[DEV] all basic class and separators are here ... (good job)
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esvg/Path.cpp
410
esvg/Path.cpp
@ -8,6 +8,7 @@
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#include <esvg/debug.h>
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#include <esvg/Path.h>
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#include <esvg/render/Weight.h>
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#undef __class__
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#define __class__ "Path"
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@ -246,400 +247,6 @@ void esvg::Path::display(int32_t _spacing) {
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m_listElement.display(_spacing);
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}
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class Segment {
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public:
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Segment(const vec2& _p0, const vec2& _p1) {
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// segment register all time the lower at P0n then we need to register the sens of the path
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if (_p0.y() < _p1.y()) {
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p0 = _p0;
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p1 = _p1;
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direction = 1.0f; // direction like clock
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} else {
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p0 = _p1;
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p1 = _p0;
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direction = -1.0f; // direction like anti-clock
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}
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}
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vec2 p0;
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vec2 p1;
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float direction;
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};
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class Scanline {
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private:
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std::vector<float> m_data;
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public:
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// constructor :
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Scanline(size_t _size=32) {
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float tmp(0);
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m_data.resize(_size, tmp);
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}
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// destructor
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~Scanline() { };
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// -----------------------------------------------
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// -- basic tools :
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// -----------------------------------------------
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public:
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size_t size() const {
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return m_data.size();
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};
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void clear(float _fill) {
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for (auto &it : m_data) {
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it = _fill;
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}
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}
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float get(int32_t _pos) const {
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if( _pos>=0
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&& _pos<m_data.size()) {
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return m_data[_pos];
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}
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return 0;
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}
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void set(int32_t _pos, float _newColor) {
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if( _pos>=0
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&& _pos<m_data.size()) {
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m_data[_pos] = _newColor;
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}
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}
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};
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class Weighter {
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private:
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ivec2 m_size;
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std::vector<float> m_data;
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public:
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// constructor :
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Weighter(const ivec2& _size=ivec2(32,32)):
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m_size(_size) {
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float tmp(0);
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m_data.resize(m_size.x()*m_size.y(), tmp);
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if ((uint32_t)m_size.x()*m_size.y() > m_data.size()) {
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return;
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}
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}
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// destructor
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~Weighter() { };
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// -----------------------------------------------
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// -- basic tools :
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// -----------------------------------------------
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public:
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const ivec2& getSize() const {
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return m_size;
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};
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int32_t getWidth() const {
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return m_size.x();
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};
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int32_t getHeight() const {
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return m_size.y();
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};
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void clear(float _fill) {
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for (int32_t iii=0; iii<m_size.x()*m_size.y(); iii++) {
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m_data[iii] = _fill;
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}
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}
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float get(const ivec2& _pos) const {
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if ( _pos.x()>0 && _pos.x()<m_size.x()
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&& _pos.y()>0 && _pos.y()<m_size.y()) {
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return m_data[_pos.x()+_pos.y()*m_size.x()];
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}
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return 0;
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}
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void set(const ivec2& _pos, float _newColor) {
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if ( _pos.x()>=0 && _pos.x()<m_size.x()
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&& _pos.y()>=0 && _pos.y()<m_size.y()) {
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m_data[_pos.x()+_pos.y()*m_size.x()] = _newColor;
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}
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}
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void set(int32_t _posY, const Scanline& _data) {
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if ( _posY>=0
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&& _posY<m_size.y()) {
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for (size_t xxx=0; xxx<m_size.x(); ++xxx) {
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m_data[xxx+_posY*m_size.x()] = _data.get(xxx);
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}
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}
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}
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void append(int32_t _posY, const Scanline& _data) {
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if ( _posY>=0
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&& _posY<m_size.y()) {
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for (size_t xxx=0; xxx<m_size.x(); ++xxx) {
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m_data[xxx+_posY*m_size.x()] += _data.get(xxx);
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}
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}
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}
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};
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bool sortSegmentFunction(const Segment& _e1, const Segment& _e2) {
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return _e1.p0.y() < _e2.p0.y();
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}
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bool sortXPosFunction(const std::pair<float,float>& _e1, const std::pair<float,float>& _e2) {
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return _e1.first < _e2.first;
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}
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void addSegment(std::vector<Segment>& _seg, const esvg::render::Point& _pos0, const esvg::render::Point& _pos1) {
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// Skip horizontal Segments
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if (_pos0.m_pos.y() == _pos1.m_pos.y()) {
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// remove /0 operation
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return;
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}
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_seg.push_back(Segment(_pos0.m_pos, _pos1.m_pos));
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}
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std::vector<Segment> createSegmentList(const std::vector<esvg::render::Point>& _listPoint) {
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std::vector<Segment> out;
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// Build Segments
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for (int32_t iii=0, jjj=_listPoint.size()-1;
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iii < _listPoint.size();
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jjj = iii++) {
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addSegment(out, _listPoint[jjj], _listPoint[iii]);
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}
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// TODO : Check if it is really usefull ...
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std::sort(out.begin(), out.end(), sortSegmentFunction);
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return out;
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}
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std::vector<Segment> createSegmentListStroke(std::vector<esvg::render::Point>& _listPoint) {
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std::vector<Segment> out;
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// generate for every point all the orthogonal elements
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// normal edge * end path
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// * | * * * * * * * * * * * * * *
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// * |<--*----this | *
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// * | * this -->| *
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// * * * | *
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// * . | . * . . . . . . . . * *
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// * . | . * | *
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// * A . | . B * | *
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// . * . | *
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// . * * . * * * * * * * * * * * * *
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// * *
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// * *
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// TODO : Start and stop of the path ...
