154 lines
5.0 KiB
C++
154 lines
5.0 KiB
C++
/** @file
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* @author Edouard DUPIN
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* @copyright 2011, Edouard DUPIN, all right reserved
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* @license MPL v2.0 (see license file)
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*/
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#include <esvg/debug.hpp>
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#include <esvg/Polygon.hpp>
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#include <esvg/render/Path.hpp>
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#include <esvg/render/Weight.hpp>
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esvg::Polygon::Polygon(PaintState parentPaintState) : esvg::Base(parentPaintState) {
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}
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esvg::Polygon::~Polygon() {
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}
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bool esvg::Polygon::parseXML(const exml::Element& _element, mat2x3& _parentTrans, vec2& _sizeMax) {
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if (_element.exist() == false) {
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return false;
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}
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parseTransform(_element);
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parsePaintAttr(_element);
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ESVG_VERBOSE("parsed P1. trans: " << m_transformMatrix);
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// add the property of the parrent modifications ...
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m_transformMatrix *= _parentTrans;
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ESVG_VERBOSE("parsed P2. trans: " << m_transformMatrix);
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const std::string sss1 = _element.attributes["points"];
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if (sss1.size() == 0) {
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ESVG_ERROR("(l "/*<<_element->Pos()*/<<") polygon: missing points attribute");
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return false;
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}
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const char * sss = sss1.c_str();
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_sizeMax.setValue(0,0);
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ESVG_VERBOSE("Parse polygon : \"" << sss << "\"");
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while ('\0' != sss[0]) {
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vec2 pos(0,0);
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int32_t n;
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if (sscanf(sss, "%f,%f%n", &pos.m_floats[0], &pos.m_floats[1], &n) == 2) {
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m_listPoint.push_back(pos);
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sss += n;
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_sizeMax.setValue(std::max(_sizeMax.x(), pos.x()),
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std::max(_sizeMax.y(), pos.y()));
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if(sss[0] == ' ' || sss[0] == ',') {
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sss++;
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}
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} else {
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break;
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}
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}
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return true;
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}
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void esvg::Polygon::display(int32_t _spacing) {
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ESVG_DEBUG(spacingDist(_spacing) << "Polygon nbPoint=" << m_listPoint.size());
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}
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esvg::render::Path esvg::Polygon::createPath() {
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esvg::render::Path out;
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out.moveTo(false, m_listPoint[0]);
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for( int32_t iii=1; iii< m_listPoint.size(); iii++) {
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out.lineTo(false, m_listPoint[iii]);
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}
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out.close();
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return out;
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}
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void esvg::Polygon::draw(esvg::Renderer& _myRenderer, mat2x3& _basicTrans, int32_t _level) {
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ESVG_VERBOSE(spacingDist(_level) << "DRAW esvg::Polygon");
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esvg::render::Path listElement = createPath();
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mat2x3 mtx = m_transformMatrix;
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mtx *= _basicTrans;
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esvg::render::PointList listPoints;
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listPoints = listElement.generateListPoints(_level,
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_myRenderer.getInterpolationRecurtionMax(),
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_myRenderer.getInterpolationThreshold());
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//listPoints.applyMatrix(mtx);
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esvg::render::SegmentList listSegmentFill;
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esvg::render::SegmentList listSegmentStroke;
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esvg::render::Weight tmpFill;
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esvg::render::Weight tmpStroke;
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ememory::SharedPtr<esvg::render::DynamicColor> colorFill = esvg::render::createColor(m_paint.fill, mtx);
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ememory::SharedPtr<esvg::render::DynamicColor> colorStroke;
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if (m_paint.strokeWidth > 0.0f) {
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colorStroke = esvg::render::createColor(m_paint.stroke, mtx);
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}
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// Check if we need to display background
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if (colorFill != nullptr) {
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listSegmentFill.createSegmentList(listPoints);
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colorFill->setViewPort(listSegmentFill.getViewPort());
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listSegmentFill.applyMatrix(mtx);
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// now, traverse the scanlines and find the intersections on each scanline, use non-zero rule
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tmpFill.generate(_myRenderer.getSize(),
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_myRenderer.getNumberSubScanLine(),
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listSegmentFill);
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}
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// check if we need to display stroke:
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if (colorStroke != nullptr) {
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listSegmentStroke.createSegmentListStroke(listPoints,
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m_paint.strokeWidth,
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m_paint.lineCap,
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m_paint.lineJoin,
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m_paint.miterLimit);
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colorStroke->setViewPort(listSegmentStroke.getViewPort());
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listSegmentStroke.applyMatrix(mtx);
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// now, traverse the scanlines and find the intersections on each scanline, use non-zero rule
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tmpStroke.generate(_myRenderer.getSize(),
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_myRenderer.getNumberSubScanLine(),
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listSegmentStroke);
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}
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// add on images:
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_myRenderer.print(tmpFill,
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colorFill,
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tmpStroke,
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colorStroke,
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m_paint.opacity);
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#ifdef DEBUG
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_myRenderer.addDebugSegment(listSegmentFill);
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_myRenderer.addDebugSegment(listSegmentStroke);
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#endif
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}
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void esvg::Polygon::drawShapePoints(std::vector<std::vector<vec2>>& _out,
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int32_t _recurtionMax,
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float _threshold,
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mat2x3& _basicTrans,
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int32_t _level) {
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ESVG_VERBOSE(spacingDist(_level) << "DRAW Shape esvg::Polygon");
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esvg::render::Path listElement = createPath();
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mat2x3 mtx = m_transformMatrix;
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mtx *= _basicTrans;
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esvg::render::PointList listPoints;
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listPoints = listElement.generateListPoints(_level, _recurtionMax, _threshold);
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listPoints.applyMatrix(mtx);
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for (auto &it : listPoints.m_data) {
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std::vector<vec2> listPoint;
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for (auto &itDot : it) {
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listPoint.push_back(itDot.m_pos);
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}
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_out.push_back(listPoint);
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}
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}
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