[DEBUG] correct the rounded corner of rectangle

This commit is contained in:
Edouard DUPIN 2015-11-23 23:03:11 +01:00
parent ae04bbcdbe
commit 2da6e9ee6f
2 changed files with 29 additions and 8 deletions

View File

@ -60,13 +60,34 @@ void esvg::Rectangle::display(int32_t _spacing) {
void esvg::Rectangle::draw(esvg::Renderer& _myRenderer, mat2& _basicTrans, int32_t _level) {
SVG_VERBOSE(spacingDist(_level) << "DRAW esvg::Rectangle : fill=" << m_paint.fill << " stroke=" << m_paint.stroke);
// TODO : rounded corner ...
esvg::render::Path listElement;
listElement.clear();
listElement.moveTo(false, m_position);
listElement.lineToH(true, m_size.x());
listElement.lineToV(true, m_size.y());
listElement.lineToH(true, -m_size.x());
if ( m_roundedCorner.x() == 0.0f
|| m_roundedCorner.y() == 0.0f) {
listElement.moveTo(false, m_position);
listElement.lineToH(true, m_size.x());
listElement.lineToV(true, m_size.y());
listElement.lineToH(true, -m_size.x());
} else {
// Rounded rectangle
listElement.moveTo(false, m_position + vec2(m_roundedCorner.x(), 0.0f));
listElement.lineToH(true, m_size.x()-m_roundedCorner.x()*2.0f);
listElement.curveTo(true, vec2(m_roundedCorner.x()*esvg::kappa90, 0.0f),
vec2(m_roundedCorner.x(), m_roundedCorner.y() * (1.0f - esvg::kappa90)),
vec2(m_roundedCorner.x(), m_roundedCorner.y()) );
listElement.lineToV(true, m_size.y()-m_roundedCorner.y()*2.0f);
listElement.curveTo(true, vec2(0.0f, m_roundedCorner.y() * esvg::kappa90),
vec2(-m_roundedCorner.x()* (1.0f - esvg::kappa90), m_roundedCorner.y()),
vec2(-m_roundedCorner.x(), m_roundedCorner.y()) );
listElement.lineToH(true, -(m_size.x()-m_roundedCorner.x()*2.0f));
listElement.curveTo(true, vec2(-m_roundedCorner.x()*esvg::kappa90, 0.0f),
vec2(-m_roundedCorner.x(), -m_roundedCorner.y() * (1.0f - esvg::kappa90)),
vec2(-m_roundedCorner.x(), -m_roundedCorner.y()) );
listElement.lineToV(true, -(m_size.y()-m_roundedCorner.y()*2.0f));
listElement.curveTo(true, vec2(0.0f, -m_roundedCorner.y() * esvg::kappa90),
vec2(m_roundedCorner.x()* (1.0f - esvg::kappa90), -m_roundedCorner.y()),
vec2(m_roundedCorner.x(), -m_roundedCorner.y()) );
}
listElement.close();
mat2 mtx = m_transformMatrix;

View File

@ -216,9 +216,9 @@ esvg::render::PointList esvg::render::Path::generateListPoints(int32_t _level, i
if (it->getRelative() == false) {
lastPosition = vec2(0.0f, 0.0f);
}
vec2 pos1 = lastPosition + it->getPos1();;
vec2 pos2 = lastPosition + it->getPos2();;
vec2 pos = lastPosition + it->getPos();;
vec2 pos1 = lastPosition + it->getPos1();
vec2 pos2 = lastPosition + it->getPos2();
vec2 pos = lastPosition + it->getPos();
interpolateCubicBezier(tmpListPoint,
_recurtionMax,
_threshold,