[DEV] REwork methode to be simple
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402b29ca36
commit
a66e8ff9ff
779
esvg/Path.cpp
779
esvg/Path.cpp
@ -484,399 +484,485 @@ class PointRender {
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m_type(_type) {
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// nothing to do ...
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}
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void setEndPath() {
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if (m_type == typePoint_interpolation) {
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SVG_WARNING("Request stop path of an interpolate Point");
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m_type = typePoint_stop;
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return;
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}
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if (m_type == typePoint_stop) {
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SVG_WARNING("Request stop path of an STOP Point");
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return;
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}
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if (m_type == typePoint_start) {
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m_type = typePoint_single;
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return;
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}
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m_type = typePoint_stop;
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}
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void normalize(const vec2& _nextPoint) {
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m_delta = _nextPoint - m_pos;
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m_len = m_delta.length();
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}
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};
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class Transformation {
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public:
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std::vector<PointRender> m_listPoints;
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std::vector<Segment> m_listSegment;
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float m_threshold;
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int32_t m_recursionMax;
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int32_t m_subSamplingCount;
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public:
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Transformation() :
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m_threshold(0.25f),
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m_recursionMax(10),
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m_subSamplingCount(8) {
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void diplayRenderPoints(const std::vector<PointRender>& listPoints) {
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SVG_VERBOSE(" Display list of points : size=" << listPoints.size());
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for (int32_t iii=0;
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iii < listPoints.size();
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++iii) {
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switch (listPoints[iii].m_type) {
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case PointRender::typePoint_single:
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SVG_VERBOSE(" [" << iii << "] Find Single " << listPoints[iii].m_pos);
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break;
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case PointRender::typePoint_start:
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SVG_VERBOSE(" [" << iii << "] Find Start " << listPoints[iii].m_pos);
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break;
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case PointRender::typePoint_stop:
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SVG_VERBOSE(" [" << iii << "] Find Stop " << listPoints[iii].m_pos);
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break;
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case PointRender::typePoint_interpolation:
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SVG_VERBOSE(" [" << iii << "] Find interpolation " << listPoints[iii].m_pos);
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break;
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case PointRender::typePoint_join:
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SVG_VERBOSE(" [" << iii << "] Find Join " << listPoints[iii].m_pos);
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break;
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}
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void addSegment(const PointRender& _pos0, const PointRender& _pos1) {
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// Skip horizontal Segments
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if (_pos0.m_pos.y() == _pos1.m_pos.y()) {
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// remove /0 operation
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return;
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}
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}
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void interpolateCubicBezier(std::vector<PointRender>& _listPoint,
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int32_t _recurtionMax,
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float _threshold,
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vec2 _pos1,
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vec2 _pos2,
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vec2 _pos3,
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vec2 _pos4,
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int32_t _level,
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enum PointRender::typePoint _type) {
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if (_level > _recurtionMax) {
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return;
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}
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vec2 pos12 = (_pos1+_pos2)*0.5f;
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vec2 pos23 = (_pos2+_pos3)*0.5f;
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vec2 pos34 = (_pos3+_pos4)*0.5f;
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vec2 delta = _pos4 - _pos1;
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float distance2 = std::abs(((_pos2.x() - _pos4.x()) * delta.y() - (_pos2.y() - _pos4.y()) * delta.x() ));
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float distance3 = std::abs(((_pos3.x() - _pos4.x()) * delta.y() - (_pos3.y() - _pos4.y()) * delta.x() ));
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if ((distance2 + distance3)*(distance2 + distance3) < _threshold * delta.length2()) {
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_listPoint.push_back(PointRender(_pos4, _type) );
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return;
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}
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vec2 pos123 = (pos12+pos23)*0.5f;
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vec2 pos234 = (pos23+pos34)*0.5f;
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vec2 pos1234 = (pos123+pos234)*0.5f;
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interpolateCubicBezier(_listPoint, _recurtionMax, _threshold, _pos1, pos12, pos123, pos1234, _level+1, PointRender::typePoint_interpolation);
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interpolateCubicBezier(_listPoint, _recurtionMax, _threshold, pos1234, pos234, pos34, _pos4, _level+1, _type);
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}
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void addSegment(std::vector<Segment>& _seg, const PointRender& _pos0, const PointRender& _pos1) {
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// Skip horizontal Segments
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if (_pos0.m_pos.y() == _pos1.m_pos.y()) {
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// remove /0 operation
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return;
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}
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_seg.push_back(Segment(_pos0.m_pos, _pos1.m_pos));
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}
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std::vector<Segment> createSegmentList(const std::vector<PointRender>& _listPoint) {
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std::vector<Segment> out;
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// Build Segments
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for (int32_t iii=0, jjj=_listPoint.size()-1;
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iii < _listPoint.size();
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jjj = iii++) {
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addSegment(out, _listPoint[jjj], _listPoint[iii]);
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}
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// TODO : Check if it is really usefull ...
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std::sort(out.begin(), out.end(), sortSegmentFunction);
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return out;
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}
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std::vector<Segment> createSegmentListStroke(std::vector<PointRender>& _listPoint) {
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std::vector<Segment> out;
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// generate for every point all the orthogonal elements
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// normal edge * end path
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// * | * * * * * * * * * * * * * *
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// * |<--*----this | *
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// * | * this -->| *
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// * * * | *
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// * . | . * . . . . . . . . * *
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// * . | . * | *
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// * A . | . B * | *
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// . * . | *
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// . * * . * * * * * * * * * * * * *
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// * *
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// * *
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// TODO : Start and stop of the path ...
