[DEV] update the change on 'enum' to 'enum class'
This commit is contained in:
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864f2939b3
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2b3f855485
@ -114,7 +114,7 @@ void interpolateCubicBezier(std::vector<esvg::render::Point>& _listPoint,
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vec2 pos234 = (pos23+pos34)*0.5f;
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vec2 pos1234 = (pos123+pos234)*0.5f;
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interpolateCubicBezier(_listPoint, _recurtionMax, _threshold, _pos1, pos12, pos123, pos1234, _level+1, esvg::render::Point::type_interpolation);
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interpolateCubicBezier(_listPoint, _recurtionMax, _threshold, _pos1, pos12, pos123, pos1234, _level+1, esvg::render::Point::type::interpolation);
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interpolateCubicBezier(_listPoint, _recurtionMax, _threshold, pos1234, pos234, pos34, _pos4, _level+1, _type);
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}
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@ -158,7 +158,7 @@ esvg::render::PointList esvg::render::Path::generateListPoints(int32_t _level, i
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ESVG_WARNING(spacingDist(_level+1) << " Request path close of not starting path ...");
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} else {
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// find the previous tart of the path ...
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tmpListPoint.front().m_type = esvg::render::Point::type_join;
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tmpListPoint.front().m_type = esvg::render::Point::type::join;
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// Remove the last point if it is the same position...
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vec2 delta = (tmpListPoint.front().m_pos - tmpListPoint.back().m_pos).absolute();
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if ( delta.x() <= 0.00001
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@ -185,49 +185,49 @@ esvg::render::PointList esvg::render::Path::generateListPoints(int32_t _level, i
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lastPosition = vec2(0.0f, 0.0f);
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}
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lastPosition += it->getPos();
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tmpListPoint.push_back(esvg::render::Point(lastPosition, esvg::render::Point::type_start));
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tmpListPoint.push_back(esvg::render::Point(lastPosition, esvg::render::Point::type::start));
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lastAngle = lastPosition;
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break;
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case esvg::render::path_lineTo:
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// If no previous point, we need to create the last point has start ...
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if (tmpListPoint.size() == 0) {
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tmpListPoint.push_back(esvg::render::Point(lastPosition, esvg::render::Point::type_start));
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tmpListPoint.push_back(esvg::render::Point(lastPosition, esvg::render::Point::type::start));
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}
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if (it->getRelative() == false) {
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lastPosition = vec2(0.0f, 0.0f);
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}
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lastPosition += it->getPos();
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tmpListPoint.push_back(esvg::render::Point(lastPosition, esvg::render::Point::type_join));
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tmpListPoint.push_back(esvg::render::Point(lastPosition, esvg::render::Point::type::join));
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lastAngle = lastPosition;
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break;
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case esvg::render::path_lineToH:
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// If no previous point, we need to create the last point has start ...
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if (tmpListPoint.size() == 0) {
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tmpListPoint.push_back(esvg::render::Point(lastPosition, esvg::render::Point::type_start));
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tmpListPoint.push_back(esvg::render::Point(lastPosition, esvg::render::Point::type::start));
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}
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if (it->getRelative() == false) {
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lastPosition = vec2(0.0f, 0.0f);
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}
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lastPosition += it->getPos();
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tmpListPoint.push_back(esvg::render::Point(lastPosition, esvg::render::Point::type_join));
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tmpListPoint.push_back(esvg::render::Point(lastPosition, esvg::render::Point::type::join));
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lastAngle = lastPosition;
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break;
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case esvg::render::path_lineToV:
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// If no previous point, we need to create the last point has start ...
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if (tmpListPoint.size() == 0) {
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tmpListPoint.push_back(esvg::render::Point(lastPosition, esvg::render::Point::type_start));
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tmpListPoint.push_back(esvg::render::Point(lastPosition, esvg::render::Point::type::start));
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}
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if (it->getRelative() == false) {
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lastPosition = vec2(0.0f, 0.0f);
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}
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lastPosition += it->getPos();
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tmpListPoint.push_back(esvg::render::Point(lastPosition, esvg::render::Point::type_join));
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tmpListPoint.push_back(esvg::render::Point(lastPosition, esvg::render::Point::type::join));
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lastAngle = lastPosition;
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break;
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case esvg::render::path_curveTo:
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// If no previous point, we need to create the last point has start ...