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for (int32_t idPevious=-1, idCurrent=0, idNext=1;
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idCurrent < _listPoint.size();
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idPevious++, idCurrent++, idNext++) {
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if ( _listPoint[idCurrent].m_type == esvg::render::Point::type_join
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|| _listPoint[idCurrent].m_type == esvg::render::Point::type_interpolation) {
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if (idPevious < 0 ) {
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SVG_ERROR("an error occure a previous ID is < 0.... ");
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continue;
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}
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if (idNext >= _listPoint.size()) {
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SVG_ERROR("an error occure a next ID is >= nbPoint len .... ");
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continue;
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}
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vec2 vecA = _listPoint[idCurrent].m_pos - _listPoint[idPevious].m_pos;
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vecA.safeNormalize();
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vec2 vecB = _listPoint[idNext].m_pos - _listPoint[idCurrent].m_pos;
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vecB.safeNormalize();
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vec2 vecC = vecA - vecB;
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if (vecC == vec2(0,0)) {
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// special case: 1 line ...
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_listPoint[idCurrent].m_miterAxe = vec2(vecA.y(), vecA.x());
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} else {
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vecC.safeNormalize();
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_listPoint[idCurrent].m_miterAxe = vecC;
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}
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} else if (_listPoint[idCurrent].m_type == esvg::render::Point::type_start) {
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vec2 vecB = _listPoint[idNext].m_pos - _listPoint[idCurrent].m_pos;
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vecB.safeNormalize();
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_listPoint[idCurrent].m_miterAxe = vec2(vecB.y(), vecB.x());
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} else if (_listPoint[idCurrent].m_type == esvg::render::Point::type_stop) {
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if (idPevious < 0 ) {
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SVG_ERROR("an error occure a previous ID is < 0.... ");
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continue;
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}
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vec2 vecA = _listPoint[idCurrent].m_pos - _listPoint[idPevious].m_pos;
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vecA.safeNormalize();
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_listPoint[idCurrent].m_miterAxe = vec2(vecA.y(), vecA.x());
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} else {
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SVG_TODO("lklklklklkl");
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}
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}
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float lineWidth = 5.0f;
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// create segment list:
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bool haveStartLine;
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vec2 leftPoint;
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vec2 rightPoint;
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for (int32_t iii=0;
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iii < _listPoint.size();
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++iii) {
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switch (_listPoint[iii].m_type) {
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case esvg::render::Point::type_single:
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// just do nothing ....
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SVG_VERBOSE("[" << iii << "] Find Single " << _listPoint[iii].m_pos);
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break;
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case esvg::render::Point::type_start:
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{
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SVG_VERBOSE("[" << iii << "] Find Start " << _listPoint[iii].m_pos);
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if (haveStartLine == true) {
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// close previous :
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SVG_WARNING(" find a non close path ...");
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addSegment(out, leftPoint, rightPoint);
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}
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haveStartLine = true;
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// TODO : Calculate intersection ... (now we do a simple fast test of path display ...)
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leftPoint = _listPoint[iii].m_pos
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+ _listPoint[iii].m_miterAxe*lineWidth*0.5f;
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rightPoint = _listPoint[iii].m_pos
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- _listPoint[iii].m_miterAxe*lineWidth*0.5f;
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addSegment(out, leftPoint, rightPoint);
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SVG_VERBOSE(" segment :" << leftPoint << " -> " << rightPoint);
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}
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break;
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case esvg::render::Point::type_stop:
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{
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SVG_VERBOSE("[" << iii << "] Find Stop " << _listPoint[iii].m_pos);
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if (haveStartLine == true) {
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SVG_WARNING("find close path without start part ...");
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break;
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}
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haveStartLine = false;
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// TODO : Calculate intersection ... (now we do a simple fast test of path display ...)
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vec2 left = _listPoint[iii].m_pos
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+ _listPoint[iii].m_miterAxe*lineWidth*0.5f;
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vec2 right = _listPoint[iii].m_pos
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- _listPoint[iii].m_miterAxe*lineWidth*0.5f;
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//Draw from previous point:
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addSegment(out, leftPoint, left);
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SVG_VERBOSE(" segment :" << leftPoint << " -> " << left);
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addSegment(out, right, rightPoint);
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SVG_VERBOSE(" segment :" << right << " -> " << rightPoint);
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leftPoint = left;
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rightPoint = right;
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// end line ...
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addSegment(out, rightPoint, leftPoint);
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SVG_VERBOSE(" segment :" << rightPoint << " -> " << leftPoint);
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}
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break;
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case esvg::render::Point::type_interpolation:
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{
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SVG_VERBOSE("[" << iii << "] Find interpolation " << _listPoint[iii].m_pos);
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// TODO : Calculate intersection ... (now we do a simple fast test of path display ...)
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vec2 left = _listPoint[iii].m_pos
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+ _listPoint[iii].m_miterAxe*lineWidth*0.5f;
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vec2 right = _listPoint[iii].m_pos
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- _listPoint[iii].m_miterAxe*lineWidth*0.5f;
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//Draw from previous point:
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addSegment(out, leftPoint, left);
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SVG_VERBOSE(" segment :" << leftPoint << " -> " << left);
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addSegment(out, right, rightPoint);
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SVG_VERBOSE(" segment :" << right << " -> " << rightPoint);
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leftPoint = left;
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rightPoint = right;
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}
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break;
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case esvg::render::Point::type_join:
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{
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SVG_VERBOSE("[" << iii << "] Find Join " << _listPoint[iii].m_pos);
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// TODO : Calculate intersection ... (now we do a simple fast test of path display ...)
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vec2 left = _listPoint[iii].m_pos
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+ _listPoint[iii].m_miterAxe*lineWidth*0.5f;
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vec2 right = _listPoint[iii].m_pos
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- _listPoint[iii].m_miterAxe*lineWidth*0.5f;
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//Draw from previous point:
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addSegment(out, leftPoint, left);
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SVG_VERBOSE(" segment :" << leftPoint << " -> " << left);
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addSegment(out, right, rightPoint);
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SVG_VERBOSE(" segment :" << right << " -> " << rightPoint);
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leftPoint = left;
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rightPoint = right;
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}
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break;
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}
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}
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// TODO : Check if it is really usefull ...