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for (int32_t idPevious=-1, idCurrent=0, idNext=1;
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idCurrent < _listPoint.size();
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idPevious++, idCurrent++, idNext++) {
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if ( _listPoint[idCurrent].m_type == PointRender::typePoint_join
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|| _listPoint[idCurrent].m_type == PointRender::typePoint_interpolation) {
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if (idPevious < 0 ) {
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SVG_ERROR("an error occure a previous ID is < 0.... ");
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continue;
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}
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m_listSegment.push_back(Segment(_pos0.m_pos, _pos1.m_pos));
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if (idNext >= _listPoint.size()) {
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SVG_ERROR("an error occure a next ID is >= nbPoint len .... ");
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continue;
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}
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vec2 vecA = _listPoint[idCurrent].m_pos - _listPoint[idPevious].m_pos;
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vecA.safeNormalize();
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vec2 vecB = _listPoint[idNext].m_pos - _listPoint[idCurrent].m_pos;
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vecB.safeNormalize();
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vec2 vecC = vecA - vecB;
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if (vecC == vec2(0,0)) {
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// special case: 1 line ...
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_listPoint[idCurrent].m_miterAxe = vec2(vecA.y(), vecA.x());
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} else {
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vecC.safeNormalize();
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_listPoint[idCurrent].m_miterAxe = vecC;
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}
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} else if (_listPoint[idCurrent].m_type == PointRender::typePoint_start) {
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vec2 vecB = _listPoint[idNext].m_pos - _listPoint[idCurrent].m_pos;
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vecB.safeNormalize();
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_listPoint[idCurrent].m_miterAxe = vec2(vecB.y(), vecB.x());
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} else if (_listPoint[idCurrent].m_type == PointRender::typePoint_stop) {
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if (idPevious < 0 ) {
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SVG_ERROR("an error occure a previous ID is < 0.... ");
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continue;
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}
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vec2 vecA = _listPoint[idCurrent].m_pos - _listPoint[idPevious].m_pos;
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vecA.safeNormalize();
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_listPoint[idCurrent].m_miterAxe = vec2(vecA.y(), vecA.x());
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} else {
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SVG_TODO("lklklklklkl");
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}
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void flattenCubicBez(vec2 _pos1,
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vec2 _pos2,
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vec2 _pos3,
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vec2 _pos4,
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int32_t _level,
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enum PointRender::typePoint _type) {
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if (_level > m_recursionMax) {
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return;
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}
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vec2 pos12 = (_pos1+_pos2)*0.5f;
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vec2 pos23 = (_pos2+_pos3)*0.5f;
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vec2 pos34 = (_pos3+_pos4)*0.5f;
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vec2 delta = _pos4 - _pos1;
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float distance2 = std::abs(((_pos2.x() - _pos4.x()) * delta.y() - (_pos2.y() - _pos4.y()) * delta.x() ));
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float distance3 = std::abs(((_pos3.x() - _pos4.x()) * delta.y() - (_pos3.y() - _pos4.y()) * delta.x() ));
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if ((distance2 + distance3)*(distance2 + distance3) < m_threshold * delta.length2()) {
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m_listPoints.push_back(PointRender(_pos4, _type) );
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return;
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}
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vec2 pos123 = (pos12+pos23)*0.5f;
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vec2 pos234 = (pos23+pos34)*0.5f;
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vec2 pos1234 = (pos123+pos234)*0.5f;
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flattenCubicBez(_pos1, pos12, pos123, pos1234, _level+1, PointRender::typePoint_interpolation);
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flattenCubicBez(pos1234, pos234, pos34, _pos4, _level+1, _type);
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}
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float lineWidth = 5.0f;
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// create segment list:
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bool haveStartLine;
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vec2 leftPoint;
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vec2 rightPoint;
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for (int32_t iii=0;
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iii < _listPoint.size();
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++iii) {
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switch (_listPoint[iii].m_type) {
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case PointRender::typePoint_single:
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// just do nothing ....
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SVG_VERBOSE("[" << iii << "] Find Single " << _listPoint[iii].m_pos);
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break;
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case PointRender::typePoint_start:
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{
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SVG_VERBOSE("[" << iii << "] Find Start " << _listPoint[iii].m_pos);
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if (haveStartLine == true) {
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// close previous :
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SVG_WARNING(" find a non close path ...");
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addSegment(out, leftPoint, rightPoint);
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}
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haveStartLine = true;
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// TODO : Calculate intersection ... (now we do a simple fast test of path display ...)
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leftPoint = _listPoint[iii].m_pos
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+ _listPoint[iii].m_miterAxe*lineWidth*0.5f;
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rightPoint = _listPoint[iii].m_pos
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- _listPoint[iii].m_miterAxe*lineWidth*0.5f;
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addSegment(out, leftPoint, rightPoint);
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SVG_VERBOSE(" segment :" << leftPoint << " -> " << rightPoint);
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}
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break;
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case PointRender::typePoint_stop:
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{
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SVG_VERBOSE("[" << iii << "] Find Stop " << _listPoint[iii].m_pos);
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if (haveStartLine == true) {
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SVG_WARNING("find close path without start part ...");
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break;
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}
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haveStartLine = false;
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// TODO : Calculate intersection ... (now we do a simple fast test of path display ...)
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vec2 left = _listPoint[iii].m_pos
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+ _listPoint[iii].m_miterAxe*lineWidth*0.5f;
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vec2 right = _listPoint[iii].m_pos
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- _listPoint[iii].m_miterAxe*lineWidth*0.5f;
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//Draw from previous point:
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addSegment(out, leftPoint, left);
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SVG_VERBOSE(" segment :" << leftPoint << " -> " << left);
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addSegment(out, right, rightPoint);
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SVG_VERBOSE(" segment :" << right << " -> " << rightPoint);
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leftPoint = left;
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rightPoint = right;
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// end line ...
