esvg/esvg/render/Weight.cpp

203 lines
6.3 KiB
C++

/** @file
* @author Edouard DUPIN
* @copyright 2011, Edouard DUPIN, all right reserved
* @license APACHE v2.0 (see license file)
*/
#include <esvg/render/Weight.hpp>
#include <esvg/debug.hpp>
esvg::render::Weight::Weight() :
m_size(0,0) {
}
esvg::render::Weight::Weight(const ivec2& _size) :
m_size(_size) {
resize(_size);
}
esvg::render::Weight::~Weight() {
}
void esvg::render::Weight::resize(const ivec2& _size) {
m_size = _size;
float tmp(0);
m_data.resize(m_size.x()*m_size.y(), tmp);
if ((uint32_t)m_size.x()*m_size.y() > m_data.size()) {
ESVG_WARNING("Wrong weigth buffer size ...");
return;
}
}
const ivec2& esvg::render::Weight::getSize() const {
return m_size;
}
int32_t esvg::render::Weight::getWidth() const {
return m_size.x();
}
int32_t esvg::render::Weight::getHeight() const {
return m_size.y();
}
void esvg::render::Weight::clear(float _fill) {
for (int32_t iii=0; iii<m_size.x()*m_size.y(); iii++) {
m_data[iii] = _fill;
}
}
float esvg::render::Weight::get(const ivec2& _pos) const {
if ( _pos.x()>=0 && _pos.x()<m_size.x()
&& _pos.y()>=0 && _pos.y()<m_size.y()) {
return m_data[_pos.x()+_pos.y()*m_size.x()];
}
return 0;
}
void esvg::render::Weight::set(const ivec2& _pos, float _newColor) {
if ( _pos.x()>=0 && _pos.x()<m_size.x()
&& _pos.y()>=0 && _pos.y()<m_size.y()) {
m_data[_pos.x()+_pos.y()*m_size.x()] = _newColor;
}
}
void esvg::render::Weight::set(int32_t _posY, const esvg::render::Scanline& _data) {
if ( _posY>=0
&& _posY<m_size.y()) {
for (size_t xxx=0; xxx<m_size.x(); ++xxx) {
m_data[xxx+_posY*m_size.x()] = _data.get(xxx);
}
}
}
void esvg::render::Weight::append(int32_t _posY, const esvg::render::Scanline& _data) {
if ( _posY>=0
&& _posY<m_size.y()) {
for (size_t xxx=0; xxx<m_size.x(); ++xxx) {
m_data[xxx+_posY*m_size.x()] += _data.get(xxx);
}
}
}
bool sortXPosFunction(const std::pair<float,float>& _e1, const std::pair<float,float>& _e2) {
return _e1.first < _e2.first;
}
void esvg::render::Weight::generate(ivec2 _size, int32_t _subSamplingCount, const esvg::render::SegmentList& _listSegment) {
resize(_size);
// for each lines:
for (int32_t yyy=0; yyy<_size.y(); ++yyy) {
ESVG_VERBOSE("Weighting ... " << yyy << " / " << _size.y());
// Reduce the number of lines in the subsampling parsing:
std::vector<Segment> availlableSegmentPixel;
for (auto &it : _listSegment.m_data) {
if ( it.p0.y() < float(yyy+1)
&& it.p1.y() > float(yyy)) {
availlableSegmentPixel.push_back(it);
}
}
if (availlableSegmentPixel.size() == 0) {
continue;
}
ESVG_VERBOSE(" Find Basic segments " << availlableSegmentPixel.size());
// This represent the pondaration on the subSampling
float deltaSize = 1.0f/_subSamplingCount;
for (int32_t kkk=0; kkk<_subSamplingCount ; ++kkk) {
ESVG_VERBOSE(" Scanline ... " << kkk << " / " << _subSamplingCount);
Scanline scanline(_size.x());
//find all the segment that cross the middle of the line of the center of the pixel line:
float subSamplingCenterPos = yyy + deltaSize*0.5f + deltaSize*kkk;
std::vector<Segment> availlableSegment;
// find in the subList ...
for (auto &it : availlableSegmentPixel) {
if ( it.p0.y() <= subSamplingCenterPos
&& it.p1.y() > subSamplingCenterPos) {
// check if we not get 2 identical lines:
if ( availlableSegment.size() > 0
&& availlableSegment.back().p1 == it.p0
&& availlableSegment.back().direction == it.direction) {
// we not add this point in this case to prevent double count of the same point.
} else {
availlableSegment.push_back(it);
}
}
}
ESVG_VERBOSE(" Availlable Segment " << availlableSegment.size());
if (availlableSegment.size() == 0) {
continue;
}
for (auto &it : availlableSegment) {
ESVG_VERBOSE(" Availlable Segment " << it.p0 << " -> " << it.p1 << " dir=" << it.direction);
}
// x position, angle
std::vector<std::pair<float, int32_t>> listPosition;
for (auto &it : availlableSegment) {
vec2 delta = it.p0 - it.p1;
// x = coefficent*y+bbb;
float coefficient = delta.x()/delta.y();
float bbb = it.p0.x() - coefficient*it.p0.y();
float xpos = coefficient * subSamplingCenterPos + bbb;
listPosition.push_back(std::pair<float,int32_t>(xpos, it.direction));
}
ESVG_VERBOSE(" List position " << listPosition.size());
// now we order position of the xPosition:
std::sort(listPosition.begin(), listPosition.end(), sortXPosFunction);
// move through all element in the point:
int32_t lastState = 0;
float currentValue = 0.0f;
int32_t lastPos = -1;
int32_t currentPos = -1;
float lastX = 0.0f;
// * | \---------------/ |
// * current pos
// * pos ...
// TODO : Code the Odd/even and non-zero ...
for (auto &it : listPosition) {
if (currentPos != int32_t(it.first)) {
// fill to the new pos -1:
#if __CPP_VERSION__ >= 2011 && !defined(__TARGET_OS__MacOs) && !defined(__TARGET_OS__IOs)
float endValue = float(std::min(1,std::abs(lastState))) * deltaSize;
#else
float endValue = float(std::min(1,abs(lastState))) * deltaSize;
#endif
for (int32_t iii=currentPos+1; iii<int32_t(it.first); ++iii) {
scanline.set(iii, endValue);
}
currentPos = int32_t(it.first);
currentValue = endValue;
}
int32_t oldState = lastState;
lastState += it.second;
if (oldState == 0) {
// nothing to draw before ...
float ratio = 1.0f - (it.first - float(int32_t(it.first)));
currentValue += ratio * deltaSize;
} else if (lastState == 0) {
// something new to draw ...
float ratio = 1.0f - (it.first - float(int32_t(it.first)));
currentValue -= ratio * deltaSize;
} else {
// nothing to do ...
}
if (currentPos == int32_t(it.first)) {
scanline.set(currentPos, currentValue);
}
}
// if the counter is not at 0 ==> fill if to the end with full value ... 2.0
if (lastState != 0) {
// just past the last state to the end of the image ...
ESVG_ERROR("end of Path whith no end ... " << currentPos << " -> " << _size.x());
for (int32_t xxx=currentPos; xxx<_size.x(); ++xxx) {
scanline.set(xxx, 100.0);
}
}
append(yyy, scanline);
}
}
}