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std::sort(out.begin(), out.end(), sortSegmentFunction);
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return out;
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}
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Weighter createWeighter(ivec2 _size, int32_t _subSamplingCount, const std::vector<Segment>& _listSegment) {
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Weighter out(_size);
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// for each lines:
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for (int32_t yyy=0; yyy<_size.y(); ++yyy) {
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// Reduce the number of lines in the subsampling parsing:
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std::vector<Segment> availlableSegmentPixel;
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for (auto &it : _listSegment) {
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if ( it.p0.y() <= float(yyy+1)
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&& it.p1.y() >= float(yyy)) {
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availlableSegmentPixel.push_back(it);
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}
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}
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// This represent the pondaration on the subSampling
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float deltaSize = 1.0f/_subSamplingCount;
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for (int32_t kkk=0; kkk<_subSamplingCount ; ++kkk) {
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Scanline scanline(_size.x());
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//find all the segment that cross the middle of the line of the center of the pixel line:
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float subSamplingCenterPos = yyy + deltaSize*0.5f + deltaSize*kkk;
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std::vector<Segment> availlableSegment;
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// find in the subList ...
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for (auto &it : availlableSegmentPixel) {
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if ( it.p0.y() <= subSamplingCenterPos
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&& it.p1.y() >= subSamplingCenterPos) {
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availlableSegment.push_back(it);
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}
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}
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// x position, angle
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std::vector<std::pair<float, float>> listPosition;
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for (auto &it : availlableSegment) {
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vec2 delta = it.p0 - it.p1;
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// x = coefficent*y+bbb;
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float coefficient = delta.x()/delta.y();
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float bbb = it.p0.x() - coefficient*it.p0.y();
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float xpos = coefficient * subSamplingCenterPos + bbb;
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listPosition.push_back(std::pair<float,float>(xpos, it.direction));
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}
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// now we order position of the xPosition:
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std::sort(listPosition.begin(), listPosition.end(), sortXPosFunction);
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// move through all element in the point:
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float lastState = 0.0f;
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float currentValue = 0.0f;
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int32_t lastPos = -1;
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int32_t currentPos = -1;
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float lastX = 0.0f;
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// * | \---------------/ |
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// * current pos
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// * pos ...
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// TODO : Code the Odd/even and non-zero ...
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for (auto &it : listPosition) {
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if (currentPos != int32_t(it.first)) {
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// fill to the new pos -1:
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float endValue = std::min(1.0f,std::abs(lastState)) * deltaSize;
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for (int32_t iii=currentPos+1; iii<int32_t(it.first); ++iii) {
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scanline.set(iii, endValue);
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}
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currentPos = int32_t(it.first);
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currentValue = endValue;
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}
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float oldState = lastState;
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lastState += it.second;
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if (oldState == 0.0f) {
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// nothing to draw before ...
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float ratio = 1.0f - (it.first - float(int32_t(it.first)));
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currentValue += ratio * deltaSize;
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} else if (lastState == 0.0f) {
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// something new to draw ...
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float ratio = 1.0f - (it.first - float(int32_t(it.first)));
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currentValue -= ratio * deltaSize;
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} else {
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// nothing to do ...
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}
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if (currentPos == int32_t(it.first)) {
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scanline.set(currentPos, currentValue);
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}
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}
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out.append(yyy, scanline);
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}
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}
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return out;
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}
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void esvg::Path::draw(esvg::Renderer& _myRenderer, mat2& _basicTrans, int32_t _level) {
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SVG_VERBOSE(spacingDist(_level) << "DRAW esvg::Path");
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int32_t recurtionMax = 10;
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@ -648,22 +255,23 @@ void esvg::Path::draw(esvg::Renderer& _myRenderer, mat2& _basicTrans, int32_t _l
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mat2 mtx = m_transformMatrix;
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mtx *= _basicTrans;
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Weighter tmpFill;
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Weighter tmpStroke;
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esvg::render::Weight tmpFill;
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esvg::render::Weight tmpStroke;
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// Check if we need to display background
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int32_t nbSubScanLine = 8;
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if (m_paint.fill.a() != 0x00) {
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std::vector<Segment> listSegment = createSegmentList(listPoints);
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esvg::render::SegmentList listSegment;
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listSegment.createSegmentList(listPoints);
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// now, traverse the scanlines and find the intersections on each scanline, use non-zero rule
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tmpFill = createWeighter(ivec2(128,128), nbSubScanLine, listSegment);
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tmpFill.generate(ivec2(128,128), nbSubScanLine, listSegment);
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}
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// check if we need to display stroke:
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if ( m_paint.strokeWidth > 0
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&& m_paint.stroke.a() != 0x00) {
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std::vector<Segment> listSegment = createSegmentListStroke(listPoints);
|
||||
esvg::render::SegmentList listSegment;
|
||||
listSegment.createSegmentListStroke(listPoints);
|
||||
// now, traverse the scanlines and find the intersections on each scanline, use non-zero rule
|
||||
tmpStroke = createWeighter(ivec2(128,128), nbSubScanLine, listSegment);
|
||||
tmpStroke.generate(ivec2(128,128), nbSubScanLine, listSegment);
|
||||
}
|
||||
// add on images:
|
||||
for (int32_t yyy=0; yyy<_myRenderer.m_size.y(); ++yyy) {
|
||||
|
@ -0,0 +1,34 @@
|
||||
/**
|
||||
* @author Edouard DUPIN
|
||||
*
|
||||
* @copyright 2011, Edouard DUPIN, all right reserved
|
||||
*
|
||||
* @license APACHE v2.0 (see license file)
|
||||
*/
|
||||
|
||||
#include <esvg/render/Point.h>
|
||||
#include <esvg/debug.h>
|
||||
|
||||
|
||||
void esvg::render::Point::setEndPath() {
|
||||
if (m_type == esvg::render::Point::type_interpolation) {
|
||||
SVG_WARNING("Request stop path of an interpolate Point");
|
||||
m_type = esvg::render::Point::type_stop;
|
||||
return;
|
||||
}
|
||||
if (m_type == esvg::render::Point::type_stop) {
|
||||
SVG_WARNING("Request stop path of an STOP Point");
|
||||
return;
|
||||
}
|
||||
if (m_type == esvg::render::Point::type_start) {
|
||||
m_type = esvg::render::Point::type_single;
|
||||
return;
|
||||
}
|
||||
m_type = esvg::render::Point::type_stop;
|
||||
}
|
||||
|
||||
void esvg::render::Point::normalize(const vec2& _nextPoint) {
|
||||
m_delta = _nextPoint - m_pos;
|
||||
m_len = m_delta.length();
|
||||
}
|
||||
|
@ -35,26 +35,8 @@ namespace esvg {
|
||||
m_type(_type) {
|
||||
// nothing to do ...