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addSegment(out, rightPoint, leftPoint);
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SVG_VERBOSE(" segment :" << rightPoint << " -> " << leftPoint);
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}
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break;
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case PointRender::typePoint_interpolation:
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{
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SVG_VERBOSE("[" << iii << "] Find interpolation " << _listPoint[iii].m_pos);
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// TODO : Calculate intersection ... (now we do a simple fast test of path display ...)
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vec2 left = _listPoint[iii].m_pos
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+ _listPoint[iii].m_miterAxe*lineWidth*0.5f;
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vec2 right = _listPoint[iii].m_pos
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- _listPoint[iii].m_miterAxe*lineWidth*0.5f;
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//Draw from previous point:
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addSegment(out, leftPoint, left);
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SVG_VERBOSE(" segment :" << leftPoint << " -> " << left);
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addSegment(out, right, rightPoint);
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SVG_VERBOSE(" segment :" << right << " -> " << rightPoint);
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leftPoint = left;
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rightPoint = right;
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}
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break;
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case PointRender::typePoint_join:
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{
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SVG_VERBOSE("[" << iii << "] Find Join " << _listPoint[iii].m_pos);
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// TODO : Calculate intersection ... (now we do a simple fast test of path display ...)
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vec2 left = _listPoint[iii].m_pos
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+ _listPoint[iii].m_miterAxe*lineWidth*0.5f;
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vec2 right = _listPoint[iii].m_pos
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- _listPoint[iii].m_miterAxe*lineWidth*0.5f;
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//Draw from previous point:
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addSegment(out, leftPoint, left);
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SVG_VERBOSE(" segment :" << leftPoint << " -> " << left);
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addSegment(out, right, rightPoint);
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SVG_VERBOSE(" segment :" << right << " -> " << rightPoint);
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leftPoint = left;
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rightPoint = right;
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}
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break;
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}
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void flattenShape(const esvg::RenderPath& _path, const mat2& _matrix) {
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// Flatten path
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m_listPoints.push_back(PointRender(_path.m_points[0], PointRender::typePoint_join));
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for (int32_t iii=0;
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iii<_path.m_points.size()-1;
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iii+=3) {
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flattenCubicBez(_path.m_points[iii+0], _path.m_points[iii+1], _path.m_points[iii+2], _path.m_points[iii+3], 0, PointRender::typePoint_interpolation);
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}
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// Close path (all time in a background element)
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m_listPoints.push_back(PointRender(_path.m_points[0], PointRender::typePoint_join));
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// Build Segments
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for (int32_t iii=0, jjj=m_listPoints.size()-1;
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iii < m_listPoints.size();
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jjj = iii++) {
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addSegment(m_listPoints[jjj], m_listPoints[iii]);
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}
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// TODO : Check if it is really usefull ...
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std::sort(out.begin(), out.end(), sortSegmentFunction);
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return out;
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}
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Weighter createWeighter(ivec2 _size, int32_t _subSamplingCount, const std::vector<Segment>& _listSegment) {
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Weighter out(_size);
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// for each lines:
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for (int32_t yyy=0; yyy<_size.y(); ++yyy) {
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// Reduce the number of lines in the subsampling parsing:
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std::vector<Segment> availlableSegmentPixel;
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for (auto &it : _listSegment) {
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if ( it.p0.y() <= float(yyy+1)
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&& it.p1.y() >= float(yyy)) {
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availlableSegmentPixel.push_back(it);
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}
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}
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void flattenShapeStroke(const esvg::RenderPath& _path, const mat2& _matrix) {
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// Flatten path
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m_listPoints.push_back(PointRender(_path.m_points[0], PointRender::typePoint_start));
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for (int32_t iii=0;
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iii<_path.m_points.size()-1;
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iii+=3) {
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flattenCubicBez(_path.m_points[iii+0], _path.m_points[iii+1], _path.m_points[iii+2], _path.m_points[iii+3], 0, PointRender::typePoint_join);
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// This represent the pondaration on the subSampling
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float deltaSize = 1.0f/_subSamplingCount;
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for (int32_t kkk=0; kkk<_subSamplingCount ; ++kkk) {
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Scanline scanline(_size.x());
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//find all the segment that cross the middle of the line of the center of the pixel line:
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float subSamplingCenterPos = yyy + deltaSize*0.5f + deltaSize*kkk;
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std::vector<Segment> availlableSegment;
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// find in the subList ...
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for (auto &it : availlableSegmentPixel) {
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if ( it.p0.y() <= subSamplingCenterPos
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&& it.p1.y() >= subSamplingCenterPos) {
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availlableSegment.push_back(it);
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}
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}
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// When we stroke , We need to have a minimum of 2 points:
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if (_path.m_points.size() < 2) {
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// no stroke ...
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return;
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// x position, angle
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std::vector<std::pair<float, float>> listPosition;
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for (auto &it : availlableSegment) {
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vec2 delta = it.p0 - it.p1;
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// x = coefficent*y+bbb;
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float coefficient = delta.x()/delta.y();
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float bbb = it.p0.x() - coefficient*it.p0.y();
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float xpos = coefficient * subSamplingCenterPos + bbb;
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listPosition.push_back(std::pair<float,float>(xpos, it.direction));
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}
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// generate for every point all the orthogonal elements
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// normal edge * end path
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// * | * * * * * * * * * * * * * *
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// * |<--*----this | *
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// * | * this -->| *
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// * * * | *
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// * . | . * . . . . . . . . * *
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// * . | . * | *
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// * A . | . B * | *
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// . * . | *
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// . * * . * * * * * * * * * * * * *
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// * *
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// * *
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// TODO : Start and stop of the path ...
