esvg/parserSVG/Circle.cpp

117 lines
3.4 KiB
C++

/**
*******************************************************************************
* @file parserSVG/Circle.cpp
* @brief basic circle parsing (Sources)
* @author Edouard DUPIN
* @date 20/03/2012
* @par Project
* parserSVG
*
* @par Copyright
* Copyright 2011 Edouard DUPIN, all right reserved
*
* This software is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY.
*
* Licence summary :
* You can modify and redistribute the sources code and binaries.
* You can send me the bug-fix
*
* Term of the licence in in the file licence.txt.
*
*******************************************************************************
*/
#include <parserSVG/Debug.h>
#include <parserSVG/Circle.h>
#include <agg/agg_conv_stroke.h>
#include <agg/agg_ellipse.h>
svg::Circle::Circle(PaintState parentPaintState) : svg::Base(parentPaintState)
{
}
svg::Circle::~Circle(void)
{
}
bool svg::Circle::Parse(TiXmlNode * node, agg::trans_affine& parentTrans, etk::Vector2D<float>& sizeMax)
{
m_radius = 0.0;
m_position.x = 0.0;
m_position.y = 0.0;
ParseTransform(node);
ParsePaintAttr(node);
// add the property of the parrent modifications ...
m_transformMatrix *= parentTrans;
const char * content = node->ToElement()->Attribute("cx");
if (NULL != content) {
m_position.x = ParseLength(content);
}
content = node->ToElement()->Attribute("cy");
if (NULL != content) {
m_position.y = ParseLength(content);
}
content = node->ToElement()->Attribute("r");
if (NULL != content) {
m_radius = ParseLength(content);
} else {
SVG_ERROR("(l "<<node->Row()<<") Circle \"r\" is not present");
return false;
}
if (0 > m_radius) {
m_radius = 0;
SVG_ERROR("(l "<<node->Row()<<") Circle \"r\" is negative");
return false;
}
sizeMax.x = m_position.x + m_radius;
sizeMax.y = m_position.y + m_radius;
return true;
}
void svg::Circle::Display(int32_t spacing)
{
SVG_DEBUG(SpacingDist(spacing) << "Circle " << m_position << " radius=" << m_radius);
}
void svg::Circle::AggDraw(svg::Renderer& myRenderer, agg::trans_affine& basicTrans)
{
myRenderer.m_renderArea->color(agg::rgba8(m_paint.fill.r, m_paint.fill.g, m_paint.fill.b, m_paint.fill.a));
// Creating an ellipse
agg::ellipse myCircle(m_position.x, m_position.y, m_radius, m_radius, 0);
// Calculate transformation matrix ...
agg::trans_affine mtx = m_transformMatrix;
mtx *= basicTrans;
// set the filling mode :
myRenderer.m_rasterizer.filling_rule((m_paint.flagEvenOdd)?agg::fill_even_odd:agg::fill_non_zero);
if (m_paint.fill.a != 0x00) {
agg::conv_transform<agg::ellipse, agg::trans_affine> trans(myCircle, mtx);
myRenderer.m_rasterizer.add_path(trans);
agg::render_scanlines(myRenderer.m_rasterizer, myRenderer.m_scanLine, *myRenderer.m_renderArea);
}
if (m_paint.strokeWidth > 0 && m_paint.stroke.a!=0x00 ) {
myRenderer.m_renderArea->color(agg::rgba8(m_paint.stroke.r, m_paint.stroke.g, m_paint.stroke.b, m_paint.stroke.a));
// Drawing as an outline
agg::conv_stroke<agg::ellipse> myCircleStroke(myCircle);
myCircleStroke.width(m_paint.strokeWidth);
agg::conv_transform<agg::conv_stroke<agg::ellipse>, agg::trans_affine> transStroke(myCircleStroke, mtx);
// set the filling mode :
myRenderer.m_rasterizer.filling_rule(agg::fill_non_zero);
myRenderer.m_rasterizer.add_path(transStroke);
agg::render_scanlines(myRenderer.m_rasterizer, myRenderer.m_scanLine, *myRenderer.m_renderArea);
}
}