|
||||
}
|
||||
void setEndPath() {
|
||||
if (m_type == esvg::render::Point::type_interpolation) {
|
||||
SVG_WARNING("Request stop path of an interpolate Point");
|
||||
m_type = esvg::render::Point::type_stop;
|
||||
return;
|
||||
}
|
||||
if (m_type == esvg::render::Point::type_stop) {
|
||||
SVG_WARNING("Request stop path of an STOP Point");
|
||||
return;
|
||||
}
|
||||
if (m_type == esvg::render::Point::type_start) {
|
||||
m_type = esvg::render::Point::type_single;
|
||||
return;
|
||||
}
|
||||
m_type = esvg::render::Point::type_stop;
|
||||
}
|
||||
void normalize(const vec2& _nextPoint) {
|
||||
m_delta = _nextPoint - m_pos;
|
||||
m_len = m_delta.length();
|
||||
}
|
||||
void setEndPath();
|
||||
void normalize(const vec2& _nextPoint);
|
||||
};
|
||||
}
|
||||
}
|
||||
|
41
esvg/render/Scanline.cpp
Normal file
41
esvg/render/Scanline.cpp
Normal file
@ -0,0 +1,41 @@
|
||||
/**
|
||||
* @author Edouard DUPIN
|
||||
*
|
||||
* @copyright 2011, Edouard DUPIN, all right reserved
|
||||
*
|
||||
* @license APACHE v2.0 (see license file)
|
||||
*/
|
||||
|
||||
#include <esvg/render/Scanline.h>
|
||||
#include <esvg/debug.h>
|
||||
|
||||
esvg::render::Scanline::Scanline(size_t _size) {
|
||||
float tmp(0);
|
||||
m_data.resize(_size, tmp);
|
||||
}
|
||||
|
||||
size_t esvg::render::Scanline::size() const {
|
||||
return m_data.size();
|
||||
}
|
||||
|
||||
void esvg::render::Scanline::clear(float _fill) {
|
||||
for (auto &it : m_data) {
|
||||
it = _fill;
|
||||
}
|
||||
}
|
||||
|
||||
float esvg::render::Scanline::get(int32_t _pos) const {
|
||||
if( _pos>=0
|
||||
&& _pos<m_data.size()) {
|
||||
return m_data[_pos];
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void esvg::render::Scanline::set(int32_t _pos, float _newColor) {
|
||||
if( _pos>=0
|
||||
&& _pos<m_data.size()) {
|
||||
m_data[_pos] = _newColor;
|
||||
}
|
||||
}
|
||||
|
34
esvg/render/Scanline.h
Normal file
34
esvg/render/Scanline.h
Normal file
@ -0,0 +1,34 @@
|
||||
/**
|
||||
* @author Edouard DUPIN
|
||||
*
|
||||
* @copyright 2011, Edouard DUPIN, all right reserved
|
||||
*
|
||||
* @license APACHE v2.0 (see license file)
|
||||
*/
|
||||
|
||||
#ifndef __ESVG_RENDER_SCANLINE_H__
|
||||
#define __ESVG_RENDER_SCANLINE_H__
|
||||
|
||||
#include <etk/types.h>
|
||||
#include <etk/math/Vector2D.h>
|
||||
|
||||
namespace esvg {
|
||||
namespace render {
|
||||
class Scanline {
|
||||
private:
|
||||
std::vector<float> m_data;
|
||||
public:
|
||||
// constructor :
|
||||
Scanline(size_t _size=32);
|
||||
// destructor
|
||||
~Scanline() { };
|
||||
public:
|
||||
size_t size() const;
|
||||
void clear(float _fill);
|
||||
float get(int32_t _pos) const;
|
||||
void set(int32_t _pos, float _newColor);
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
26
esvg/render/Segment.cpp
Normal file
26
esvg/render/Segment.cpp
Normal file
@ -0,0 +1,26 @@
|
||||
/**
|
||||
* @author Edouard DUPIN
|
||||
*
|
||||
* @copyright 2011, Edouard DUPIN, all right reserved
|
||||
*
|
||||
* @license APACHE v2.0 (see license file)
|
||||
*/
|
||||
|
||||
#include <esvg/render/Segment.h>
|
||||
#include <esvg/debug.h>
|
||||
|
||||
|
||||
esvg::render::Segment::Segment(const vec2& _p0, const vec2& _p1) {
|
||||
// segment register all time the lower at P0n then we need to register the sens of the path
|
||||
if (_p0.y() < _p1.y()) {
|
||||
p0 = _p0;
|
||||
p1 = _p1;
|
||||
direction = 1.0f; // direction like clock
|
||||
} else {
|
||||
p0 = _p1;
|
||||
p1 = _p0;
|
||||
direction = -1.0f; // direction like anti-clock
|
||||
}
|
||||
}
|
||||
|
||||
|
27
esvg/render/Segment.h
Normal file
27
esvg/render/Segment.h
Normal file
@ -0,0 +1,27 @@
|
||||
/**
|
||||
* @author Edouard DUPIN
|
||||
*
|
||||
* @copyright 2011, Edouard DUPIN, all right reserved
|
||||
*
|
||||
* @license APACHE v2.0 (see license file)
|
||||
*/
|
||||
|
||||
#ifndef __ESVG_RENDER_SEGMENT_H__
|
||||
#define __ESVG_RENDER_SEGMENT_H__
|
||||
|
||||
#include <etk/types.h>
|
||||
#include <etk/math/Vector2D.h>
|
||||
|
||||
namespace esvg {
|
||||
namespace render {
|
||||
class Segment {
|
||||
public:
|
||||