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for (int32_t idPevious=-1, idCurrent=0, idNext=1;
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idCurrent < m_listPoints.size();
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idPevious++, idCurrent++, idNext++) {
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if ( m_listPoints[idCurrent].m_type == PointRender::typePoint_join
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|| m_listPoints[idCurrent].m_type == PointRender::typePoint_interpolation) {
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if (idPevious < 0 ) {
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SVG_ERROR("an error occure a previous ID is < 0.... ");
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continue;
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// now we order position of the xPosition:
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std::sort(listPosition.begin(), listPosition.end(), sortXPosFunction);
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// move through all element in the point:
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float lastState = 0.0f;
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float currentValue = 0.0f;
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int32_t lastPos = -1;
|
||||
int32_t currentPos = -1;
|
||||
float lastX = 0.0f;
|
||||
// * | \---------------/ |
|
||||
// * current pos
|
||||
// * pos ...
|
||||
// TODO : Code the Odd/even and non-zero ...
|
||||
for (auto &it : listPosition) {
|
||||
if (currentPos != int32_t(it.first)) {
|
||||
// fill to the new pos -1:
|
||||
float endValue = std::min(1.0f,std::abs(lastState)) * deltaSize;
|
||||
for (int32_t iii=currentPos+1; iii<int32_t(it.first); ++iii) {
|
||||
scanline.set(iii, endValue);
|
||||
}
|
||||
if (idNext >= m_listPoints.size()) {
|
||||
SVG_ERROR("an error occure a next ID is >= nbPoint len .... ");
|
||||
continue;
|
||||
}
|
||||
vec2 vecA = m_listPoints[idCurrent].m_pos - m_listPoints[idPevious].m_pos;
|
||||
vecA.safeNormalize();
|
||||
vec2 vecB = m_listPoints[idNext].m_pos - m_listPoints[idCurrent].m_pos;
|
||||
vecB.safeNormalize();
|
||||
vec2 vecC = vecA - vecB;
|
||||
if (vecC == vec2(0,0)) {
|
||||
// special case: 1 line ...
|
||||
m_listPoints[idCurrent].m_miterAxe = vec2(vecA.y(), vecA.x());
|
||||
} else {
|
||||
vecC.safeNormalize();
|
||||
m_listPoints[idCurrent].m_miterAxe = vecC;
|
||||
}
|
||||
} else if (m_listPoints[idCurrent].m_type == PointRender::typePoint_start) {
|
||||
vec2 vecB = m_listPoints[idNext].m_pos - m_listPoints[idCurrent].m_pos;
|
||||
vecB.safeNormalize();
|
||||
m_listPoints[idCurrent].m_miterAxe = vec2(vecB.y(), vecB.x());
|
||||
} else if (m_listPoints[idCurrent].m_type == PointRender::typePoint_stop) {
|
||||
if (idPevious < 0 ) {
|
||||
SVG_ERROR("an error occure a previous ID is < 0.... ");
|
||||
continue;
|
||||
}
|
||||
vec2 vecA = m_listPoints[idCurrent].m_pos - m_listPoints[idPevious].m_pos;
|
||||
vecA.safeNormalize();
|
||||
m_listPoints[idCurrent].m_miterAxe = vec2(vecA.y(), vecA.x());
|
||||
currentPos = int32_t(it.first);
|
||||
currentValue = endValue;
|
||||
}
|
||||
float oldState = lastState;
|
||||
lastState += it.second;
|
||||
if (oldState == 0.0f) {
|
||||
// nothing to draw before ...
|
||||
float ratio = 1.0f - (it.first - float(int32_t(it.first)));
|
||||
currentValue += ratio * deltaSize;
|
||||
} else if (lastState == 0.0f) {
|
||||
// something new to draw ...
|
||||
float ratio = 1.0f - (it.first - float(int32_t(it.first)));
|
||||
currentValue -= ratio * deltaSize;
|
||||
} else {
|
||||
SVG_TODO("lklklklklkl");
|
||||
}
|
||||
}
|
||||
float lineWidth = 5.0f;
|
||||
// create segment list:
|
||||
bool haveStartLine;
|
||||
vec2 leftPoint;
|
||||
vec2 rightPoint;
|
||||
for (int32_t iii=0;
|
||||
iii < m_listPoints.size();
|
||||
++iii) {
|
||||
switch (m_listPoints[iii].m_type) {
|
||||
case PointRender::typePoint_single:
|
||||
// just do nothing ....
|
||||
SVG_VERBOSE("[" << iii << "] Find Single " << m_listPoints[iii].m_pos);
|
||||
break;
|
||||
case PointRender::typePoint_start:
|
||||
{
|
||||
SVG_VERBOSE("[" << iii << "] Find Start " << m_listPoints[iii].m_pos);
|
||||
if (haveStartLine == true) {
|
||||
// close previous :
|
||||
SVG_WARNING(" find a non close path ...");
|
||||
addSegment(leftPoint, rightPoint);
|
||||
}
|
||||
haveStartLine = true;
|
||||
// TODO : Calculate intersection ... (now we do a simple fast test of path display ...)
|
||||
leftPoint = m_listPoints[iii].m_pos
|
||||
+ m_listPoints[iii].m_miterAxe*lineWidth*0.5f;
|
||||
rightPoint = m_listPoints[iii].m_pos
|
||||
- m_listPoints[iii].m_miterAxe*lineWidth*0.5f;
|
||||
addSegment(leftPoint, rightPoint);
|
||||
SVG_VERBOSE(" segment :" << leftPoint << " -> " << rightPoint);
|
||||
}
|
||||
break;
|
||||
case PointRender::typePoint_stop:
|
||||
{
|
||||
SVG_VERBOSE("[" << iii << "] Find Stop " << m_listPoints[iii].m_pos);
|
||||
if (haveStartLine == true) {
|
||||
SVG_WARNING("find close path without start part ...");
|
||||
break;
|
||||
}
|
||||
haveStartLine = false;
|
||||
// TODO : Calculate intersection ... (now we do a simple fast test of path display ...)