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if (tmpListPoint.size() == 0) {
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tmpListPoint.push_back(esvg::render::Point(lastPosition, esvg::render::Point::type_join));
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tmpListPoint.push_back(esvg::render::Point(lastPosition, esvg::render::Point::type::join));
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}
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{
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vec2 lastPosStore(lastPosition);
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@ -245,7 +245,7 @@ esvg::render::PointList esvg::render::Path::generateListPoints(int32_t _level, i
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pos2,
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pos,
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0,
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esvg::render::Point::type_join);
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esvg::render::Point::type::join);
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lastPosition = pos;
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lastAngle = pos2;
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}
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@ -253,7 +253,7 @@ esvg::render::PointList esvg::render::Path::generateListPoints(int32_t _level, i
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case esvg::render::path_smoothCurveTo:
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// If no previous point, we need to create the last point has start ...
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if (tmpListPoint.size() == 0) {
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tmpListPoint.push_back(esvg::render::Point(lastPosition, esvg::render::Point::type_join));
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tmpListPoint.push_back(esvg::render::Point(lastPosition, esvg::render::Point::type::join));
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}
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{
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vec2 lastPosStore(lastPosition);
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@ -272,7 +272,7 @@ esvg::render::PointList esvg::render::Path::generateListPoints(int32_t _level, i
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pos2,
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pos,
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0,
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esvg::render::Point::type_join);
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esvg::render::Point::type::join);
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lastPosition = pos;
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lastAngle = pos2;
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}
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@ -280,7 +280,7 @@ esvg::render::PointList esvg::render::Path::generateListPoints(int32_t _level, i
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case esvg::render::path_bezierCurveTo:
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// If no previous point, we need to create the last point has start ...
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if (tmpListPoint.size() == 0) {
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tmpListPoint.push_back(esvg::render::Point(lastPosition, esvg::render::Point::type_join));
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tmpListPoint.push_back(esvg::render::Point(lastPosition, esvg::render::Point::type::join));
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}
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{
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vec2 lastPosStore(lastPosition);
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@ -300,7 +300,7 @@ esvg::render::PointList esvg::render::Path::generateListPoints(int32_t _level, i
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pos2,
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pos,
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0,
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esvg::render::Point::type_join);
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esvg::render::Point::type::join);
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lastPosition = pos;
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lastAngle = tmp1;
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}
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@ -308,7 +308,7 @@ esvg::render::PointList esvg::render::Path::generateListPoints(int32_t _level, i
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case esvg::render::path_bezierSmoothCurveTo:
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// If no previous point, we need to create the last point has start ...
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if (tmpListPoint.size() == 0) {
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tmpListPoint.push_back(esvg::render::Point(lastPosition, esvg::render::Point::type_join));
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tmpListPoint.push_back(esvg::render::Point(lastPosition, esvg::render::Point::type::join));
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}
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{
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vec2 lastPosStore(lastPosition);
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@ -328,7 +328,7 @@ esvg::render::PointList esvg::render::Path::generateListPoints(int32_t _level, i
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pos2,
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pos,
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0,
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esvg::render::Point::type_join);
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esvg::render::Point::type::join);
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lastPosition = pos;
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lastAngle = tmp1;
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}
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@ -336,7 +336,7 @@ esvg::render::PointList esvg::render::Path::generateListPoints(int32_t _level, i
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case esvg::render::path_elliptic:
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// If no previous point, we need to create the last point has start ...
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if (tmpListPoint.size() == 0) {
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tmpListPoint.push_back(esvg::render::Point(lastPosition, esvg::render::Point::type_join));
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tmpListPoint.push_back(esvg::render::Point(lastPosition, esvg::render::Point::type::join));
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}
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{
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std::shared_ptr<esvg::render::ElementElliptic> tmpIt(std::dynamic_pointer_cast<esvg::render::ElementElliptic>(it));
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@ -365,9 +365,9 @@ esvg::render::PointList esvg::render::Path::generateListPoints(int32_t _level, i
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|| radius.y() < 1e-6f) {
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ESVG_WARNING("Degenerate arc in Line");
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if (tmpListPoint.size() == 0) {
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tmpListPoint.push_back(esvg::render::Point(lastPosition, esvg::render::Point::type_join));
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tmpListPoint.push_back(esvg::render::Point(lastPosition, esvg::render::Point::type::join));
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}
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tmpListPoint.push_back(esvg::render::Point(pos, esvg::render::Point::type_join));
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tmpListPoint.push_back(esvg::render::Point(pos, esvg::render::Point::type::join));
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} else {
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// Convert to center point parameterization.