Segment(const vec2& _p0, const vec2& _p1);
|
||||
vec2 p0;
|
||||
vec2 p1;
|
||||
float direction;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
193
esvg/render/SegmentList.cpp
Normal file
193
esvg/render/SegmentList.cpp
Normal file
@ -0,0 +1,193 @@
|
||||
/**
|
||||
* @author Edouard DUPIN
|
||||
*
|
||||
* @copyright 2011, Edouard DUPIN, all right reserved
|
||||
*
|
||||
* @license APACHE v2.0 (see license file)
|
||||
*/
|
||||
|
||||
#include <esvg/render/SegmentList.h>
|
||||
#include <esvg/debug.h>
|
||||
|
||||
|
||||
bool sortSegmentFunction(const esvg::render::Segment& _e1, const esvg::render::Segment& _e2) {
|
||||
return _e1.p0.y() < _e2.p0.y();
|
||||
}
|
||||
|
||||
esvg::render::SegmentList::SegmentList() {
|
||||
|
||||
}
|
||||
|
||||
void esvg::render::SegmentList::addSegment(const esvg::render::Point& _pos0, const esvg::render::Point& _pos1) {
|
||||
// Skip horizontal Segments
|
||||
if (_pos0.m_pos.y() == _pos1.m_pos.y()) {
|
||||
// remove /0 operation
|
||||
return;
|
||||
}
|
||||
m_data.push_back(Segment(_pos0.m_pos, _pos1.m_pos));
|
||||
}
|
||||
|
||||
void esvg::render::SegmentList::createSegmentList(const std::vector<esvg::render::Point>& _listPoint) {
|
||||
// Build Segments
|
||||
for (int32_t iii=0, jjj=_listPoint.size()-1;
|
||||
iii < _listPoint.size();
|
||||
jjj = iii++) {
|
||||
addSegment(_listPoint[jjj], _listPoint[iii]);
|
||||
}
|
||||
// TODO : Check if it is really usefull ...
|
||||
std::sort(m_data.begin(), m_data.end(), sortSegmentFunction);
|
||||
}
|
||||
|
||||
void esvg::render::SegmentList::createSegmentListStroke(std::vector<esvg::render::Point>& _listPoint) {
|
||||
// generate for every point all the orthogonal elements
|
||||
// normal edge * end path
|
||||
// * | * * * * * * * * * * * * * *
|
||||
// * |<--*----this | *
|
||||
// * | * this -->| *
|
||||
// * * * | *
|
||||
// * . | . * . . . . . . . . * *
|
||||
// * . | . * | *
|
||||
// * A . | . B * | *
|
||||
// . * . | *
|
||||
// . * * . * * * * * * * * * * * * *
|
||||
// * *
|
||||
// * *
|
||||
// TODO : Start and stop of the path ...
|
||||
for (int32_t idPevious=-1, idCurrent=0, idNext=1;
|
||||
idCurrent < _listPoint.size();
|
||||
idPevious++, idCurrent++, idNext++) {
|
||||
if ( _listPoint[idCurrent].m_type == esvg::render::Point::type_join
|
||||
|| _listPoint[idCurrent].m_type == esvg::render::Point::type_interpolation) {
|
||||
if (idPevious < 0 ) {
|
||||
SVG_ERROR("an error occure a previous ID is < 0.... ");
|
||||
continue;
|
||||
}
|
||||
if (idNext >= _listPoint.size()) {
|
||||
SVG_ERROR("an error occure a next ID is >= nbPoint len .... ");
|
||||
continue;
|
||||
}
|
||||
vec2 vecA = _listPoint[idCurrent].m_pos - _listPoint[idPevious].m_pos;
|
||||
vecA.safeNormalize();
|
||||
vec2 vecB = _listPoint[idNext].m_pos - _listPoint[idCurrent].m_pos;
|
||||
vecB.safeNormalize();
|
||||
vec2 vecC = vecA - vecB;
|
||||
if (vecC == vec2(0,0)) {
|
||||
// special case: 1 line ...
|
||||
_listPoint[idCurrent].m_miterAxe = vec2(vecA.y(), vecA.x());
|
||||
} else {
|
||||
vecC.safeNormalize();
|
||||
_listPoint[idCurrent].m_miterAxe = vecC;
|
||||
}
|
||||
} else if (_listPoint[idCurrent].m_type == esvg::render::Point::type_start) {
|
||||
vec2 vecB = _listPoint[idNext].m_pos - _listPoint[idCurrent].m_pos;
|
||||
vecB.safeNormalize();
|
||||
_listPoint[idCurrent].m_miterAxe = vec2(vecB.y(), vecB.x());
|
||||
} else if (_listPoint[idCurrent].m_type == esvg::render::Point::type_stop) {
|
||||
if (idPevious < 0 ) {
|
||||
SVG_ERROR("an error occure a previous ID is < 0.... ");
|
||||
continue;
|
||||
}
|
||||
vec2 vecA = _listPoint[idCurrent].m_pos - _listPoint[idPevious].m_pos;
|
||||
vecA.safeNormalize();
|
||||
_listPoint[idCurrent].m_miterAxe = vec2(vecA.y(), vecA.x());
|
||||
} else {
|
||||
SVG_TODO("lklklklklkl");
|
||||
}
|
||||
}
|
||||
float lineWidth = 5.0f;
|
||||
// create segment list:
|
||||
bool haveStartLine;
|
||||
vec2 leftPoint;
|
||||
vec2 rightPoint;
|
||||
for (int32_t iii=0;
|
||||
iii < _listPoint.size();
|
||||
++iii) {
|
||||
switch (_listPoint[iii].m_type) {
|
||||
case esvg::render::Point::type_single:
|
||||
// just do nothing ....