|
||||
vec2 left = m_listPoints[iii].m_pos
|
||||
+ m_listPoints[iii].m_miterAxe*lineWidth*0.5f;
|
||||
vec2 right = m_listPoints[iii].m_pos
|
||||
- m_listPoints[iii].m_miterAxe*lineWidth*0.5f;
|
||||
//Draw from previous point:
|
||||
addSegment(leftPoint, left);
|
||||
SVG_VERBOSE(" segment :" << leftPoint << " -> " << left);
|
||||
addSegment(right, rightPoint);
|
||||
SVG_VERBOSE(" segment :" << right << " -> " << rightPoint);
|
||||
leftPoint = left;
|
||||
rightPoint = right;
|
||||
// end line ...
|
||||
addSegment(rightPoint, leftPoint);
|
||||
SVG_VERBOSE(" segment :" << rightPoint << " -> " << leftPoint);
|
||||
}
|
||||
break;
|
||||
case PointRender::typePoint_interpolation:
|
||||
{
|
||||
SVG_VERBOSE("[" << iii << "] Find interpolation " << m_listPoints[iii].m_pos);
|
||||
// TODO : Calculate intersection ... (now we do a simple fast test of path display ...)
|
||||
vec2 left = m_listPoints[iii].m_pos
|
||||
+ m_listPoints[iii].m_miterAxe*lineWidth*0.5f;
|
||||
vec2 right = m_listPoints[iii].m_pos
|
||||
- m_listPoints[iii].m_miterAxe*lineWidth*0.5f;
|
||||
//Draw from previous point:
|
||||
addSegment(leftPoint, left);
|
||||
SVG_VERBOSE(" segment :" << leftPoint << " -> " << left);
|
||||
addSegment(right, rightPoint);
|
||||
SVG_VERBOSE(" segment :" << right << " -> " << rightPoint);
|
||||
leftPoint = left;
|
||||
rightPoint = right;
|
||||
}
|
||||
break;
|
||||
case PointRender::typePoint_join:
|
||||
{
|
||||
SVG_VERBOSE("[" << iii << "] Find Join " << m_listPoints[iii].m_pos);
|
||||
// TODO : Calculate intersection ... (now we do a simple fast test of path display ...)
|
||||
vec2 left = m_listPoints[iii].m_pos
|
||||
+ m_listPoints[iii].m_miterAxe*lineWidth*0.5f;
|
||||
vec2 right = m_listPoints[iii].m_pos
|
||||
- m_listPoints[iii].m_miterAxe*lineWidth*0.5f;
|
||||
//Draw from previous point:
|
||||
addSegment(leftPoint, left);
|
||||
SVG_VERBOSE(" segment :" << leftPoint << " -> " << left);
|
||||
addSegment(right, rightPoint);
|
||||
SVG_VERBOSE(" segment :" << right << " -> " << rightPoint);
|
||||
leftPoint = left;
|
||||
rightPoint = right;
|
||||
}
|
||||
break;
|
||||
// nothing to do ...
|
||||
}
|
||||
|
||||
if (currentPos == int32_t(it.first)) {
|
||||
scanline.set(currentPos, currentValue);
|
||||
}
|
||||
}
|
||||
out.append(yyy, scanline);
|
||||
}
|
||||
|
||||
void sortSegment() {
|
||||
std::sort(m_listSegment.begin(), m_listSegment.end(), sortSegmentFunction);
|
||||
}
|
||||
Weighter createWeighter(ivec2 _size) {
|
||||
Weighter out(_size);
|
||||
// for each lines:
|
||||
for (int32_t yyy=0; yyy<_size.y(); ++yyy) {
|
||||
// Reduce the number of lines in the subsampling parsing:
|
||||
std::vector<Segment> availlableSegmentPixel;
|
||||
for (auto &it : m_listSegment) {
|
||||
if ( it.p0.y() <= float(yyy+1)
|
||||
&& it.p1.y() >= float(yyy)) {
|
||||
availlableSegmentPixel.push_back(it);
|
||||
}
|
||||
}
|
||||
// This represent the pondaration on the subSampling
|
||||
float deltaSize = 1.0f/m_subSamplingCount;
|
||||
for (int32_t kkk=0; kkk<m_subSamplingCount ; ++kkk) {
|
||||
Scanline scanline(_size.x());
|
||||
//find all the segment that cross the middle of the line of the center of the pixel line:
|
||||
float subSamplingCenterPos = yyy + deltaSize*0.5f + deltaSize*kkk;
|
||||
std::vector<Segment> availlableSegment;
|
||||
// find in the subList ...
|
||||
for (auto &it : availlableSegmentPixel) {
|
||||
if ( it.p0.y() <= subSamplingCenterPos
|
||||
&& it.p1.y() >= subSamplingCenterPos) {
|
||||
availlableSegment.push_back(it);
|
||||
}
|
||||
}
|
||||
// x position, angle
|
||||
std::vector<std::pair<float, float>> listPosition;
|
||||
for (auto &it : availlableSegment) {
|
||||
vec2 delta = it.p0 - it.p1;
|
||||
// x = coefficent*y+bbb;
|
||||
float coefficient = delta.x()/delta.y();
|
||||
float bbb = it.p0.x() - coefficient*it.p0.y();
|
||||
float xpos = coefficient * subSamplingCenterPos + bbb;
|
||||
listPosition.push_back(std::pair<float,float>(xpos, it.direction));
|
||||
}
|
||||
// now we order position of the xPosition:
|
||||
std::sort(listPosition.begin(), listPosition.end(), sortXPosFunction);
|
||||
// move through all element in the point:
|
||||
float lastState = 0.0f;
|
||||
float currentValue = 0.0f;
|
||||
int32_t lastPos = -1;
|
||||
int32_t currentPos = -1;
|
||||
float lastX = 0.0f;
|
||||
// * | \---------------/ |
|
||||
// * current pos
|
||||
// * pos ...
