[DEBUG] change merge color in debug (faster /3 time of generation)
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@ -62,8 +62,6 @@ void esvg::Renderer::print(const esvg::render::Weight& _weightFill,
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const esvg::render::Weight& _weightStroke,
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const std::shared_ptr<esvg::render::DynamicColor>& _colorStroke,
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float _opacity) {
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int32_t sizeX = m_size.x();
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int32_t sizeY = m_size.y();
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if (_colorFill != nullptr) {
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//_colorFill->setViewPort(std::pair<vec2, vec2>(vec2(0,0), vec2(sizeX, sizeY)));
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_colorFill->generate(m_document);
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@ -72,19 +70,10 @@ void esvg::Renderer::print(const esvg::render::Weight& _weightFill,
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//_colorStroke->setViewPort(std::pair<vec2, vec2>(vec2(0,0), vec2(sizeX, sizeY)));
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_colorStroke->generate(m_document);
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}
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#if DEBUG
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sizeX *= m_factor;
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sizeY *= m_factor;
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#endif
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// all together
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for (int32_t yyy=0; yyy<sizeY; ++yyy) {
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for (int32_t xxx=0; xxx<sizeX; ++xxx) {
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#if DEBUG
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ivec2 pos(xxx/m_factor, yyy/m_factor);
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#else
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ivec2 pos(xxx, yyy);
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#endif
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for (int32_t yyy=0; yyy<m_size.y(); ++yyy) {
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for (int32_t xxx=0; xxx<m_size.x(); ++xxx) {
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ivec2 pos(xxx, yyy);
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float valueFill = _weightFill.get(pos);
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float valueStroke = _weightStroke.get(pos);
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// calculate merge of stroke and fill value:
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@ -102,7 +91,15 @@ void esvg::Renderer::print(const esvg::render::Weight& _weightFill,
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}
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etk::Color<float,4> intermediateColor = mergeColor(intermediateColorFill, intermediateColorStroke);
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intermediateColor.setA(intermediateColor.a() * _opacity);
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m_buffer[sizeX*yyy + xxx] = mergeColor(m_buffer[sizeX*yyy + xxx], intermediateColor);
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#if DEBUG
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for (int32_t deltaY=0; deltaY<m_factor; ++deltaY) {
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for (int32_t deltaX=0; deltaX<m_factor; ++deltaX) {
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m_buffer[m_size.x()*m_factor*(yyy+deltaY) + (xxx+deltaX)] = mergeColor(m_buffer[m_size.x()*m_factor*(yyy+deltaY) + (xxx+deltaX)], intermediateColor);;
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}
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}
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#else
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m_buffer[m_size.x()*yyy + xxx] = mergeColor(m_buffer[m_size.x()*yyy + xxx], intermediateColor);
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#endif
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}
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}
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#ifdef DEBUG
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