|
||||
SVG_VERBOSE("[" << iii << "] Find Single " << _listPoint[iii].m_pos);
|
||||
break;
|
||||
case esvg::render::Point::type_start:
|
||||
{
|
||||
SVG_VERBOSE("[" << iii << "] Find Start " << _listPoint[iii].m_pos);
|
||||
if (haveStartLine == true) {
|
||||
// close previous :
|
||||
SVG_WARNING(" find a non close path ...");
|
||||
addSegment(leftPoint, rightPoint);
|
||||
}
|
||||
haveStartLine = true;
|
||||
// TODO : Calculate intersection ... (now we do a simple fast test of path display ...)
|
||||
leftPoint = _listPoint[iii].m_pos
|
||||
+ _listPoint[iii].m_miterAxe*lineWidth*0.5f;
|
||||
rightPoint = _listPoint[iii].m_pos
|
||||
- _listPoint[iii].m_miterAxe*lineWidth*0.5f;
|
||||
addSegment(leftPoint, rightPoint);
|
||||
SVG_VERBOSE(" segment :" << leftPoint << " -> " << rightPoint);
|
||||
}
|
||||
break;
|
||||
case esvg::render::Point::type_stop:
|
||||
{
|
||||
SVG_VERBOSE("[" << iii << "] Find Stop " << _listPoint[iii].m_pos);
|
||||
if (haveStartLine == true) {
|
||||
SVG_WARNING("find close path without start part ...");
|
||||
break;
|
||||
}
|
||||
haveStartLine = false;
|
||||
// TODO : Calculate intersection ... (now we do a simple fast test of path display ...)
|
||||
vec2 left = _listPoint[iii].m_pos
|
||||
+ _listPoint[iii].m_miterAxe*lineWidth*0.5f;
|
||||
vec2 right = _listPoint[iii].m_pos
|
||||
- _listPoint[iii].m_miterAxe*lineWidth*0.5f;
|
||||
//Draw from previous point:
|
||||
addSegment(leftPoint, left);
|
||||
SVG_VERBOSE(" segment :" << leftPoint << " -> " << left);
|
||||
addSegment(right, rightPoint);
|
||||
SVG_VERBOSE(" segment :" << right << " -> " << rightPoint);
|
||||
leftPoint = left;
|
||||
rightPoint = right;
|
||||
// end line ...
|
||||
addSegment(rightPoint, leftPoint);
|
||||
SVG_VERBOSE(" segment :" << rightPoint << " -> " << leftPoint);
|
||||
}
|
||||
break;
|
||||
case esvg::render::Point::type_interpolation:
|
||||
{
|
||||
SVG_VERBOSE("[" << iii << "] Find interpolation " << _listPoint[iii].m_pos);
|
||||
// TODO : Calculate intersection ... (now we do a simple fast test of path display ...)
|
||||
vec2 left = _listPoint[iii].m_pos
|
||||
+ _listPoint[iii].m_miterAxe*lineWidth*0.5f;
|
||||
vec2 right = _listPoint[iii].m_pos
|
||||
- _listPoint[iii].m_miterAxe*lineWidth*0.5f;
|
||||
//Draw from previous point:
|
||||
addSegment(leftPoint, left);
|
||||
SVG_VERBOSE(" segment :" << leftPoint << " -> " << left);
|
||||
addSegment(right, rightPoint);
|
||||
SVG_VERBOSE(" segment :" << right << " -> " << rightPoint);
|
||||
leftPoint = left;
|
||||
rightPoint = right;
|
||||
}
|
||||
break;
|
||||
case esvg::render::Point::type_join:
|
||||
{
|
||||
SVG_VERBOSE("[" << iii << "] Find Join " << _listPoint[iii].m_pos);
|
||||
// TODO : Calculate intersection ... (now we do a simple fast test of path display ...)
|
||||
vec2 left = _listPoint[iii].m_pos
|
||||
+ _listPoint[iii].m_miterAxe*lineWidth*0.5f;
|
||||
vec2 right = _listPoint[iii].m_pos
|
||||
- _listPoint[iii].m_miterAxe*lineWidth*0.5f;
|
||||
//Draw from previous point:
|
||||
addSegment(leftPoint, left);
|
||||
SVG_VERBOSE(" segment :" << leftPoint << " -> " << left);
|
||||
addSegment(right, rightPoint);
|
||||
SVG_VERBOSE(" segment :" << right << " -> " << rightPoint);
|
||||
leftPoint = left;
|
||||
rightPoint = right;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
// TODO : Check if it is really usefull ...