|
||||
// TODO : Code the Odd/even and non-zero ...
|
||||
for (auto &it : listPosition) {
|
||||
if (currentPos != int32_t(it.first)) {
|
||||
// fill to the new pos -1:
|
||||
float endValue = std::min(1.0f,std::abs(lastState)) * deltaSize;
|
||||
for (int32_t iii=currentPos+1; iii<int32_t(it.first); ++iii) {
|
||||
scanline.set(iii, endValue);
|
||||
}
|
||||
currentPos = int32_t(it.first);
|
||||
currentValue = endValue;
|
||||
}
|
||||
float oldState = lastState;
|
||||
lastState += it.second;
|
||||
if (oldState == 0.0f) {
|
||||
// nothing to draw before ...
|
||||
float ratio = 1.0f - (it.first - float(int32_t(it.first)));
|
||||
currentValue += ratio * deltaSize;
|
||||
} else if (lastState == 0.0f) {
|
||||
// something new to draw ...
|
||||
float ratio = 1.0f - (it.first - float(int32_t(it.first)));
|
||||
currentValue -= ratio * deltaSize;
|
||||
} else {
|
||||
// nothing to do ...
|
||||
}
|
||||
|
||||
if (currentPos == int32_t(it.first)) {
|
||||
scanline.set(currentPos, currentValue);
|
||||
}
|
||||
}
|
||||
out.append(yyy, scanline);
|
||||
}
|
||||
}
|
||||
return out;
|
||||
}
|
||||
};
|
||||
}
|
||||
return out;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void esvg::Path::aggDraw(esvg::Renderer& _myRenderer, mat2& _basicTrans, int32_t _level) {
|
||||
SVG_VERBOSE(spacingDist(_level) << "DRAW esvg::Path");
|
||||
esvg::RenderPath path;
|
||||
path.clear();
|
||||
vec2 lastPosition(0.0f, 0.0f);
|
||||
std::vector<PointRender> listPoints;
|
||||
int32_t lastPointId = -1;
|
||||
bool PathStart = false;
|
||||
int32_t recurtionMax = 10;
|
||||
float threshold = 0.25f;
|
||||
// Foreach element, we move in the path:
|
||||
for(int32_t iii=0; iii<m_listElement.size(); iii++) {
|
||||
switch (m_listElement[iii].m_cmd) {
|
||||
case esvg::path_stop:
|
||||
SVG_VERBOSE(spacingDist(_level+1) << "Draw : esvg::path_stop");
|
||||
path.stop();
|
||||
SVG_VERBOSE(spacingDist(_level+1) << "[" << iii << "] Draw : esvg::path_stop");
|
||||
// TODO : Check if the z value mean that the path will cycle ...
|
||||
if (listPoints.size() != 0) {
|
||||
if (PathStart == false) {
|
||||
SVG_WARNING(spacingDist(_level+1) << "[" << iii << "] Request path stop of not starting path ...");
|
||||
} else {
|
||||
listPoints.back().setEndPath();
|
||||
PathStart = false;
|
||||
}
|
||||
}
|
||||
// nothing alse to do ...
|
||||
break;
|
||||
case esvg::path_moveTo:
|
||||
SVG_VERBOSE(spacingDist(_level+1) << "Draw : esvg::path_moveTo");
|
||||
path.moveTo(m_listElement[iii].m_relative,
|
||||
vec2(m_listElement[iii].m_element[0],
|
||||
m_listElement[iii].m_element[1]) );
|
||||
SVG_VERBOSE(spacingDist(_level+1) << "[" << iii << "] Draw : esvg::path_moveTo");
|
||||
// stop last path
|
||||
if (listPoints.size() != 0) {
|
||||
if (PathStart == true) {
|
||||
listPoints.back().setEndPath();
|
||||
PathStart = false;
|
||||
}
|
||||
}
|
||||
PathStart = true;
|
||||
// create a new one
|
||||
if (m_listElement[iii].m_relative == false) {
|
||||
lastPosition = vec2(0.0f, 0.0f);
|
||||
}
|
||||
lastPosition += vec2(m_listElement[iii].m_element[0], m_listElement[iii].m_element[1]);
|
||||
listPoints.push_back(PointRender(lastPosition, PointRender::typePoint_start));
|
||||
break;
|
||||
case esvg::path_lineTo:
|
||||
SVG_VERBOSE(spacingDist(_level+1) << "Draw : esvg::path_lineTo");
|
||||
path.lineTo(m_listElement[iii].m_relative,
|
||||
vec2(m_listElement[iii].m_element[0],
|
||||
m_listElement[iii].m_element[1]) );
|
||||
SVG_VERBOSE(spacingDist(_level+1) << "[" << iii << "] Draw : esvg::path_lineTo");
|
||||
// If no previous point, we need to create the last point has start ...
