114 lines
3.5 KiB
C++
114 lines
3.5 KiB
C++
/**
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*******************************************************************************
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* @file parserSVG/Rectangle.cpp
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* @brief basic rectangle parsing (Sources)
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* @author Edouard DUPIN
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* @date 20/03/2012
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* @par Project
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* parserSVG
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*
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* @par Copyright
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* Copyright 2011 Edouard DUPIN, all right reserved
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*
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* This software is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY.
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*
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* Licence summary :
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* You can modify and redistribute the sources code and binaries.
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* You can send me the bug-fix
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*
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* Term of the licence in in the file licence.txt.
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*
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*******************************************************************************
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*/
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#include <parserSVG/Debug.h>
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#include <parserSVG/Rectangle.h>
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#include <agg/agg_rounded_rect.h>
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#include <agg/agg_conv_stroke.h>
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svg::Rectangle::Rectangle(PaintState parentPaintState) : svg::Base(parentPaintState)
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{
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m_position.x = 0.0;
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m_position.y = 0.0;
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m_size.x = 0.0;
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m_size.y = 0.0;
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m_roundedCorner.x = 0.0;
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m_roundedCorner.y = 0.0;
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}
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svg::Rectangle::~Rectangle(void)
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{
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}
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bool svg::Rectangle::Parse(TiXmlNode * node, agg::trans_affine& parentTrans, etk::Vector2D<float>& sizeMax)
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{
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m_position.x = 0.0;
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m_position.y = 0.0;
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m_size.x = 0.0;
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m_size.y = 0.0;
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m_roundedCorner.x = 0.0;
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m_roundedCorner.y = 0.0;
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ParseTransform(node);
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ParsePaintAttr(node);
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// add the property of the parrent modifications ...
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m_transformMatrix *= parentTrans;
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ParsePosition(node, m_position, m_size);
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const char * content = node->ToElement()->Attribute("rx");
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if (NULL != content) {
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m_roundedCorner.x = ParseLength(content);
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}
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content = node->ToElement()->Attribute("ry");
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if (NULL != content) {
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m_roundedCorner.y = ParseLength(content);
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}
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sizeMax.x = m_position.x + m_size.x + m_paint.strokeWidth;
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sizeMax.y = m_position.y + m_size.y + m_paint.strokeWidth;
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return true;
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}
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void svg::Rectangle::Display(int32_t spacing)
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{
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SVG_DEBUG(SpacingDist(spacing) << "Rectangle : pos=" << m_position << " size=" << m_size << " corner=" << m_roundedCorner);
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}
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void svg::Rectangle::AggDraw(svg::Renderer& myRenderer, agg::trans_affine& basicTrans)
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{
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myRenderer.m_renderArea->color(agg::rgba8(m_paint.fill.r, m_paint.fill.g, m_paint.fill.b, m_paint.fill.a));
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// Creating a rounded rectangle
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agg::rounded_rect rect_r(m_position.x, m_position.y, m_position.x+m_size.x, m_position.y+m_size.y, m_roundedCorner.x);
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rect_r.radius(m_roundedCorner.x, m_roundedCorner.y);
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rect_r.normalize_radius();
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agg::trans_affine mtx = m_transformMatrix;
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// herited modifications ...
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mtx *= basicTrans;
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if (m_paint.fill.a != 0x00) {
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agg::conv_transform<agg::rounded_rect, agg::trans_affine> trans(rect_r, mtx);
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// set the filling mode :
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myRenderer.m_rasterizer.filling_rule((m_paint.flagEvenOdd)?agg::fill_even_odd:agg::fill_non_zero);
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myRenderer.m_rasterizer.add_path(trans);
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agg::render_scanlines(myRenderer.m_rasterizer, myRenderer.m_scanLine, *myRenderer.m_renderArea);
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}
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if (m_paint.strokeWidth > 0 && m_paint.stroke.a!=0x00 ) {
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myRenderer.m_renderArea->color(agg::rgba8(m_paint.stroke.r, m_paint.stroke.g, m_paint.stroke.b, m_paint.stroke.a));
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// Drawing as an outline
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agg::conv_stroke<agg::rounded_rect> rect_p(rect_r);
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// set the filling mode :
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myRenderer.m_rasterizer.filling_rule(agg::fill_non_zero);
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rect_p.width(m_paint.strokeWidth);
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agg::conv_transform<agg::conv_stroke<agg::rounded_rect>, agg::trans_affine> transStroke(rect_p, mtx);
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myRenderer.m_rasterizer.add_path(transStroke);
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agg::render_scanlines(myRenderer.m_rasterizer, myRenderer.m_scanLine, *myRenderer.m_renderArea);
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}
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}
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