|
||||
std::sort(m_data.begin(), m_data.end(), sortSegmentFunction);
|
||||
}
|
||||
|
||||
|
31
esvg/render/SegmentList.h
Normal file
31
esvg/render/SegmentList.h
Normal file
@ -0,0 +1,31 @@
|
||||
/**
|
||||
* @author Edouard DUPIN
|
||||
*
|
||||
* @copyright 2011, Edouard DUPIN, all right reserved
|
||||
*
|
||||
* @license APACHE v2.0 (see license file)
|
||||
*/
|
||||
|
||||
#ifndef __ESVG_RENDER_SEGMENT_LIST_H__
|
||||
#define __ESVG_RENDER_SEGMENT_LIST_H__
|
||||
|
||||
#include <etk/types.h>
|
||||
#include <etk/math/Vector2D.h>
|
||||
#include <esvg/render/Segment.h>
|
||||
#include <esvg/render/Point.h>
|
||||
|
||||
namespace esvg {
|
||||
namespace render {
|
||||
class SegmentList {
|
||||
public:
|
||||
std::vector<esvg::render::Segment> m_data;
|
||||
public:
|
||||
SegmentList();
|
||||
void addSegment(const esvg::render::Point& _pos0, const esvg::render::Point& _pos1);
|
||||
void createSegmentList(const std::vector<esvg::render::Point>& _listPoint);
|
||||
void createSegmentListStroke(std::vector<esvg::render::Point>& _listPoint);
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
171
esvg/render/Weight.cpp
Normal file
171
esvg/render/Weight.cpp
Normal file
@ -0,0 +1,171 @@
|
||||
/**
|
||||
* @author Edouard DUPIN
|
||||
*
|
||||
* @copyright 2011, Edouard DUPIN, all right reserved
|
||||
*
|
||||
* @license APACHE v2.0 (see license file)
|
||||
*/
|
||||
|
||||
#include <esvg/render/Weight.h>
|
||||
#include <esvg/debug.h>
|
||||
|
||||
|
||||
esvg::render::Weight::Weight() {
|
||||
|
||||
}
|
||||
|
||||
esvg::render::Weight::Weight(const ivec2& _size):
|
||||
m_size(_size) {
|
||||
resize(_size);
|
||||
}
|
||||
|
||||
esvg::render::Weight::~Weight() {
|
||||
|
||||
}
|
||||
|
||||
void esvg::render::Weight::resize(const ivec2& _size) {
|
||||
m_size = _size;
|
||||
float tmp(0);
|
||||
m_data.resize(m_size.x()*m_size.y(), tmp);
|
||||
if ((uint32_t)m_size.x()*m_size.y() > m_data.size()) {
|
||||
SVG_WARNING("Wrong weigth buffer size ...");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
const ivec2& esvg::render::Weight::getSize() const {
|
||||
return m_size;
|
||||
}
|
||||
|
||||
int32_t esvg::render::Weight::getWidth() const {
|
||||
return m_size.x();
|
||||
}
|
||||
|
||||
int32_t esvg::render::Weight::getHeight() const {
|
||||
return m_size.y();
|
||||
}
|
||||
|
||||
void esvg::render::Weight::clear(float _fill) {
|
||||
for (int32_t iii=0; iii<m_size.x()*m_size.y(); iii++) {
|
||||
m_data[iii] = _fill;
|
||||
}
|
||||
}
|
||||
|
||||
float esvg::render::Weight::get(const ivec2& _pos) const {
|
||||
if ( _pos.x()>0 && _pos.x()<m_size.x()
|
||||
&& _pos.y()>0 && _pos.y()<m_size.y()) {
|
||||
return m_data[_pos.x()+_pos.y()*m_size.x()];
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void esvg::render::Weight::set(const ivec2& _pos, float _newColor) {
|
||||
if ( _pos.x()>=0 && _pos.x()<m_size.x()
|
||||
&& _pos.y()>=0 && _pos.y()<m_size.y()) {
|
||||
m_data[_pos.x()+_pos.y()*m_size.x()] = _newColor;
|
||||
}
|
||||
}
|
||||
|
||||
void esvg::render::Weight::set(int32_t _posY, const esvg::render::Scanline& _data) {
|
||||
if ( _posY>=0
|
||||
&& _posY<m_size.y()) {
|
||||
for (size_t xxx=0; xxx<m_size.x(); ++xxx) {
|
||||
m_data[xxx+_posY*m_size.x()] = _data.get(xxx);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void esvg::render::Weight::append(int32_t _posY, const esvg::render::Scanline& _data) {
|
||||
if ( _posY>=0
|
||||
&& _posY<m_size.y()) {
|
||||
for (size_t xxx=0; xxx<m_size.x(); ++xxx) {
|
||||
m_data[xxx+_posY*m_size.x()] += _data.get(xxx);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool sortXPosFunction(const std::pair<float,float>& _e1, const std::pair<float,float>& _e2) {
|
||||
return _e1.first < _e2.first;
|
||||
}
|
||||
|
||||
|
||||
void esvg::render::Weight::generate(ivec2 _size, int32_t _subSamplingCount, const esvg::render::SegmentList& _listSegment) {
|
||||
resize(_size);
|
||||
// for each lines:
|
||||
for (int32_t yyy=0; yyy<_size.y(); ++yyy) {
|
||||
// Reduce the number of lines in the subsampling parsing:
|
||||
std::vector<Segment> availlableSegmentPixel;
|
||||
for (auto &it : _listSegment.m_data) {
|
||||
if ( it.p0.y() <= float(yyy+1)
|
||||
&& it.p1.y() >= float(yyy)) {
|
||||
availlableSegmentPixel.push_back(it);
|
||||
}
|
||||
}
|
||||
// This represent the pondaration on the subSampling
|
||||
float deltaSize = 1.0f/_subSamplingCount;
|
||||
for (int32_t kkk=0; kkk<_subSamplingCount ; ++kkk) {
|
||||
Scanline scanline(_size.x());
|
||||
//find all the segment that cross the middle of the line of the center of the pixel line:
|
||||
float subSamplingCenterPos = yyy + deltaSize*0.5f + deltaSize*kkk;
|
||||
std::vector<Segment> availlableSegment;
|
||||
// find in the subList ...