|
||||
if (PathStart == false) {
|
||||
listPoints.push_back(PointRender(lastPosition, PointRender::typePoint_join));
|
||||
PathStart = true;
|
||||
}
|
||||
if (m_listElement[iii].m_relative == false) {
|
||||
lastPosition = vec2(0.0f, 0.0f);
|
||||
}
|
||||
lastPosition += vec2(m_listElement[iii].m_element[0], m_listElement[iii].m_element[1]);
|
||||
listPoints.push_back(PointRender(lastPosition, PointRender::typePoint_start));
|
||||
break;
|
||||
case esvg::path_lineToH:
|
||||
SVG_VERBOSE(spacingDist(_level+1) << "Draw : esvg::path_lineToH");
|
||||
path.lineTo(m_listElement[iii].m_relative,
|
||||
vec2(m_listElement[iii].m_element[0], 0.0f) );
|
||||
SVG_VERBOSE(spacingDist(_level+1) << "[" << iii << "] Draw : esvg::path_lineToH");
|
||||
// If no previous point, we need to create the last point has start ...
|
||||
if (PathStart == false) {
|
||||
listPoints.push_back(PointRender(lastPosition, PointRender::typePoint_join));
|
||||
PathStart = true;
|
||||
}
|
||||
if (m_listElement[iii].m_relative == false) {
|
||||
lastPosition = vec2(0.0f, 0.0f);
|
||||
}
|
||||
lastPosition += vec2(m_listElement[iii].m_element[0], 0.0f);
|
||||
listPoints.push_back(PointRender(lastPosition, PointRender::typePoint_start));
|
||||
break;
|
||||
case esvg::path_lineToV:
|
||||
SVG_VERBOSE(spacingDist(_level+1) << "Draw : esvg::path_lineToV");
|
||||
path.lineTo(m_listElement[iii].m_relative,
|
||||
vec2(0.0f, m_listElement[iii].m_element[0]) );
|
||||
SVG_VERBOSE(spacingDist(_level+1) << "[" << iii << "] Draw : esvg::path_lineToV");
|
||||
// If no previous point, we need to create the last point has start ...
|
||||
if (PathStart == false) {
|
||||
listPoints.push_back(PointRender(lastPosition, PointRender::typePoint_join));
|
||||
PathStart = true;
|
||||
}
|
||||
if (m_listElement[iii].m_relative == false) {
|
||||
lastPosition = vec2(0.0f, 0.0f);
|
||||
}
|
||||
lastPosition += vec2(0.0, m_listElement[iii].m_element[1]);
|
||||
listPoints.push_back(PointRender(lastPosition, PointRender::typePoint_start));
|
||||
break;
|
||||
case esvg::path_curveTo:
|
||||
SVG_VERBOSE(spacingDist(_level+1) << "Draw : esvg::path_curveTo");
|
||||
path.curve4To(m_listElement[iii].m_relative,
|
||||
vec2(m_listElement[iii].m_element[0],
|
||||
m_listElement[iii].m_element[1]),
|
||||
vec2(m_listElement[iii].m_element[2],
|
||||
m_listElement[iii].m_element[3]),
|
||||
vec2(m_listElement[iii].m_element[4],
|
||||
m_listElement[iii].m_element[5]) );
|
||||
SVG_VERBOSE(spacingDist(_level+1) << "[" << iii << "] Draw : esvg::path_curveTo");
|
||||
// If no previous point, we need to create the last point has start ...
|
||||
if (PathStart == false) {
|
||||
listPoints.push_back(PointRender(lastPosition, PointRender::typePoint_join));
|
||||
PathStart = true;
|
||||
}
|
||||
{
|
||||
vec2 lastPosStore(lastPosition);
|
||||
if (m_listElement[iii].m_relative == false) {
|
||||
lastPosition = vec2(0.0f, 0.0f);
|
||||
}
|
||||
vec2 pos1 = lastPosition + vec2(m_listElement[iii].m_element[0], m_listElement[iii].m_element[1]);
|
||||
vec2 pos2 = lastPosition + vec2(m_listElement[iii].m_element[2], m_listElement[iii].m_element[3]);
|
||||
vec2 pos = lastPosition + vec2(m_listElement[iii].m_element[4], m_listElement[iii].m_element[5]);
|
||||
interpolateCubicBezier(listPoints,
|
||||
recurtionMax,
|
||||
threshold,
|
||||
lastPosStore,
|
||||
pos1,
|
||||
pos2,
|
||||
pos,
|
||||
0,
|
||||
PointRender::typePoint_join);
|
||||
lastPosition = pos;
|
||||
}
|
||||
break;
|
||||
case esvg::path_smothCurveTo:
|
||||
SVG_VERBOSE(spacingDist(_level+1) << "Draw : esvg::path_smothCurveTo");
|
||||
SVG_TODO(spacingDist(_level+1) << "[" << iii << "] Draw : esvg::path_smothCurveTo");
|
||||
/*
|
||||
path.curve4SmoothTo(m_listElement[iii].m_relative,
|
||||
vec2(m_listElement[iii].m_element[0],
|
||||
m_listElement[iii].m_element[1]),
|
||||
vec2(m_listElement[iii].m_element[2],
|
||||
m_listElement[iii].m_element[3]) );
|
||||
*/
|
||||
break;
|
||||
case esvg::path_bezierCurveTo:
|
||||
SVG_VERBOSE(spacingDist(_level+1) << "Draw : esvg::path_bezierCurveTo");
|
||||
SVG_TODO(spacingDist(_level+1) << "[" << iii << "] Draw : esvg::path_bezierCurveTo");
|
||||
/*
|
||||
path.curve3To(m_listElement[iii].m_relative,
|