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// http://www.w3.org/TR/SVG11/implnote.html#ArcImplementationNotes
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@ -486,7 +486,7 @@ esvg::render::PointList esvg::render::Path::generateListPoints(int32_t _level, i
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zpos2,
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zpos,
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0,
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esvg::render::Point::type_join);
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esvg::render::Point::type::join);
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lastPosition = zpos;
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lastAngle = zpos2;
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}
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@ -10,20 +10,20 @@
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#include <esvg/debug.h>
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void esvg::render::Point::setEndPath() {
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if (m_type == esvg::render::Point::type_interpolation) {
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if (m_type == esvg::render::Point::type::interpolation) {
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ESVG_WARNING("Request stop path of an interpolate Point");
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m_type = esvg::render::Point::type_stop;
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m_type = esvg::render::Point::type::stop;
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return;
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}
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if (m_type == esvg::render::Point::type_stop) {
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if (m_type == esvg::render::Point::type::stop) {
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ESVG_WARNING("Request stop path of an STOP Point");
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return;
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}
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if (m_type == esvg::render::Point::type_start) {
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m_type = esvg::render::Point::type_single;
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if (m_type == esvg::render::Point::type::start) {
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m_type = esvg::render::Point::type::single;
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return;
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}
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m_type = esvg::render::Point::type_stop;
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m_type = esvg::render::Point::type::stop;
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}
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void esvg::render::Point::normalize(const vec2& _nextPoint) {
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@ -15,12 +15,12 @@ namespace esvg {
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namespace render {
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class Point {
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public:
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enum type {
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type_single, //!< Point type is single, this mean that it start and stop of a path
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type_start, //!< Point type is starting of a path
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type_stop, //!< Point type is stoping of a path
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type_join, //!< Point type in an user point provided inside a path
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type_interpolation, //!< This point is dynamicly calculated to create an interpolation
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enum class type {
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single, //!< Point type is single, this mean that it start and stop of a path
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start, //!< Point type is starting of a path
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stop, //!< Point type is stoping of a path
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join, //!< Point type in an user point provided inside a path
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interpolation, //!< This point is dynamicly calculated to create an interpolation
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};
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public:
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// TODO : Clean all element here ...
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@ -33,7 +33,7 @@ namespace esvg {
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vec2 m_posNext;
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vec2 m_delta;
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float m_len;
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Point(const vec2& _pos, enum esvg::render::Point::type _type = esvg::render::Point::type_join) :
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Point(const vec2& _pos, enum esvg::render::Point::type _type = esvg::render::Point::type::join) :
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m_pos(_pos),
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m_type(_type) {
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// nothing to do ...
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@ -45,19 +45,19 @@ void esvg::render::PointList::display() {
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iii < it.size();
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++iii) {
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switch (it[iii].m_type) {
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case esvg::render::Point::type_single:
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case esvg::render::Point::type::single:
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ESVG_VERBOSE(" [" << iii << "] Find Single " << it[iii].m_pos);
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break;
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case esvg::render::Point::type_start:
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case esvg::render::Point::type::start:
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ESVG_VERBOSE(" [" << iii << "] Find Start " << it[iii].m_pos);
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break;
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case esvg::render::Point::type_stop:
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case esvg::render::Point::type::stop:
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ESVG_VERBOSE(" [" << iii << "] Find Stop " << it[iii].m_pos);
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break;
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case esvg::render::Point::type_interpolation:
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case esvg::render::Point::type::interpolation:
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ESVG_VERBOSE(" [" << iii << "] Find interpolation " << it[iii].m_pos);
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break;
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case esvg::render::Point::type_join:
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case esvg::render::Point::type::join:
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ESVG_VERBOSE(" [" << iii << "] Find Join " << it[iii].m_pos);
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break;
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}
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@ -145,8 +145,8 @@ void esvg::render::SegmentList::createSegmentListStroke(esvg::render::PointList&
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if (idNext == itListPoint.size()) {
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idNext = 0;
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}
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if ( itListPoint[idCurrent].m_type == esvg::render::Point::type_join
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|| itListPoint[idCurrent].m_type == esvg::render::Point::type_interpolation) {
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if ( itListPoint[idCurrent].m_type == esvg::render::Point::type::join