|
||||
for (auto &it : availlableSegmentPixel) {
|
||||
if ( it.p0.y() <= subSamplingCenterPos
|
||||
&& it.p1.y() >= subSamplingCenterPos) {
|
||||
availlableSegment.push_back(it);
|
||||
}
|
||||
}
|
||||
// x position, angle
|
||||
std::vector<std::pair<float, float>> listPosition;
|
||||
for (auto &it : availlableSegment) {
|
||||
vec2 delta = it.p0 - it.p1;
|
||||
// x = coefficent*y+bbb;
|
||||
float coefficient = delta.x()/delta.y();
|
||||
float bbb = it.p0.x() - coefficient*it.p0.y();
|
||||
float xpos = coefficient * subSamplingCenterPos + bbb;
|
||||
listPosition.push_back(std::pair<float,float>(xpos, it.direction));
|
||||
}
|
||||
// now we order position of the xPosition:
|
||||
std::sort(listPosition.begin(), listPosition.end(), sortXPosFunction);
|
||||
// move through all element in the point:
|
||||
float lastState = 0.0f;
|
||||
float currentValue = 0.0f;
|
||||
int32_t lastPos = -1;
|
||||
int32_t currentPos = -1;
|
||||
float lastX = 0.0f;
|
||||
// * | \---------------/ |
|
||||
// * current pos
|
||||
// * pos ...
|
||||
// TODO : Code the Odd/even and non-zero ...
|
||||
for (auto &it : listPosition) {
|
||||
if (currentPos != int32_t(it.first)) {
|
||||
// fill to the new pos -1:
|
||||
float endValue = std::min(1.0f,std::abs(lastState)) * deltaSize;
|
||||
for (int32_t iii=currentPos+1; iii<int32_t(it.first); ++iii) {
|
||||
scanline.set(iii, endValue);
|
||||
}
|
||||
currentPos = int32_t(it.first);
|
||||
currentValue = endValue;
|
||||
}
|
||||
float oldState = lastState;
|
||||
lastState += it.second;
|
||||
if (oldState == 0.0f) {
|
||||
// nothing to draw before ...
|
||||
float ratio = 1.0f - (it.first - float(int32_t(it.first)));
|
||||
currentValue += ratio * deltaSize;
|
||||
} else if (lastState == 0.0f) {
|
||||
// something new to draw ...
|
||||
float ratio = 1.0f - (it.first - float(int32_t(it.first)));
|
||||
currentValue -= ratio * deltaSize;
|
||||
} else {
|
||||
// nothing to do ...
|
||||
}
|
||||
|
||||
if (currentPos == int32_t(it.first)) {
|
||||
scanline.set(currentPos, currentValue);
|
||||
}
|
||||
}
|
||||
append(yyy, scanline);
|
||||
}
|
||||
}
|
||||
}
|
47
esvg/render/Weight.h
Normal file
47
esvg/render/Weight.h
Normal file
@ -0,0 +1,47 @@
|
||||
/**
|
||||
* @author Edouard DUPIN
|
||||
*
|
||||
* @copyright 2011, Edouard DUPIN, all right reserved
|
||||
*
|
||||
* @license APACHE v2.0 (see license file)
|
||||
*/
|
||||
|
||||
#ifndef __ESVG_RENDER_WEIGTH_H__
|
||||
#define __ESVG_RENDER_WEIGTH_H__
|
||||
|
||||
#include <etk/types.h>
|
||||
#include <etk/math/Vector2D.h>
|
||||
#include <esvg/render/Scanline.h>
|
||||
#include <esvg/render/SegmentList.h>
|
||||
|
||||
namespace esvg {
|
||||
namespace render {
|
||||
class Weight {
|
||||
private:
|
||||
ivec2 m_size;
|
||||
std::vector<float> m_data;
|
||||
public:
|
||||
// constructor :
|
||||
Weight();
|
||||
Weight(const ivec2& _size);
|
||||
// destructor
|
||||
~Weight();
|
||||
// -----------------------------------------------
|
||||
// -- basic tools :
|
||||
// -----------------------------------------------
|
||||
public:
|
||||
void resize(const ivec2& _size);
|
||||
const ivec2& getSize() const;
|
||||
int32_t getWidth() const;
|
||||
int32_t getHeight() const;
|
||||
void clear(float _fill);
|
||||
float get(const ivec2& _pos) const;
|
||||
void set(const ivec2& _pos, float _newColor);
|
||||
void set(int32_t _posY, const esvg::render::Scanline& _data);
|
||||
void append(int32_t _posY, const esvg::render::Scanline& _data);
|
||||
void generate(ivec2 _size, int32_t _subSamplingCount, const esvg::render::SegmentList& _listSegment);
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
@ -53,7 +53,12 @@ def create(target, module_name):
|
||||
'esvg/render/ElementSmoothCurveTo.cpp',
|
||||
'esvg/render/ElementBezierCurveTo.cpp',
|
||||
'esvg/render/ElementBezierSmoothCurveTo.cpp',
|
||||
'esvg/render/ElementElliptic.cpp'
|
||||
'esvg/render/ElementElliptic.cpp',
|
||||
'esvg/render/Point.cpp',
|
||||
'esvg/render/Scanline.cpp',
|
||||
'esvg/render/Segment.cpp',
|
||||
'esvg/render/SegmentList.cpp',
|
||||
'esvg/render/Weight.cpp'
|
||||
])
|
||||
|
||||
my_module.add_header_file([
|
||||
@ -82,7 +87,11 @@ def create(target, module_name):
|
||||
'esvg/render/ElementBezierSmoothCurveTo.h',
|
||||
'esvg/render/ElementElliptic.h',
|
||||
'esvg/render/Path.h',
|
||||
'esvg/render/Point.h'
|
||||
'esvg/render/Scanline.h',
|
||||
'esvg/render/Point.h',
|
||||
'esvg/render/Segment.h',
|
||||
'esvg/render/SegmentList.h',
|
||||
'esvg/render/Weight.h'
|
||||
])
|
||||
|
||||
my_module.add_path(tools.get_current_path(__file__))
|
||||
|
Loading…
x
Reference in New Issue
Block a user