||||
vec2(m_listElement[iii].m_element[0],
|
||||
m_listElement[iii].m_element[1]),
|
||||
vec2(m_listElement[iii].m_element[2],
|
||||
m_listElement[iii].m_element[3]) );
|
||||
*/
|
||||
break;
|
||||
case esvg::path_bezierSmothCurveTo:
|
||||
SVG_VERBOSE(spacingDist(_level+1) << "Draw : esvg::path_bezierSmothCurveTo");
|
||||
SVG_TODO(spacingDist(_level+1) << "[" << iii << "] Draw : esvg::path_bezierSmothCurveTo");
|
||||
/*
|
||||
path.curve3SmoothTo(m_listElement[iii].m_relative,
|
||||
vec2(m_listElement[iii].m_element[0],
|
||||
m_listElement[iii].m_element[1]) );
|
||||
*/
|
||||
break;
|
||||
case esvg::path_elliptic:
|
||||
/*
|
||||
SVG_VERBOSE(spacingDist(_level+1) << "Draw : esvg::path_elliptic");
|
||||
SVG_VERBOSE(spacingDist(_level+1) << "[" << iii << "] Draw : esvg::path_elliptic");
|
||||
path.ellipticTo(m_listElement[iii].m_relative,
|
||||
m_listElement[iii].m_element[0],
|
||||
m_listElement[iii].m_element[1],
|
||||
@ -886,38 +972,33 @@ void esvg::Path::aggDraw(esvg::Renderer& _myRenderer, mat2& _basicTrans, int32_t
|
||||
m_listElement[iii].m_element[5],
|
||||
m_listElement[iii].m_element[6] );
|
||||
*/
|
||||
SVG_TODO(spacingDist(_level+1) << "Draw : esvg::path_elliptic");
|
||||
SVG_TODO(spacingDist(_level+1) << "[" << iii << "] Draw : esvg::path_elliptic");
|
||||
break;
|
||||
default:
|
||||
SVG_ERROR("Unknow PATH commant (internal error)");
|
||||
SVG_ERROR(spacingDist(_level+1) << "[" << iii << "] Unknow PATH commant (internal error)");
|
||||
break;
|
||||
}
|
||||
}
|
||||
diplayRenderPoints(listPoints);
|
||||
|
||||
mat2 mtx = m_transformMatrix;
|
||||
mtx *= _basicTrans;
|
||||
path.display();
|
||||
Weighter tmpFill;
|
||||
Weighter tmpStroke;
|
||||
//agg::conv_curve<esvg::RenderPath> curve(path);
|
||||
// Check if we need to display background
|
||||
int32_t nbSubScanLine = 8;
|
||||
if (m_paint.fill.a() != 0x00) {
|
||||
Transformation ttt;
|
||||
ttt.flattenShape(path, mtx);
|
||||
// Rasterize Segments
|
||||
ttt.sortSegment();
|
||||
|
||||
std::vector<Segment> listSegment = createSegmentList(listPoints);
|
||||
// now, traverse the scanlines and find the intersections on each scanline, use non-zero rule
|
||||
tmpFill = ttt.createWeighter(ivec2(128,128));
|
||||
tmpFill = createWeighter(ivec2(128,128), nbSubScanLine, listSegment);
|
||||
}
|
||||
// check if we need to display stroke:
|
||||
if ( m_paint.strokeWidth > 0
|
||||
&& m_paint.stroke.a() != 0x00) {
|
||||
Transformation ttt;
|
||||
ttt.flattenShapeStroke(path, mtx);
|
||||
// Rasterize Segments
|
||||
ttt.sortSegment();
|
||||
std::vector<Segment> listSegment = createSegmentListStroke(listPoints);
|
||||
// now, traverse the scanlines and find the intersections on each scanline, use non-zero rule
|
||||
tmpStroke = ttt.createWeighter(ivec2(128,128));
|
||||
tmpStroke = createWeighter(ivec2(128,128), nbSubScanLine, listSegment);
|
||||
}
|
||||
// add on images:
|
||||
for (int32_t yyy=0; yyy<_myRenderer.m_size.y(); ++yyy) {
|
||||
|
@ -11,21 +11,22 @@
|
||||
|
||||
TEST(TestPath, basicTest) {
|
||||
esvg::Document doc;
|
||||
/*
|
||||
#if 0
|
||||
doc.parse( "<?xml version='1.0' encoding='UTF-8' standalone='no'?>"
|
||||
"<svg width='64' height='64'>"
|
||||
" <g transform='matrix(1.2,0,0,1.2,-579.7336,-567.9832)'>"
|
||||
" <path d='m 50,50 c -12.426,0 -22.5,10.072 -22.5,22.5 0,12.426 10.074,22.5 22.5,22.5 12.428,0 22.5,-10.074 22.5,-22.5 0,-12.427 -10.072,-22.5 -22.5,-22.5 z'"
|
||||
" style='fill:#333333;fill-rule:evenodd' />"
|
||||
" style='fill:#F00;fill-rule:evenodd;stroke:#0000' />"
|
||||
" </g>"
|
||||
"</svg>");
|
||||
*/
|
||||
#else
|
||||
doc.parse( "<?xml version='1.0' encoding='UTF-8' standalone='no'?>"
|
||||
"<svg width='64' height='64'>"
|
||||
" <g transform='matrix(1.2,0,0,1.2,-579.7336,-567.9832)'>"
|
||||
" <path d='m 50,50 c -12.426,0 -22.5,10.072 -22.5,22.5 0,12.426 10.074,22.5 22.5,22.5 12.428,0 22.5,-10.074 22.5,-22.5 0,-12.427 -10.072,-22.5 -22.5,-22.5 z'"
|
||||
" style='stroke:#00F;stroke-width:5;fill-rule:evenodd' />"
|
||||
" style='fill:#000;stroke:#00F;stroke-width:5;fill-rule:evenodd' />"
|
||||
" </g>"
|
||||
"</svg>");
|
||||
#endif
|
||||
doc.generateAnImage(128, 128);
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user