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|| itListPoint[idCurrent].m_type == esvg::render::Point::type::interpolation) {
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if (idPevious < 0 ) {
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ESVG_ERROR("an error occure a previous ID is < 0.... ");
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continue;
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@ -181,14 +181,14 @@ void esvg::render::SegmentList::createSegmentListStroke(esvg::render::PointList&
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vecB.safeNormalize();
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itListPoint[idCurrent].m_orthoAxePrevious = vec2(vecB.y(), -vecB.x());
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//ESVG_DEBUG("JOIN : miterAxe " << itListPoint[idCurrent].m_miterAxe);
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} else if (itListPoint[idCurrent].m_type == esvg::render::Point::type_start) {
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} else if (itListPoint[idCurrent].m_type == esvg::render::Point::type::start) {
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itListPoint[idCurrent].m_posNext = itListPoint[idNext].m_pos;
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vec2 vecB = itListPoint[idNext].m_pos - itListPoint[idCurrent].m_pos;
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vecB.safeNormalize();
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itListPoint[idCurrent].m_miterAxe = vec2(vecB.y(), -vecB.x());
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itListPoint[idCurrent].m_orthoAxePrevious = itListPoint[idCurrent].m_miterAxe;
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itListPoint[idCurrent].m_orthoAxeNext = itListPoint[idCurrent].m_miterAxe;
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} else if (itListPoint[idCurrent].m_type == esvg::render::Point::type_stop) {
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} else if (itListPoint[idCurrent].m_type == esvg::render::Point::type::stop) {
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if (idPevious < 0 ) {
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ESVG_ERROR("an error occure a previous ID is < 0.... ");
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continue;
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@ -208,7 +208,7 @@ void esvg::render::SegmentList::createSegmentListStroke(esvg::render::PointList&
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vec2 leftPoint(0,0);
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vec2 rightPoint(0,0);
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if (itListPoint.size() > 0) {
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if (itListPoint.front().m_type == esvg::render::Point::type_join) {
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if (itListPoint.front().m_type == esvg::render::Point::type::join) {
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const esvg::render::Point& it = itListPoint.back();
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// Calculate the perpendiculary axis ...
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leftPoint = itListPoint.back().m_pos
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@ -216,10 +216,10 @@ void esvg::render::SegmentList::createSegmentListStroke(esvg::render::PointList&
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rightPoint = itListPoint.back().m_pos
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- itListPoint.back().m_orthoAxePrevious*_width*0.5f;
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// cyclic path...
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if (it.m_type == esvg::render::Point::type_interpolation) {
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if (it.m_type == esvg::render::Point::type::interpolation) {
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leftPoint = getIntersect(leftPoint, it.m_pos-it.m_posPrevious, it.m_pos, it.m_miterAxe);
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rightPoint = getIntersect(rightPoint, it.m_pos-it.m_posPrevious, it.m_pos, it.m_miterAxe);
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} else if (it.m_type == esvg::render::Point::type_join) {
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} else if (it.m_type == esvg::render::Point::type::join) {
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// Calculate the perpendiculary axis ...
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leftPoint = it.m_pos
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+ it.m_orthoAxePrevious*_width*0.5f;
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@ -269,11 +269,11 @@ void esvg::render::SegmentList::createSegmentListStroke(esvg::render::PointList&
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}
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for (auto &it : itListPoint) {
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switch (it.m_type) {
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case esvg::render::Point::type_single:
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case esvg::render::Point::type::single:
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// just do nothing ....
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ESVG_VERBOSE("Find Single " << it.m_pos);
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break;
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case esvg::render::Point::type_start:
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case esvg::render::Point::type::start:
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ESVG_VERBOSE("Find Start " << it.m_pos);
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if (haveStartLine == true) {
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// close previous :
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@ -283,7 +283,7 @@ void esvg::render::SegmentList::createSegmentListStroke(esvg::render::PointList&
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haveStartLine = true;
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startStopPoint(leftPoint, rightPoint, it, _cap, _width, true);
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break;
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case esvg::render::Point::type_stop:
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case esvg::render::Point::type::stop:
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ESVG_VERBOSE("Find Stop " << it.m_pos);
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if (haveStartLine == false) {
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ESVG_WARNING("find close path without start part ...");
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@ -292,7 +292,7 @@ void esvg::render::SegmentList::createSegmentListStroke(esvg::render::PointList&
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haveStartLine = false;
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startStopPoint(leftPoint, rightPoint, it, _cap, _width, false);
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break;
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case esvg::render::Point::type_interpolation:
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case esvg::render::Point::type::interpolation:
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{
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ESVG_VERBOSE("Find interpolation " << it.m_pos);
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vec2 left = getIntersect(leftPoint, it.m_pos-it.m_posPrevious, it.m_pos, it.m_miterAxe);
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@ -306,7 +306,7 @@ void esvg::render::SegmentList::createSegmentListStroke(esvg::render::PointList&
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rightPoint = right;
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}
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break;
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case esvg::render::Point::type_join:
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case esvg::render::Point::type::join:
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ESVG_VERBOSE("Find join " << it.m_pos);
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switch (_join) {
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case esvg::join_miter:
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