius),
m_position + vec2(0.0f, -m_radius));
listElement.curveTo(false,
m_position + vec2(m_radius*esvg::kappa90, -m_radius),
m_position + vec2(m_radius, -m_radius*esvg::kappa90),
m_position + vec2(m_radius, 0.0f));
listElement.close();
mat2 mtx = m_transformMatrix;
mtx *= _basicTrans;
esvg::render::PointList listPoints;
listPoints = listElement.generateListPoints(_level,
_myRenderer.getInterpolationRecurtionMax(),
_myRenderer.getInterpolationThreshold());
listPoints.applyMatrix(mtx);
esvg::render::SegmentList listSegmentFill;
esvg::render::SegmentList listSegmentStroke;
esvg::render::Weight tmpFill;
esvg::render::Weight tmpStroke;
// Check if we need to display background
if (m_paint.fill.a() != 0x00) {
listSegmentFill.createSegmentList(listPoints);
// now, traverse the scanlines and find the intersections on each scanline, use non-zero rule
tmpFill.generate(_myRenderer.getSize(),
_myRenderer.getNumberSubScanLine(),
listSegmentFill);
}
// check if we need to display stroke:
if ( m_paint.strokeWidth > 0
&& m_paint.stroke.a() != 0x00) {
listSegmentStroke.createSegmentListStroke(listPoints,
m_paint.strokeWidth,
m_paint.lineCap,
m_paint.lineJoin,
m_paint.miterLimit);
// now, traverse the scanlines and find the intersections on each scanline, use non-zero rule
tmpStroke.generate(_myRenderer.getSize(),
_myRenderer.getNumberSubScanLine(),
listSegmentStroke);
}
// add on images:
_myRenderer.print(tmpFill,
m_paint.fill,
tmpStroke,
m_paint.stroke,
m_paint.opacity);
#ifdef DEBUG
_myRenderer.addDebugSegment(listSegmentFill);
_myRenderer.addDebugSegment(listSegmentStroke);
#endif
}